Hi ,
Rop obj sequence export works fine , but i can't read it on Maya 8.5 . For Prman i uninstall it (when i lost hope) . I should reinstall it soon .
Thanks and Regards .
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Technical Discussion » What missing in houdini
- u_ayad
- 6 posts
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Technical Discussion » What missing in houdini
- u_ayad
- 6 posts
- Offline
Hi digitallysane
Thanks for the reponse . The real flow plugin gave “a bizzare” mismatch version . It does'nt load . It looks like it's for houdini 8.1 . I have the 8.1.666 version . Is it possible to export geometry animation like OBJ sequence or other data format ?
Regards .
Thanks for the reponse . The real flow plugin gave “a bizzare” mismatch version . It does'nt load . It looks like it's for houdini 8.1 . I have the 8.1.666 version . Is it possible to export geometry animation like OBJ sequence or other data format ?
Regards .
Technical Discussion » What missing in houdini
- u_ayad
- 6 posts
- Offline
Hi ,
First i want to thank everybody who reply to this topic . My purpose is not to compare houdini to other packages . Even if i'm a newbie i found it very structural and well done . Procedural work is more clear and easy . However i found in the latest other packages (MAYA , XSI) a bunch of shaders ready to use and after years of work i have never wrote a single mel or vb script in those packages .
For renderman i had to read a plim.pdf posted on this forum and could'nt fire up the renderer just to see it working , before writing or modifying any shader. And i found many other tutorials each using its own procedure to connect Prman to houdini . What i was expecting is a plugin without all that bunch of work .
For light i will check that .
For geometry exporting , i will apreciate to have a link to that “free RealFlow export plugins” .
In conclusion your help gave me good points to start or i mean to continue.
Thanks and regards to everybody .
First i want to thank everybody who reply to this topic . My purpose is not to compare houdini to other packages . Even if i'm a newbie i found it very structural and well done . Procedural work is more clear and easy . However i found in the latest other packages (MAYA , XSI) a bunch of shaders ready to use and after years of work i have never wrote a single mel or vb script in those packages .
For renderman i had to read a plim.pdf posted on this forum and could'nt fire up the renderer just to see it working , before writing or modifying any shader. And i found many other tutorials each using its own procedure to connect Prman to houdini . What i was expecting is a plugin without all that bunch of work .
For light i will check that .
For geometry exporting , i will apreciate to have a link to that “free RealFlow export plugins” .
In conclusion your help gave me good points to start or i mean to continue.
Thanks and regards to everybody .
Technical Discussion » What missing in houdini
- u_ayad
- 6 posts
- Offline
Hi ,
Many people coming from other 3D packages are frustrated when they discover basic elements missing in Houdini .
- No way to export anything (obj , fbx , collada) unless you feel the pain of writing “buggy” scripts .
- No way to use “ready to use” shaders from mental ray or Renderman , otherwise you should spend hours to write shaders that already exist elsewhere and can be modified easily . getting Prman or mental ray working in Houdini=computers lessons .
- Limited types of lights .
In conclusion this soft is still for a limited circle of C++ users , and i don't see efforts made to open it for designers . We are now in the 21th century.
Regards
Many people coming from other 3D packages are frustrated when they discover basic elements missing in Houdini .
- No way to export anything (obj , fbx , collada) unless you feel the pain of writing “buggy” scripts .
- No way to use “ready to use” shaders from mental ray or Renderman , otherwise you should spend hours to write shaders that already exist elsewhere and can be modified easily . getting Prman or mental ray working in Houdini=computers lessons .
- Limited types of lights .
In conclusion this soft is still for a limited circle of C++ users , and i don't see efforts made to open it for designers . We are now in the 21th century.
Regards
Technical Discussion » Help! Help! Help! Prman
- u_ayad
- 6 posts
- Offline
Hi ,
I have set up renderman 12.5.1 and rat 6.5.2 for windows and they work right and i have houdini master 8.1 . I tried scripts and the installation procedure found in the Poh-Yee Alex Lim pdf file (posted in this forum) , but without any success . Is there a way to make Rman houdini shaders works easy like Maya? Each time i select a Rman shader i got the message “unable to run renderman application Prman” + “CreateProcess failed for prman”
Help please .
Regards . :shock:
I have set up renderman 12.5.1 and rat 6.5.2 for windows and they work right and i have houdini master 8.1 . I tried scripts and the installation procedure found in the Poh-Yee Alex Lim pdf file (posted in this forum) , but without any success . Is there a way to make Rman houdini shaders works easy like Maya? Each time i select a Rman shader i got the message “unable to run renderman application Prman” + “CreateProcess failed for prman”
Help please .
Regards . :shock:
Technical Discussion » invoking renderman 12.5
- u_ayad
- 6 posts
- Offline
Hi ,
I'm using renderman 12.5 with maya windows . Now i want to invoke renderman shaders within houdini 8 . How i do ? Is it possible to do the same nodes connection network as with slim palettes inside vops. Can i transfer the shaders written with slim into houdini ? I will appreciate your help .
Thanks
Regards
I'm using renderman 12.5 with maya windows . Now i want to invoke renderman shaders within houdini 8 . How i do ? Is it possible to do the same nodes connection network as with slim palettes inside vops. Can i transfer the shaders written with slim into houdini ? I will appreciate your help .
Thanks
Regards
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