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Technical Discussion » Using RealFlow Import/Export plug-ins

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xiondebra
543 posts
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 April 25, 2022 16:48:58
Hello,

I haven’t updated the source code in years and have decided to not support the project any longer.

I know there are a number of ways to export/import data to and from Houdini and Real Flow. My best advice would be to post the question on the Side EFX and odforce forums.



Take care,
Debra



sanchezmusics
Hi, sorry for my english but i use google translate.

I have to export from Houdini to Realflow, and I was wondering if things have changed today, or if they have simplified, or is everything the same as almost 20 years ago?

I downloaded Houdini 19 for free from the official website, but I am new to this software, can any of you help me please?

A thousand thanks.
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Houdini Jobs » Programmers for a 3D camera scanner system

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xiondebra
543 posts
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 March 6, 2017 18:52:19
And more detail … they just sent this to me.



***This is NOT a website developer position***
Skills:
-Understand camera imaging and control by smart and efficient algorithms
-Experience with Image processing/machine learning/computer vision/signal processing
-Linux 4 Tegra OS
-Nvidia ISP
-Writing camera drivers
-TCP/UDP, Multicast, sockets, Ethernet
-OpenCV (Image processing in Linux environment)
-Ability to quickly learn and use various tools and libraries
-Experience optimizing performance of camera applications (faster image capture, stereo)
-C/C++ software development, embedded Linux system
Preference will be given to those:
-have experience writing/understanding camera drivers
-Intimate knowledge of photogrammetry and processes for generating 3d models
- Lidar and point cloud generation in moving applications
We will only respond those who submit their resume.
Job Type: Contract
Required experience:
Programming: 5 years
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Houdini Jobs » Programmers for a 3D camera scanner system

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xiondebra
543 posts
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 March 6, 2017 16:50:47
Additional info from the company: 

We are looking for someone who has a strong back ground in photogrammetry (can generate 3d models from still images as well as video) as well as understanding lidar scanning in addition to c++ and python…
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Houdini Jobs » Programmers for a 3D camera scanner system

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xiondebra
543 posts
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 March 6, 2017 15:22:52
Hello,

(While not specific to Houdini I thought there may be some folks on this forum interested)

I'm in contact with a company that is looking for programmers for a 3D camera scanner system.  They are in Vancouver, BC. but I think you can work remote.  Not sure how many programmers are needed but it would be beneficial if they knew each other and have worked on a team with each other in the past.  Having experience working with micro-controllers and real time systems is essential as well as having experience writing 3D code. 

PM me if you'd like to know more and to be put you in contact with this company.  Feel free to forward this to anyone interested. 





Thanks,
Debra
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Technical Discussion » mantra "clusterThis" procedural geometry DSO

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xiondebra
543 posts
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 Nov. 25, 2012 20:25:17
Updated for compatibility with the newest version of open VDB (v0.99):

http://www.digitalcinemaarts.com/dev/clusterThis/download/mantra_clusterThis_v2.1.330_H12.1.77.tar.gz [digitalcinemaarts.com]
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Technical Discussion » mantra "clusterThis" procedural geometry DSO

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xiondebra
543 posts
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 Nov. 24, 2012 15:31:32
Here's a simple example movie using VDB for post processing:

http://www.digitalcinemaarts.com/dev/clusterThis/download/01_point_instancing_VDB.mov [digitalcinemaarts.com]
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Technical Discussion » mantra "clusterThis" procedural geometry DSO

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xiondebra
543 posts
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 Nov. 23, 2012 19:23:22
Greetings,

* beta release 2.1 ready for your enjoyment.

There's now a number of changes in the clusterThis mantra DSO (major surgery underway) that has made some serious improvements in performance and capability, many of which I had relied on CVEX in the past but that became cumbersome with the ever changing number of parameters/attributes (and thus arrays) needed to pass to the CVEX/VEX code with each project. I have a scheme that will make the interface to the CVEX feature more flexible, but I really wanted to introduce some new ideas and features as well as fold in some stuff from other projects (and that are now beyond the reach of an NDA agreement).

The most exciting thing added to the project is the use of Open VDB libraries and tools (http://www.openvdb.org/) [openvdb.org] for various processing of the data, modulating attributes (velocity and normal vectors right now, much more to come) and geometry position/scale/etc. In it's current implementation, there's access to Open VDB's filtering and most of control over how the data is created and used. AS such, you'll need to have the Open VDB libraries on your system (they are included in the distribution archive).

New features:

* radius point attribute - if this attribute is present in the incoming point cloud, it will be used instead of the global radius parameter in the GUI

* vdb_radius point attribute - a required attribute to set the radius of the rasterization by the Open VDB ParticleToLevelSet() function.

* Open VDB for preprocessing and post-processing of the geometry. The interface uses the same parameters as in the DW_OpenVDBFromParticles SOP. In addition there are controls to apply the influence of the volume data for position, velocity, and normals. The filter switches are there an initial implementation but will soon have similar controls as the DW_OpenVDBLevelSetFilter SOP.

* Per point geometry file instancing. Temporarily disabled until we create a geo queue/cache, there's way too much disk thrashing with instance counts are high.

* Added mersenne twister noise. Someone requested in the past, but it doesn't seem to different than the alligator noise already implemented.

Compiled for Linux (64 bit), example files and documentation:

http://www.digitalcinemaarts.com/software/clusterthis/ [digitalcinemaarts.com]

On Git Hub:
https://github.com/digital-cinema-arts/clusterThis/tree/REL2.1 [github.com]

The end of the month milestone is to get to release 2.5 with all the new features fully implemented, tested and with examples. Video tutorials are next as some of this can be a bit complex to setup and get running, plus there's tips about things to avoid. Time permitting we'll have a handful of QT movies with various applications in real production scenarios.

Take care,

Mark
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Houdini Learning Materials » USGS satelite data

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xiondebra
543 posts
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 Nov. 21, 2012 16:16:26
nran
i have seen one actually, ^_^
I wrote a SOP(s) to ingest, process and render data from the Mars Odyssey Gamma Ray Spectrometer. It's from H9.5 but I can send it to you if you'd like.


–Mark
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Technical Discussion » compile houdini 12 hdk

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xiondebra
543 posts
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 Nov. 18, 2012 15:42:08
Yes.

Use your own Makefile and config codeblocks to use that Makefile in the project preferences.


–Mark
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Technical Discussion » Fast Point Instancing - all instances loaded before render

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xiondebra
543 posts
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 Oct. 25, 2012 11:11:13
houdiniJD
Next: cvex testing to see what can be achieved here.
It looks like the clusterThis tool, supports the generation of delayed load assets per point - although I havent tried this.
I'll try and package up a hip / hipnc if anyone is interested

Yes, please post a hip file, I'm working in similar areas.

The clusterThis procedural will have some updates soon that should help (with issues outlined in this post and others).

In the past I've had huge success with CVEX processing, I hope to have some of that new code in the open source versions ASAP.


Take care,
Mark
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Technical Discussion » RealFlow-Houdini 12 SOPs Update

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xiondebra
543 posts
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 Oct. 19, 2012 10:08:52
xionmark
Source code:
https://github.com/digital-cinema-arts/SOP_RealFlow [github.com]

I just discovered the SOP_RF_Export_writeRFParticleFile.C source file didn't make it into the git repository yesterday, it's there now, please download the updated source package. My apologies.


–Mark
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Technical Discussion » RealFlow-Houdini 12 SOPs Update

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xiondebra
543 posts
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 Oct. 18, 2012 08:43:17
Added the mesh exporter:

http://www.digitalcinemaarts.com/software/real-flow-plugins/ [digitalcinemaarts.com]

Source code:
https://github.com/digital-cinema-arts/SOP_RealFlow [github.com]
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Technical Discussion » particles attract to each other

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xiondebra
543 posts
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 Oct. 17, 2012 11:58:44
Excellent post as usual Jeff, detailed, accurate and with grace!

Much appreciated as always!
8)


–Mark
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Technical Discussion » RealFlow-Houdini 12 SOPs Update

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xiondebra
543 posts
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 Oct. 10, 2012 20:01:02
mzigaib
Unfortunately for a windoze not free like me is sad to hear that, but thanks anyway!

But I would be really glad if some windoze friend could help me with that.

You can use the plugins from Next Limit right?


–Mark
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Technical Discussion » RealFlow-Houdini 12 SOPs Update

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xiondebra
543 posts
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 Oct. 10, 2012 11:30:43
mzigaib
Is there any chance to post a windows compiled version?

Only if someone else will compile it for me, I am Windoze free …


–Mark
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Technical Discussion » mantra "clusterThis" procedural geometry DSO

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xiondebra
543 posts
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 Sept. 24, 2012 18:52:10
All bugs/feature requests now on git hub:
https://github.com/digital-cinema-arts/clusterThis/issues?direction=desc&sort=created&state=open [github.com]

Anyone else that wants to help, just send an email, I'd like to get this project fully tested and add some of the features I've wanted for quite a while but had no time.


Thanks,
Mark
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Technical Discussion » mantra "clusterThis" procedural geometry DSO

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xiondebra
543 posts
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 Sept. 21, 2012 18:25:53
new version (2.0.0) for H12 available at:
http://www.digitalcinemaarts.com/software/clusterthis/ [digitalcinemaarts.com]

Source on github:
https://github.com/digital-cinema-arts/clusterThis [github.com]

Will have update on all issues and bugs/fixes over the weekend, and more examples.

Suffice to say lots of bugs fixed, things (almost) finished that never had time for earlier, yet still questions remain on the performance when using the addProcedural() (creating children procedurals) that I thought be fixed in H12, but doesn't seem so. I also would love to get extreme testing from others too, needs production hardening.

Enjoy! Spread the Good Vibes!

Happy Equinox.


–Mark

P.S. For Linux 64bit only right now ..
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Technical Discussion » RealFlow-Houdini 12 SOPs Update

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xiondebra
543 posts
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 Sept. 3, 2012 16:52:41
Hi everyone,

I've updated the RealFlow plugins for H12. These are the original plugins I started writing back in 2003 (has it been almost 10 years!?!) not the plugins released from Next Limit. The current release is compiled for H12.1.33 Linux 64bit, gcc 4.4. Source code is now on github, please feel to checkout and compile for your platform. An example .hip file and RealFlow file soon to come.

http://www.digitalcinemaarts.com/software/real-flow-plugins/ [digitalcinemaarts.com]

Source at github:
https://github.com/digital-cinema-arts/SOP_RealFlow [github.com]

Please send any bug reports, there's still a little more clean-up and testing to do.


–Mark
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Technical Discussion » PDC SOP Import/Export for Houdini 12

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xiondebra
543 posts
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 June 13, 2012 19:22:13
Updated for H12 graciously provided by Frederic Servant.

Linux 64bit:
http://www.digitalcinemaarts.com/dev/SOP_PDC/download/Houdini_PDC_v1.5.3_H12.0.tar.gz [digitalcinemaarts.com]

Source code:
http://www.digitalcinemaarts.com/dev/SOP_PDC/src/Houdini_PDC_src_v1.5.3.tar.gz [digitalcinemaarts.com]


::=>Mark
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Technical Discussion » How can i develop a new network type?

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xiondebra
543 posts
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 March 25, 2012 23:09:39
liuxiaolin
<SNIP>
I didn't find any HDK example demonstrate a new network.

Why not just create new SOP nodes? You're wanting to work on some sort of “geometry” right? If you want to work with any arbitrary type of data you can always create a new CHOP node, or maybe you need to create a new DOP or POP node because of time varying issues. It's all quite flexible. Or write your own output driver as a ROP or through the python SOHO bindings.

You aren't clear enough on the type of data & processing requirements.
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