Awesome, thanks!!!
How did you do the video with the x particles forming into a bottle? Was that Houdini?
Thanks
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Technical Discussion » MTV ad Hip Files
- zamous
- 22 posts
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Houdini Lounge » more new tutorials,
- zamous
- 22 posts
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Any chance of doing tutorials for SHOPS? I have a really hard time wrapping my head around shaders in Houdini–albeit I am still fairly new to 3d in general.
Thanks!
Thanks!
Technical Discussion » White background?
- zamous
- 22 posts
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Thanks again. Didn't know what a cyc was but figured I was gonna try to duplicate what I had seen in photo studios next.
This is all pretty new to me and seem extra difficult to figure out in Houdini.
I read the Houdini docs on ambient occlusion but couldn't get it to work–probably cause I didn't have a good enough background. I am gonna experiment more this weekend and post hip file. Been reading a book on Digital Light and Rendering to get a handle on the concepts–been pretty helpful as well.
This is all pretty new to me and seem extra difficult to figure out in Houdini.
I read the Houdini docs on ambient occlusion but couldn't get it to work–probably cause I didn't have a good enough background. I am gonna experiment more this weekend and post hip file. Been reading a book on Digital Light and Rendering to get a handle on the concepts–been pretty helpful as well.
Technical Discussion » Any SF Bay Area Experts?
- zamous
- 22 posts
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I think I should move to Toronto, probably have better luck finding someone.
I think I will convince my g/f to go there for our honeymoon so I can get some training. I hear it is really nice there in August.
I think I will convince my g/f to go there for our honeymoon so I can get some training. I hear it is really nice there in August.
Technical Discussion » Any SF Bay Area Experts?
- zamous
- 22 posts
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Yeah, I appreciate that. But sometimes it is easier to watch someone else do things. Plus, most of my questions are rather noobish and seem like a waste of time for all the talented people on this forum!
Technical Discussion » Any SF Bay Area Experts?
- zamous
- 22 posts
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I am looking for anyone near Berkeley, CA that would be interested in showing me how to shade/light/render an object. I am having some problems getting a simple object lit properly using an HDR image and have some general questions. I can pay $50/hour for about 2 to 4 hours of your time.
Thanks a lot!!
ps just pm me if interested
Thanks a lot!!
ps just pm me if interested
Technical Discussion » How to Render Smoke And Fire
- zamous
- 22 posts
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Check out this thread:
http://forums.odforce.net/index.php?showtopic=6027 [forums.odforce.net]
There are some hip files with realistic flames. You can probably check out how they were rendered in the file.
http://forums.odforce.net/index.php?showtopic=6027 [forums.odforce.net]
There are some hip files with realistic flames. You can probably check out how they were rendered in the file.
Technical Discussion » White background?
- zamous
- 22 posts
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Thanks I will try those things.
I was reading the author's tutorial (for images above) at http://www.aversis.be/tutorials/vray/basic_hdri_01.htm [aversis.be]and he mentioned this for ground plane
So do you think he just makes a huge cylinder and puts the objects inside or something?
Sorry, once again for the noob questions. I found a great book called Digital Lighting and Rendering 2nd edition, and it is helping me to understand this stuff.
I was reading the author's tutorial (for images above) at http://www.aversis.be/tutorials/vray/basic_hdri_01.htm [aversis.be]and he mentioned this for ground plane
Create a groundplane (I used a big cylinder), and some simple objects.
So do you think he just makes a huge cylinder and puts the objects inside or something?
Sorry, once again for the noob questions. I found a great book called Digital Lighting and Rendering 2nd edition, and it is helping me to understand this stuff.
Technical Discussion » White background?
- zamous
- 22 posts
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I tried that, not working for me, just getting pink walls.
Anyways, with a 100x100 grid as a backplane, it sorta works. But I can't get global illumination to work at all. Color is always way off and doesn't look realistic in anyway. I tried environment light and the tutorial in Houdini help about ambient occlusion, neither work. I guess I need to learn more about lighting/shading in general, I really don't have a clue what is wrong.
Thanks
Anyways, with a 100x100 grid as a backplane, it sorta works. But I can't get global illumination to work at all. Color is always way off and doesn't look realistic in anyway. I tried environment light and the tutorial in Houdini help about ambient occlusion, neither work. I guess I need to learn more about lighting/shading in general, I really don't have a clue what is wrong.
Thanks
Technical Discussion » White background?
- zamous
- 22 posts
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Ok, I know this is probably a dumb question, but how do I get a solid white background, like I see in 3d model samples?
Should I just use a grid? What surface material would be best?
For example, the background like the following: from http://www.aversis.be/hdri/bureau.htm [aversis.be]
Should I just use a grid? What surface material would be best?
For example, the background like the following: from http://www.aversis.be/hdri/bureau.htm [aversis.be]
Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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Thanks! Just found script on exchange. Will try it out.
Would it be possible to make a similar script in python? The one on exchange is an Hscript–I think. Was thinking that it might be cool to have a shelf item to do it or something.
Also, would I run the hscript outside of Houdini? Or is there some command line inside houdini. Sorry, tried reading docs on this but didn't make it clear–think I do it outside.
Thanks
Would it be possible to make a similar script in python? The one on exchange is an Hscript–I think. Was thinking that it might be cool to have a shelf item to do it or something.
Also, would I run the hscript outside of Houdini? Or is there some command line inside houdini. Sorry, tried reading docs on this but didn't make it clear–think I do it outside.
Thanks
Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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Thanks for all the help.
Another quick question, after the import, I end up with one geometry, but it appears to have primitive groups defined. Is there a node that would help me convert some of these primitive groups into their own Houdini geometry?
I am guessing that I would want separate geometry objects if I was to animate or use dynamics?
Thanks again for all the help!!!
Another quick question, after the import, I end up with one geometry, but it appears to have primitive groups defined. Is there a node that would help me convert some of these primitive groups into their own Houdini geometry?
I am guessing that I would want separate geometry objects if I was to animate or use dynamics?
Thanks again for all the help!!!
Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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Is the FBX format better? Also is there any way to get actual materials with any export from any other app?
I am just wondering if you modeled/uv/textured/shaded something in Maya would you always have to retexture/uv/shade in houdini if you wanted to render it in Houdini?
Thanks again
I am just wondering if you modeled/uv/textured/shaded something in Maya would you always have to retexture/uv/shade in houdini if you wanted to render it in Houdini?
Thanks again
Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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I finally got the model to import. I first tried obj and had a bunch of issues with primitive group selection and just used dxf file–which worked great, just no UVs
Anyway whenever I import the model (obj or dxf) is is about 100x the size of my construction plane. I am not sure the best way to scale it down? There is an option on file with pre-transform, etc. But not sure if this is best way?
Any suggestions?
Thanks.
Anyway whenever I import the model (obj or dxf) is is about 100x the size of my construction plane. I am not sure the best way to scale it down? There is an option on file with pre-transform, etc. But not sure if this is best way?
Any suggestions?
Thanks.
Houdini Lounge » How to render to video
- zamous
- 22 posts
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Sorry for dumb question, I have been searching all over…
what is the best way to get image sequence to video (like quicktime) on windows?
Thanks
what is the best way to get image sequence to video (like quicktime) on windows?
Thanks
Houdini Lounge » San Francisco/Berkeley User Group
- zamous
- 22 posts
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I am thinking about starting a user group in San Francisco Bay Area if there isn't one already. Just wondering if anyone would be interested?
Also wondering if any expert level folks might be interested in presenting?
Thanks
Also wondering if any expert level folks might be interested in presenting?
Thanks
Technical Discussion » Importing Textures
- zamous
- 22 posts
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Is it possible to import textures? I imported a 3ds file saved as obj. But the textures are in a different folder. Is there some way to import these?
Sorry, still total noob.
Thanks in advance.
Sorry, still total noob.
Thanks in advance.
Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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Thanks.
Does it normally take a long time? I have a window that says “Evaluating Python”. It has been going 10 minutes without any progress bar.
I am running ubuntu with quadcore and 8800gtx.
Does it normally take a long time? I have a window that says “Evaluating Python”. It has been going 10 minutes without any progress bar.
I am running ubuntu with quadcore and 8800gtx.
Houdini Lounge » Does Houdini benefit any from Dual 8800 GTX (sli linked)?
- zamous
- 22 posts
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Technical Discussion » Newbie Importing Help
- zamous
- 22 posts
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I am totally new to 3d modeling in general and think I am gonna pretty much exclusively learn Houdini.
However, I purchased a model from 3dexchange and want to import it into Houdini (Apprentice). The model is in various formats, including dfx, obj, iwo, 3ds, mb.
Can someone tell me how to import it or where to find out how?
I tried import geometry and nothing shows up in the viewport, but there is a preview option before importing and I can sorta see the shape of the object I am trying to import.
Thanks for any help!
However, I purchased a model from 3dexchange and want to import it into Houdini (Apprentice). The model is in various formats, including dfx, obj, iwo, 3ds, mb.
Can someone tell me how to import it or where to find out how?
I tried import geometry and nothing shows up in the viewport, but there is a preview option before importing and I can sorta see the shape of the object I am trying to import.
Thanks for any help!
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