Thank you very much!!
I will try this in my scene.
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Houdini Learning Materials » Houdini ---> Alembic animation TO affect fractured object
- Kornél Varga
- 7 posts
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Houdini Learning Materials » Houdini ---> Alembic animation TO affect fractured object
- Kornél Varga
- 7 posts
- Offline
Please forvige me for my clumsyness, but I still couldnt get it right.
I have atteched a file where I tried the method you mentioned.
I have atteched a file where I tried the method you mentioned.
Houdini Learning Materials » Houdini ---> Alembic animation TO affect fractured object
- Kornél Varga
- 7 posts
- Offline
Dear All,
I hope im not placing my question about this basic theme in the wrong place.
I am trying to simulate an object animated by our animation department in maya, they have cached the animation out to alembic ( I know that simulating the trajectory of the object would probably be better, but the request was to use a premade animation ).
I am trying to use that animation to destroy a fractured object.
So far I have tried to use a magnet force to hold a fake collision object in the place of the animated one, did not succeed with that, than I tried to use a pin constrain, but with that it did not collide at all.
If you have any idea, please post your help,
regards,
Kornel
I hope im not placing my question about this basic theme in the wrong place.
I am trying to simulate an object animated by our animation department in maya, they have cached the animation out to alembic ( I know that simulating the trajectory of the object would probably be better, but the request was to use a premade animation ).
I am trying to use that animation to destroy a fractured object.
So far I have tried to use a magnet force to hold a fake collision object in the place of the animated one, did not succeed with that, than I tried to use a pin constrain, but with that it did not collide at all.
If you have any idea, please post your help,
regards,
Kornel
Houdini Indie and Apprentice » Trigger polygon animation on bounding box enter
- Kornél Varga
- 7 posts
- Offline
Thank you very much, it was a good lesson!, and I can see that I might have a chance to acomplish my plan.. After clamping the values, it already looks like its getting there, but I assume there must be better solutions for this.. I guess it comes later as I advance in Houdini.
Houdini Indie and Apprentice » Trigger polygon animation on bounding box enter
- Kornél Varga
- 7 posts
- Offline
Hy All,
I am new to this forum, and also quite fresh with Houdini.
I have a probably trivial problem that I am facing at the moment with Houdini.
We are working on a school project, where we want to apply a reverse dissolve effect on a random object. I am working on different versions right now… as always I started up with research for references, when I came across this:
https://vimeo.com/76375296 [vimeo.com]
this is pretty much what I would like to recreate.
My approach was, to take it apart, how I could have been made. First of all I thought there is eighter a bounding box controlling/triggering the animation what happens on different polygons and different scale, or somehow with some CHOP magic.
Due to the lack of my knowlegde of advanced usage of CHOP, I went with the first one, so I created an animated bounding box coloring my object red. I am measuring the distance between the point and my bounding box, so my red color is gradient, this way I should be able to trigger an animation when the avarage color of the polygon is above a certain amount.
Well, I am attaching where I got stuck, please help me if you have an idea.
Regards,
Kornel
I am new to this forum, and also quite fresh with Houdini.
I have a probably trivial problem that I am facing at the moment with Houdini.
We are working on a school project, where we want to apply a reverse dissolve effect on a random object. I am working on different versions right now… as always I started up with research for references, when I came across this:
https://vimeo.com/76375296 [vimeo.com]
this is pretty much what I would like to recreate.
My approach was, to take it apart, how I could have been made. First of all I thought there is eighter a bounding box controlling/triggering the animation what happens on different polygons and different scale, or somehow with some CHOP magic.
Due to the lack of my knowlegde of advanced usage of CHOP, I went with the first one, so I created an animated bounding box coloring my object red. I am measuring the distance between the point and my bounding box, so my red color is gradient, this way I should be able to trigger an animation when the avarage color of the polygon is above a certain amount.
Well, I am attaching where I got stuck, please help me if you have an idea.
Regards,
Kornel
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