Hello,
I was doing some compositing in Houdini, and was just wondering is there a way to use the Labs Color Blend node in the Compositing section of Houdini? or is there a node in the compositing that will do similar? I know the composite node has some similar functions, but what I looking for specifically is soft light, and color dodge.
I am using a Mac M1 Houdini 19.0.498
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Technical Discussion » Houdini Color Lab Node
- vishnu1024
- 68 posts
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Technical Discussion » Houdini Compositing
- vishnu1024
- 68 posts
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Hey guys, Im using Houdini, 19 and I was hoping to get some direction on basic compositing. Im not really familiar with this portion of Houdini. I tried using Affinity photo to edit my render layers but I am having a very hard time exporting a render in the program, so I wanted to try doing it all in Houdini.
1) How would you extract a render layer from an openEXR? I tired using the channel copy node but when I select the desired channel I want for Ex the Spec Roughness, it does not appear in the view port
2) Is there a node for the clone/ heal brush like in photoshop?
3) is there a soft light setting link in photoshop?
Im on a Mac M1 using Houdini 19.0.498
1) How would you extract a render layer from an openEXR? I tired using the channel copy node but when I select the desired channel I want for Ex the Spec Roughness, it does not appear in the view port
2) Is there a node for the clone/ heal brush like in photoshop?
3) is there a soft light setting link in photoshop?
Im on a Mac M1 using Houdini 19.0.498
Technical Discussion » Smooth Edges
- vishnu1024
- 68 posts
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Technical Discussion » Smooth Edges
- vishnu1024
- 68 posts
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Hey all,
Is there a way to smooth edges in Houdini, like the soften edge tool in Maya? I tried both the normal and facet nodes but nothin happens when I adjust the settings. I'm sure Im missing something, Im just not sure what.
Im on a Mac OS X Big Sur
Houdini 18.5.696
Is there a way to smooth edges in Houdini, like the soften edge tool in Maya? I tried both the normal and facet nodes but nothin happens when I adjust the settings. I'm sure Im missing something, Im just not sure what.
Im on a Mac OS X Big Sur
Houdini 18.5.696
Technical Discussion » Arnold Displacement/texture seams
- vishnu1024
- 68 posts
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Hello,
IS there a node that will let blur or smooth the normal/displacement maps for Arnold?
I'm currently getting a few remnants of some seams from the displacement but im not sure how to get rid of them.
I tried looking for a good tutorial for Arnold normal and displacement maps, but I could not find one. Does anyone have a good one they would recommend? or know a good solution? Would blurring it in photoshop be better?
Im using Houdini 18.5.696 on a Mac
IS there a node that will let blur or smooth the normal/displacement maps for Arnold?
I'm currently getting a few remnants of some seams from the displacement but im not sure how to get rid of them.
I tried looking for a good tutorial for Arnold normal and displacement maps, but I could not find one. Does anyone have a good one they would recommend? or know a good solution? Would blurring it in photoshop be better?
Im using Houdini 18.5.696 on a Mac
Work in Progress » Texture/Displacement Seams with Arnold
- vishnu1024
- 68 posts
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SIgor420
Buddy, this is the Work in Progress section, not problem-solving section.
oops
Thank you very much
Work in Progress » Texture/Displacement Seams with Arnold
- vishnu1024
- 68 posts
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Hello,
IS there a node that will let blur or smooth the normal/displacement maps for Arnold?
I'm currently getting a few remnants of some seams from the displacement but im not sure how to get rid of them.
I tried looking for a good tutorial for Arnold normal and displacement maps, but I could not find one. Does anyone have a good one they would recommend? or know a good solution? Would blurring it in photoshop be better?
Im using Houdini 18.5.696 on a Mac
IS there a node that will let blur or smooth the normal/displacement maps for Arnold?
I'm currently getting a few remnants of some seams from the displacement but im not sure how to get rid of them.
I tried looking for a good tutorial for Arnold normal and displacement maps, but I could not find one. Does anyone have a good one they would recommend? or know a good solution? Would blurring it in photoshop be better?
Im using Houdini 18.5.696 on a Mac
Edited by vishnu1024 - Sept. 20, 2021 22:35:15
Technical Discussion » Arnold and Normal maps for UDIMS
- vishnu1024
- 68 posts
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tamtevishnu1024
Iv attached an image of my node set up.
I have added Arnold render properties to the geo node and this is what is entered in the text box for the image
/Body_Normal_%(udim).tif
that doesn't look like any familiar udim token syntax
Houdini uses %(UDIM)d
and based on this [docs.arnoldrenderer.com] Arnold recognises <udim>
Thank you very much!
Technical Discussion » Arnold and Normal maps for UDIMS
- vishnu1024
- 68 posts
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Hey Everyone, Im having a little trouble getting the UDIM set up to work can anyone tell me what Im doing wrong?
Iv attached an image of my node set up.
I have added Arnold render properties to the geo node and this is what is entered in the text box for the image
/Body_Normal_%(udim).tif
Im on Mac Mac book pro
Using Houdini 18.5.696
Iv attached an image of my node set up.
I have added Arnold render properties to the geo node and this is what is entered in the text box for the image
/Body_Normal_%(udim).tif
Im on Mac Mac book pro
Using Houdini 18.5.696
Work in Progress » Wolf Walk
- vishnu1024
- 68 posts
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SIgor420
Wow, nice breakdown, congrats. I can assume a lot of work went into it.
Thank you very much! I took a bit longer then I wanted to finish this one, but it was well worth it
Work in Progress » Wolf Walk
- vishnu1024
- 68 posts
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Hey everyone!
This is a project I have been working on for a while now in my free time. It started out as a Box modeled wolf in Maya I made years ago, but as I got better in CG I learned quite a bit and now its become something much more. I hope you enjoy!
Wolf Walk Animation
https://vimeo.com/607514327 [vimeo.com]
Breakdown
https://vimeo.com/607523203 [vimeo.com]
This is a project I have been working on for a while now in my free time. It started out as a Box modeled wolf in Maya I made years ago, but as I got better in CG I learned quite a bit and now its become something much more. I hope you enjoy!
Wolf Walk Animation
https://vimeo.com/607514327 [vimeo.com]
Breakdown
https://vimeo.com/607523203 [vimeo.com]
Edited by vishnu1024 - Sept. 17, 2021 12:59:00
Technical Discussion » Compositing in Chops
- vishnu1024
- 68 posts
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Thankyou very much!!
tamte
you wouldnt use CHOPs for that unless you have some nontraditional use in mind, but that would be reflected in the question
so I assume you mean COPs, then you can use Channel Copy COP to copy any layer to C as an equivalent to Shuffle node in Nuke
and then any of the compisiting operation among the resulting extracted layers
Technical Discussion » Compositing in Chops
- vishnu1024
- 68 posts
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Hey guys,
its probably an easy thing, but I can't seem to find it online or maybe im not asking it the right way.
in Houdini 18.5 is there a way to extract a render pass from a .exr like you can in Nuke to composite?
I know you can view the different render passes in the render viewer, but im not sure how to actually composite with it inside chops?
its probably an easy thing, but I can't seem to find it online or maybe im not asking it the right way.
in Houdini 18.5 is there a way to extract a render pass from a .exr like you can in Nuke to composite?
I know you can view the different render passes in the render viewer, but im not sure how to actually composite with it inside chops?
Technical Discussion » Arnold in the viewport
- vishnu1024
- 68 posts
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Technical Discussion » Arnold in the viewport
- vishnu1024
- 68 posts
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Hey all, Im not sure if its a setting Im missing or something I need to adjust, is there a way to view the Arnold light/ textures in the viewport? It is only appearing in my render
Im on Mac Big Sur
Houdini 18.5.596
Im on Mac Big Sur
Houdini 18.5.596
Technical Discussion » Houdini Muslce issue
- vishnu1024
- 68 posts
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Hey All, I'm not sure what is going but when I use the muscle deform. My geo explodes.
But my muscles are symmetrical, but the exploding happens differently on each side.
Would it be a painting muscle deform weight issue?
I'm using Houdini 18.0.499 on mac OSX 10.15.7
But my muscles are symmetrical, but the exploding happens differently on each side.
Would it be a painting muscle deform weight issue?
I'm using Houdini 18.0.499 on mac OSX 10.15.7
Houdini Indie and Apprentice » Basic Texture question and export to 3ds Max
- vishnu1024
- 68 posts
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Hey all,
I think I have a basic texture question.
Is Houdini's mantra the same as a Blinn shader? and is there a best FBX setting to export to 3ds Max?
I would essentially need to only export the model, color map, an alpha map.
I'm on a mac using Houdini 18
I think I have a basic texture question.
Is Houdini's mantra the same as a Blinn shader? and is there a best FBX setting to export to 3ds Max?
I would essentially need to only export the model, color map, an alpha map.
I'm on a mac using Houdini 18
Technical Discussion » Possible work around issue with my Rig
- vishnu1024
- 68 posts
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Hey Guys,
Using Houdini 17.5
Mac OSx 10.15.7
So I have a Quadroped rig and I wanted to add bone geo and evenutally muscles, but I realize now that my basic rig has a few issues with the bone placement that does not allow for the smooth parenting of my Bone Geometry. Is there any advice you can give me to constrain one bone geo to another? I have tried a few of the constraint nodes but every time I do, the bone geo goes flying away.
What I would like to do is have the bone geo follow the rig as it is now, but use a constrain to pin the ends of the bones together if possibele? I know you can for Franken's muscles but is there anything like that for geo? And is there any explanation why my geo goes flying when I use other constraints.
Using Houdini 17.5
Mac OSx 10.15.7
So I have a Quadroped rig and I wanted to add bone geo and evenutally muscles, but I realize now that my basic rig has a few issues with the bone placement that does not allow for the smooth parenting of my Bone Geometry. Is there any advice you can give me to constrain one bone geo to another? I have tried a few of the constraint nodes but every time I do, the bone geo goes flying away.
What I would like to do is have the bone geo follow the rig as it is now, but use a constrain to pin the ends of the bones together if possibele? I know you can for Franken's muscles but is there anything like that for geo? And is there any explanation why my geo goes flying when I use other constraints.
Edited by vishnu1024 - Nov. 14, 2020 13:48:51
Technical Discussion » Houdini Wrap Deformer or Similar?
- vishnu1024
- 68 posts
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Technical Discussion » Houdini Wrap Deformer or Similar?
- vishnu1024
- 68 posts
- Offline
Hey all, I'm currently working on an animation of a wolf. I have the rig finished and skinned, and now I want the low poly model to drive my higher poly model. But I don't seem to be able to find a wrap deformer? and the lattice deformer doesn't seem to be moving the high poly version along with the low poly.
Any suggestions?
Any suggestions?
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