I was searching for a procedural method .. so I'm happy with the above ..
Thanks !
matt
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Technical Discussion » import multiple files into 1 node
- deadalvs
- 196 posts
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Technical Discussion » import multiple files into 1 node
- deadalvs
- 196 posts
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yep, works:
import hou
import glob
path = “CUsers/myUser/Desktop/new folder/”
files = glob.glob(path + “*.obj”)
nFiles = len(files)
return nFiles
thanks !
import hou
import glob
path = “CUsers/myUser/Desktop/new folder/”
files = glob.glob(path + “*.obj”)
nFiles = len(files)
return nFiles
thanks !
Technical Discussion » import multiple files into 1 node
- deadalvs
- 196 posts
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hi !
thanks so far !
that works with a specific number of files and a ‘hardcoded’ merge range end value. Would there be a way to write an expression that goes and gets the number of files (integer) in the folder and uses hat value ?
thanks so far !
that works with a specific number of files and a ‘hardcoded’ merge range end value. Would there be a way to write an expression that goes and gets the number of files (integer) in the folder and uses hat value ?
Technical Discussion » import multiple files into 1 node
- deadalvs
- 196 posts
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hi !
e.g. there's n obj files in a folder.
is it possible to import all n files from the folder in 1 step ( file in ) ?
( into the same frame, not as an animated sequence I mean )
any input welcome !
matt
e.g. there's n obj files in a folder.
is it possible to import all n files from the folder in 1 step ( file in ) ?
( into the same frame, not as an animated sequence I mean )
any input welcome !
matt
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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Hi,
thanks for the inputs !
I tried with the file I posted above and had the same issue. I adapted the geometry to thicker dimensions and now it works.
Seems there's an issue with ‘small’ dimensions to separate out the boards. 3 cm seemed not thick enough.
I'd say that's a bug .. right ?
Matt
thanks for the inputs !
I tried with the file I posted above and had the same issue. I adapted the geometry to thicker dimensions and now it works.
Seems there's an issue with ‘small’ dimensions to separate out the boards. 3 cm seemed not thick enough.
I'd say that's a bug .. right ?
Matt
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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I got an other small issue with this.
When I use a different file ( with more planks ) and run the sim again, a few planks are ‘stuck’ to their location and do not fall down.
What could be the issue ? Could this be a bug ?
Any input welcome !
Thanks !
m.
When I use a different file ( with more planks ) and run the sim again, a few planks are ‘stuck’ to their location and do not fall down.
What could be the issue ? Could this be a bug ?
Any input welcome !
Thanks !
m.
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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That is important to know ..
I'm not sure where I would have gotten this info if not from you guys.
Thanks a LOT for this !
Matt
I'm not sure where I would have gotten this info if not from you guys.
Thanks a LOT for this !
Matt
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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Hi !
Thanks for the input !!
I looked at your file and the only think I noticed is that you use a “RBD fracture object” and I tried with “RBD object”..
What could be the reason this does not pick up the effect of the assemble node ?
Thanks for the input !!
I looked at your file and the only think I noticed is that you use a “RBD fracture object” and I tried with “RBD object”..
What could be the reason this does not pick up the effect of the assemble node ?
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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I tried again and again .. it's just not picking up the individual objects in the RBD sim ..
any input very welcome .. :-/
any input very welcome .. :-/
Technical Discussion » multiple booleans
- deadalvs
- 196 posts
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Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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Hi,
I tried, but am not sure in which order to do things ..
I have attached the geometry.
Can you maybe show me the steps to:
1] How to drop these boards on the ground floor
2] How to add fracturing to the sim ?
It's a bit tricky to understand what the shelf tools do where.. too much magic to understand it step by step as a novice ..
I tried, but am not sure in which order to do things ..
I have attached the geometry.
Can you maybe show me the steps to:
1] How to drop these boards on the ground floor
2] How to add fracturing to the sim ?
It's a bit tricky to understand what the shelf tools do where.. too much magic to understand it step by step as a novice ..
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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I notice if I run a RBD sim, the boards actually do get separated correctly, but only after the first fracture ..
Technical Discussion » multiple booleans
- deadalvs
- 196 posts
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Hi !
If I have e.g. 5 polygon boxes that overlap each other:
Is there a way i Houdini to create the boolean union of all boxes in one step ?
Any input welcome !
Thanks !
Matt
If I have e.g. 5 polygon boxes that overlap each other:
Is there a way i Houdini to create the boolean union of all boxes in one step ?
Any input welcome !
Thanks !
Matt
Technical Discussion » mesh to submeshes
- deadalvs
- 196 posts
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Hi !
I have an obj file with 10 wooden boards that are all basically stored in 1 ‘group’ ( 1 mesh ).
Is there a way in Houdini to separate all boards, to get individual board objects ? Basically to separate all polygons that are topologically joined to new meshes..
Any input welcome, thanks !
Matt
I have an obj file with 10 wooden boards that are all basically stored in 1 ‘group’ ( 1 mesh ).
Is there a way in Houdini to separate all boards, to get individual board objects ? Basically to separate all polygons that are topologically joined to new meshes..
Any input welcome, thanks !
Matt
Houdini Indie and Apprentice » shatter asset
- deadalvs
- 196 posts
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hi !
I am trying to understand better how I can create a digital asset (rigid bodies shattering) where I have just a piece of geometry as an input and some self-defined parameters such as e.g. max number of shards created.
I can set up a sim where e.g. a cube shatters on the floor by using the default buttons in the GUI, but the networks which are created are quite complex and I am not sure if they directly should or can be grouped in a digital asset.
Can somebody help me with setting this up ?
I am trying to understand better how I can create a digital asset (rigid bodies shattering) where I have just a piece of geometry as an input and some self-defined parameters such as e.g. max number of shards created.
I can set up a sim where e.g. a cube shatters on the floor by using the default buttons in the GUI, but the networks which are created are quite complex and I am not sure if they directly should or can be grouped in a digital asset.
Can somebody help me with setting this up ?
Houdini Lounge » Houdini 12 GPU acceleration details
- deadalvs
- 196 posts
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hi there ! first post on the forum !
eager to learn ..
* * *
first question here :
can anybody tell already if the bullet engine in 12 will already run / be boosted on GPU ?
eager to learn ..
* * *
first question here :
can anybody tell already if the bullet engine in 12 will already run / be boosted on GPU ?
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