Thanks
Actually in Maya the modelling process is still not so wonderfull as in Houdini. Of course I see there a lot of tools, that Houdini doesn't have, but I feel that the control over model is realy strong in Houdini
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Houdini Indie and Apprentice » A few modeling questions.
- danilo2
- 277 posts
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Houdini Indie and Apprentice » A few modeling questions.
- danilo2
- 277 posts
- Offline
Thank you very much! I'm so happy, that I can ask here and I've got so fast replies
Ok in my process of learning houdini I've got couple next questions
1) Can I assign this shortcut - while holding shift and mooving edge - it will extrude it? (as in max f.e.)
2) Are you modelling in Houdini, or is it better to model in other soft and to use Houdini for special effects as particles etc? (I'm new to Houdini and I don;t know it's power, but I like maya (with Nex) when it's about modelling)
Thank you
Ok in my process of learning houdini I've got couple next questions
1) Can I assign this shortcut - while holding shift and mooving edge - it will extrude it? (as in max f.e.)
2) Are you modelling in Houdini, or is it better to model in other soft and to use Houdini for special effects as particles etc? (I'm new to Houdini and I don;t know it's power, but I like maya (with Nex) when it's about modelling)
Thank you
Houdini Indie and Apprentice » A few modeling questions.
- danilo2
- 277 posts
- Offline
thank you very much
I didn't thought that fuse will “merge” verticles thanks
When it's about the shortcuts, I know that l is loop tool , but I'm just wondering if there is a way that i can customize the shortcuts, in such way that f.e. loop will be when I double click on edge (as in maya f.e.)?
And I'll post additional question too How can I reselect edges in a operation - this is when i have f.e. bevel node - and this node bevels a lot of edges and in my work I wont to go back to this node and add few edges - can I just “select additionals edges to add them, or deselect them” in fast way?
I know, that i can write down numbers of edges I wont to bevel, but is a faster method - f.e. selecting?
thanks
I didn't thought that fuse will “merge” verticles thanks
When it's about the shortcuts, I know that l is loop tool , but I'm just wondering if there is a way that i can customize the shortcuts, in such way that f.e. loop will be when I double click on edge (as in maya f.e.)?
And I'll post additional question too How can I reselect edges in a operation - this is when i have f.e. bevel node - and this node bevels a lot of edges and in my work I wont to go back to this node and add few edges - can I just “select additionals edges to add them, or deselect them” in fast way?
I know, that i can write down numbers of edges I wont to bevel, but is a faster method - f.e. selecting?
thanks
Houdini Indie and Apprentice » A few modeling questions.
- danilo2
- 277 posts
- Offline
Hi! I'm new to houdini, so sorry for my (maybe simple questions, but I couldn't find answer
1) How to merge 2 verticles? (is there method to merging there “to center” or “to one of them”?)
2) Is there any way to set such a shortcut, that when I double click on edge it selects edge loop?
3) Is it possible in houdini 10 to view pre-selection highlights on the model?
Thank You very much!
1) How to merge 2 verticles? (is there method to merging there “to center” or “to one of them”?)
2) Is there any way to set such a shortcut, that when I double click on edge it selects edge loop?
3) Is it possible in houdini 10 to view pre-selection highlights on the model?
Thank You very much!
Edited by - April 28, 2009 06:13:32
Houdini Indie and Apprentice » code completion problem
- danilo2
- 277 posts
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Hi! I'm learning coding in Houdini, but I'm getting problem with copletion.
This is when I'm writing an expression f.e. at a scale field and I write:
stamp(" - code copletion shows, but when I make an error in my code and want to write it again, code copmletion doesn't shows. Is there any way to show it back?
Thank you
This is when I'm writing an expression f.e. at a scale field and I write:
stamp(" - code copletion shows, but when I make an error in my code and want to write it again, code copmletion doesn't shows. Is there any way to show it back?
Thank you
Technical Discussion » Advanced Poly modeling
- danilo2
- 277 posts
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Thank you very much for your reply So If i could have another question about modelling - i'll be very happy here is website of polyboost - the tool, that i most like of all poly modelling tools and there are all the functions represented on gif-images ( http://www.polyboost.com/ [polyboost.com] ;->features->modeling/selection) have Houtini got most of them or rather not?
I know that Houdini is great for particles, maybe animation too, but I only wont to know if i could in it model something in simmilar speed to maya/max etc.
Thank you&cheers!
Wojtek
I know that Houdini is great for particles, maybe animation too, but I only wont to know if i could in it model something in simmilar speed to maya/max etc.
Thank you&cheers!
Wojtek
Technical Discussion » Advanced Poly modeling
- danilo2
- 277 posts
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Hi, I have a question - I'm maya and max user. I'm very interested in Houdini and its procedural structure. But I have one question - have got Haudini all these modellin tools, that max and maya have? f.e. edge slide, ring select, paint select (nex for maya) or functions, that are available in polyboost for max? Thank you
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