Same problem here :x
You can for now manually paste the resulting help url into a browser, manually xdg-open it, or use elinks as your help browser (enforced via environment variables), since elinks does not seem to be affected by the zlib issue.
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Technical Discussion » ZLIB_1.2.3.4 not found
- protozoan
- 1630 posts
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Technical Discussion » camera tracking
- protozoan
- 1630 posts
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Have a look at Pftrack
http://www.thepixelfarm.co.uk/product.php?productId=PFTrack [thepixelfarm.co.uk]
They have a (free) personal learning edition, too.
http://www.thepixelfarm.co.uk/product.php?productId=PFTrack [thepixelfarm.co.uk]
They have a (free) personal learning edition, too.
Houdini Lounge » Which 3d modelling software in combination with houdini?
- protozoan
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While Houdini has a few shortcomings in traditional destructive modeling, creating buildings is one of the areas where the modeling toolset is actually quite good, even if you don't go down the procedural route.. so you might not need a companion product in the first place.
Technical Discussion » Houdini 12.5 Crash on Splash Screen (Arch Linux) - SOLVED
- protozoan
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If the 313 is really giving you a hard time, you might remove the “nvidia” package, and try “nvidia-304xx” before messing up your system with the driver directly from nvidia.
The 304-branch has quirks of its own, but they might be more manageable than blowing up your system with a driver that comes from outside the normal package management.
The 304-branch has quirks of its own, but they might be more manageable than blowing up your system with a driver that comes from outside the normal package management.
Technical Discussion » Houdini 12.5 Crash on Splash Screen (Arch Linux) - SOLVED
- protozoan
- 1630 posts
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Houdini Lounge » Why is Houdini so awesome?!?
- protozoan
- 1630 posts
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“Mindset” is a very important key word.
There is a statistically significant correlation between people who use Houdini and people who like LEGO™ bricks.
Houdini Lounge » Outsource Houdini renders - Student
- protozoan
- 1630 posts
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Which Renderfarm supports Houdini for simulation and rendering?
None.
The amazon houdini cloud uses only one machine from the pool to cook your stuff.
For all I know there is no publicly available farm offering full cooking/hbatch/distributed simulation.
Technical Discussion » Houdini build 12.5.354 crash with 3.2gl mode on geforce.
- protozoan
- 1630 posts
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Careful, .354 is a “bad” build. Avoid the dailies that are flagged red, which they usually are for good reason.
Houdini Lounge » Dem data - geotifs
- protozoan
- 1630 posts
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Handling geotiffs is reasonably easy.. they are in fact just tiffs with a bit of additional metadata.
It depends on how they are made, but usually they contain a simple height map representation of the surface, with the values in meters.
If you look at them with a viewer like xnview they will most likely look 100% white, depending on where the snippet is from, the expected values are something like 100 to 4000 for the Swiss Alps for example.
So you can either:
- use a tool to convert the range (I use Nuke for that, but you can use all sorts of tools) to 0-1
- leave the range as it is and deal with it in the displacement shader
You would then convert the tiff to a .rat (using the normal iconvert workflow, like “$ iconvert alps.tiff alps.rat”), put down a grid in houdini and use the .rat you just made as a displacement map.
Either way, if you left the values like they are or converted them to 0-1, you will have to take care of the overall scale yourself (so that the height matches the grid length)
For a quick viewport preview, you can sample the map in VOPs and just push up the grid points accordingly.
One thing you have to remember: most geotiffs I encountered don't clip at the sea level, but include underwater scenery.. so if you want to have a flat water surface, you might want to clamp it at some point.
That's basically it.
It depends on how they are made, but usually they contain a simple height map representation of the surface, with the values in meters.
If you look at them with a viewer like xnview they will most likely look 100% white, depending on where the snippet is from, the expected values are something like 100 to 4000 for the Swiss Alps for example.
So you can either:
- use a tool to convert the range (I use Nuke for that, but you can use all sorts of tools) to 0-1
- leave the range as it is and deal with it in the displacement shader
You would then convert the tiff to a .rat (using the normal iconvert workflow, like “$ iconvert alps.tiff alps.rat”), put down a grid in houdini and use the .rat you just made as a displacement map.
Either way, if you left the values like they are or converted them to 0-1, you will have to take care of the overall scale yourself (so that the height matches the grid length)
For a quick viewport preview, you can sample the map in VOPs and just push up the grid points accordingly.
One thing you have to remember: most geotiffs I encountered don't clip at the sea level, but include underwater scenery.. so if you want to have a flat water surface, you might want to clamp it at some point.
That's basically it.
Technical Discussion » Apprentice on Ubuntu 12.10 (cannot execute binary fille)
- protozoan
- 1630 posts
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Technical Discussion » ubuntu 12.10
- protozoan
- 1630 posts
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Is something actually not working?
The warning itself does not say much. We have 12.10 running, but only headless on rendernodes.
The warning itself does not say much. We have 12.10 running, but only headless on rendernodes.
Work in Progress » volcano_eruption_WIP
- protozoan
- 1630 posts
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Work in Progress » volcano_eruption_WIP
- protozoan
- 1630 posts
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Houdini Indie and Apprentice » HQueue Cloud Rendering - Anybody got it working?
- protozoan
- 1630 posts
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anything i am doing wrong?
In a way, you are.
Small jobs are not suitable for the Hcloud. amazon does not have a “persistent” renderfarm setup. When you send a job, they allocate arbitrary machines and roll out the software first. Then ifds are being generated and then the rendering is started. If you have for example a rendertime of 10 minutes per frame, then you will profit from it. For short rendertimes per frame the overhead is far too great.
You also have to be aware, that the EC2-machines are rather mediocre (even the XL-ones) compared to your rig. You will have to take that into account when calculating the frame rendertime in the first place.
Houdini Lounge » Chrome ball in Canada
- protozoan
- 1630 posts
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(Imho) the only situation that still requires chrome balls is when you have to get the probe from a place on set that is (for whatever reason) too small for the camera/nodal-setup.
For everything else the balls are outdated.
For everything else the balls are outdated.
Technical Discussion » Hi , how to auto create folder just like maya??
- protozoan
- 1630 posts
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This has been a theological dispute for quite some time.
Right now the “the pipeline should do it, not Houdini”-disciples are in favor of the gods and so.. you can't do it.
*What you can do of course is create a script that creates folders and ROPs accordingly, that's what I meant with “pipeline”, but for all I know you can't force the ROP to create it
Right now the “the pipeline should do it, not Houdini”-disciples are in favor of the gods and so.. you can't do it.
*What you can do of course is create a script that creates folders and ROPs accordingly, that's what I meant with “pipeline”, but for all I know you can't force the ROP to create it
Technical Discussion » need your help guys (ready to build new computer)is this ok?
- protozoan
- 1630 posts
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If you can afford it, I would really try to get 32GB, especially if you're into simulations.
Houdini Lounge » H12 and NVIDIA Maximus - Create Smoke VFX for Men in Black 3
- protozoan
- 1630 posts
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Just a wild guess.. SPI maintains their own branch of Arnold, so they are sitting right at the source.
Houdini Lounge » Destruction &Fracture: Houdini OR Max+Volumebreaker&
- protozoan
- 1630 posts
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zs2010, build your activator, wrap it into an asset, use henceforth.
There are no non-programmers (at least to some degree) in the Houdini world.
There are no non-programmers (at least to some degree) in the Houdini world.
Houdini Indie and Apprentice » how to make points created by "scatter" evenly dis
- protozoan
- 1630 posts
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Check this blog posting by Schnelli:
http://schnellhammer.net/blog/2010/06/uniform-scattering-in-houdini/ [schnellhammer.net]
http://schnellhammer.net/blog/2010/06/uniform-scattering-in-houdini/ [schnellhammer.net]
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