Thank you “arctor”;
Yes this is what I want, but it's too bad because: “SideFX HOUDINI” after releasing 16 version, needs a lot of node to perform a simple “Path Deform” !!!!! …
Thanks.
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Technical Discussion » Path Deform?!
- Masoud
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Technical Discussion » Path Deform?!
- Masoud
- 407 posts
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Hi;
In 3dsmax there is a very useful modifier called “Path Deform” that deforms a geometry along a path. I'm looking for something like that in Houdini, but can't find such a thing…
Any idea?
Thanks.
In 3dsmax there is a very useful modifier called “Path Deform” that deforms a geometry along a path. I'm looking for something like that in Houdini, but can't find such a thing…
Any idea?
Thanks.
Technical Discussion » My question about Point Cloud ....
- Masoud
- 407 posts
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Hi;
I would like to get position of some points on a grid and export them as an attribute.
To select desired points on that grid, I tried to use points of a curve. Here is an image of my network that doesn't work (I attached the scene too):
I would like to get position of some points on a grid and export them as an attribute.
To select desired points on that grid, I tried to use points of a curve. Here is an image of my network that doesn't work (I attached the scene too):
Edited by Masoud - Feb. 1, 2018 09:47:39
Technical Discussion » My question about Point Wrangle array...
- Masoud
- 407 posts
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Thank you Aizatulin;
I found these codes in your post that helped me:
I found these codes in your post that helped me:
setpointattrib(0, 'pts', @ptnum, @ptnum);
Technical Discussion » My question about Point Wrangle array...
- Masoud
- 407 posts
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I know that I can put an “attribute create” before “Point Wrangle” to create a new point attribute and fill it with @ptnum.
How could I do same thing in “Point Wrangle”?
I tried to use this code:
But it doesn't work…
How could I do same thing in “Point Wrangle”?
I tried to use this code:
addpointattrib(0,"pts",@ptnum);
Technical Discussion » My question about Point Wrangle array...
- Masoud
- 407 posts
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Hi jsmack;
When I use your code (I mean "i@pts = expandpointgroup(0,“”);") the result is like this image, and this is not what I want:
When I use your code (I mean "i@pts = expandpointgroup(0,“”);") the result is like this image, and this is not what I want:
Edited by Masoud - Jan. 27, 2018 05:27:40
Technical Discussion » My question about Point Wrangle array...
- Masoud
- 407 posts
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Hi;
I would like to get the @ptnum attribute from a geometry's points and put them in an array, using point wrangle.
Here is my codes but it doesn't works:
Here is output :
I would like to get the @ptnum attribute from a geometry's points and put them in an array, using point wrangle.
Here is my codes but it doesn't works:
i[]@pts = point(0,"ptnum",@ptnum);
Here is output :
Edited by Masoud - Jan. 26, 2018 15:34:49
Technical Discussion » Polysplit issue
- Masoud
- 407 posts
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Technical Discussion » Bend and Taper issue ...
- Masoud
- 407 posts
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Hi;
Working with Bend and Taper deformers in Houdini is awful…
I cann't understand it's workflow. Here I attached an image about my problem :
Working with Bend and Taper deformers in Houdini is awful…
I cann't understand it's workflow. Here I attached an image about my problem :
Edited by Masoud - Oct. 28, 2017 00:22:56
Houdini Lounge » Is there any wish list for Houdini 16.5 ?
- Masoud
- 407 posts
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Technical Discussion » Houdini polysplit issue
- Masoud
- 407 posts
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Thank you,
Houdini is awesome but I think modeling in Houdini is not as good as 3dsmax.
Workflow of Bend and Taper in Houdini is awful and is not user friendly …
Houdini is awesome but I think modeling in Houdini is not as good as 3dsmax.
Workflow of Bend and Taper in Houdini is awful and is not user friendly …
Edited by Masoud - Oct. 27, 2017 03:22:03
Technical Discussion » Houdini polysplit issue
- Masoud
- 407 posts
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Technical Discussion » Point wrangle inputs question
- Masoud
- 407 posts
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Technical Discussion » Point wrangle inputs question
- Masoud
- 407 posts
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Hi;
I would like to change position of a point that I connected to second input of a point wrangle, But wrangle changes a point with same ptnum on first geometry input. How could I fix this?
Thanks.
I would like to change position of a point that I connected to second input of a point wrangle, But wrangle changes a point with same ptnum on first geometry input. How could I fix this?
Thanks.
Technical Discussion » Why my point warngle intersection doesn't works?
- Masoud
- 407 posts
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Hi guys;
I would like to find the intersection point on a surface, using point wrangle.
But it doesn't work. Any idea?
Thanks.
I would like to find the intersection point on a surface, using point wrangle.
vector NewPointUV, DirPoint;
DirPoint = point(2, "P", 0);
i@hit = intersect(1, @P, DirPoint, v@NewPointLoc, NewPointUV);
@P = @NewPointLoc;
But it doesn't work. Any idea?
Thanks.
Edited by Masoud - Oct. 20, 2017 01:58:55
Technical Discussion » How could I transform a point based on Normal?
- Masoud
- 407 posts
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Thank you “Bonsak”;
It works fine for me.
—————————–
and
Thank you “Cbp”, too;
You solution is great, but to be honest I didn't understand how it works. So I began to read about “VEX SOP geometry node” that you used in you solution.
—————————–
I used the code as Bonsak said. now each points moves along it's axis. But now new problem is I need to align all point's X axis to same direction.
It works fine for me.
—————————–
and
Thank you “Cbp”, too;
You solution is great, but to be honest I didn't understand how it works. So I began to read about “VEX SOP geometry node” that you used in you solution.
—————————–
I used the code as Bonsak said. now each points moves along it's axis. But now new problem is I need to align all point's X axis to same direction.
Technical Discussion » How could I transform a point based on Normal?
- Masoud
- 407 posts
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Hi “cpb”;
Thank you, but my problem is not to retrieve Normals of scattered points.
Here is what I want to do:
1) I create some points on a geometry using scatter.
2) Then I find a primitive near to each point, and I assign the Normal of that primitive to that point.
3) Now I want to move scattered points. So I tried to use:
The problem is: it moves the point along World X-axis.
I attached my file here.
Thank you, but my problem is not to retrieve Normals of scattered points.
Here is what I want to do:
1) I create some points on a geometry using scatter.
2) Then I find a primitive near to each point, and I assign the Normal of that primitive to that point.
int PrimNumber; vector Prim_uv; float maxdist = 5; xyzdist(1, @P, PrimNumber, Prim_uv, ch("MaxDist")); if (PrimNumber!=-1) { @N = prim_normal(1, PrimNumber, Prim_uv); } @P.x += ch("x"); @P.z += ch("z");
3) Now I want to move scattered points. So I tried to use:
@P.x += ch("x");
The problem is: it moves the point along World X-axis.
I attached my file here.
Edited by Masoud - Oct. 19, 2017 03:20:10
Technical Discussion » How could I transform a point based on Normal?
- Masoud
- 407 posts
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Thanks Olaf;
I want to change Transforms of my point from World to Local. For example, when I move the point in X axis, it moves along World X axis, but I need it moves along it's Local axis.
I want to change Transforms of my point from World to Local. For example, when I move the point in X axis, it moves along World X axis, but I need it moves along it's Local axis.
Technical Discussion » How could I transform a point based on Normal?
- Masoud
- 407 posts
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Hi;
As you can see in my attached image, I have a point on a surface.
Using point wrangle I found a primitive on a sphere, then I retrieved that primitive's Normal, and …
Problem is: When I try to move that point along it's local axis, it moves along XYZ of wold axis.
How could I covert it's movement from World to Local axis?
Thanks.
As you can see in my attached image, I have a point on a surface.
Using point wrangle I found a primitive on a sphere, then I retrieved that primitive's Normal, and …
Problem is: When I try to move that point along it's local axis, it moves along XYZ of wold axis.
How could I covert it's movement from World to Local axis?
Thanks.
Technical Discussion » How could I promote an attribute in wrangle?
- Masoud
- 407 posts
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