Hello
I would like to export Z-Depth of my scene using “Extra Image Planes”.
So in Mantra :
1) I add an “Extra Image Planes”
2) I select the "Pz“ vex variable, from the list…
3) In ”Different File" field, I add a jpg file-path.
The problem is :
When I hit Render to MPlay, the “Pz” renderd seems OK, but when I hit “Render to Disk” , the output of saved “Extra Image Planes” file is a flat image…!
Thanks for helping.
Here is my scene and render output:
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Technical Discussion » Export Z-Depth to separate file, does not work properly ...!
- Masoud
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Technical Discussion » Houw could I apply texture and UV to melt effect?
- Masoud
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Hi guys;
I'm looking for a tutorial that shows me how to apply texture and UV to a melt geometry like this :
https://vimeo.com/113844471 [vimeo.com]
?
I watched “Houdini 14 Flip Fluids - Melting Fallen Angel” on Youtube, but my problem is how to assign UV and texture that follows surface of melting geometry…
Thanks for helping.
I'm looking for a tutorial that shows me how to apply texture and UV to a melt geometry like this :
https://vimeo.com/113844471 [vimeo.com]
?
I watched “Houdini 14 Flip Fluids - Melting Fallen Angel” on Youtube, but my problem is how to assign UV and texture that follows surface of melting geometry…
Thanks for helping.
Technical Discussion » My question : Copy on points based on Normal...!
- Masoud
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Technical Discussion » My question : Copy on points based on Normal...!
- Masoud
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Hi
I would like to copy a geometry, on each points of a template object and align them to the surface of that geometry.
The problem is , Houdini rotated geometries around normals !
I attached my Hip file here.
Thanks for helping.
I would like to copy a geometry, on each points of a template object and align them to the surface of that geometry.
The problem is , Houdini rotated geometries around normals !
I attached my Hip file here.
Thanks for helping.
Edited by Masoud - April 14, 2017 08:40:52
Technical Discussion » Hhow can I invert a SDF ..?
- Masoud
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Hi guys ,
I assigned an “IsoOffset” to a sphere and set the output type to SDF. There is an option to invert the sign on the construction tab.
When I turn this option ON, the result is same and nothing is changed !
So, how could I invert the SDF ?
Any info would be highly appreciated!
I assigned an “IsoOffset” to a sphere and set the output type to SDF. There is an option to invert the sign on the construction tab.
When I turn this option ON, the result is same and nothing is changed !
So, how could I invert the SDF ?
Any info would be highly appreciated!
Technical Discussion » Number of geometries in Houdini?
- Masoud
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Hello;
Is it possible to show number of geometries in Houdini?
( I don't mean polycount )
Thanks.
Is it possible to show number of geometries in Houdini?
( I don't mean polycount )
Thanks.
Technical Discussion » Construction Plane in orthographic viewports...!
- Masoud
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So, what's difference between “Construction Plane” , “Ortho Grid” and “ Ground Plane ” …?!
Technical Discussion » Construction Plane in orthographic viewports...!
- Masoud
- 407 posts
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Hi;
How can I turn the “Construction Plane” On, in the orthographic viewports?
(It seems Houdini shows “Construction Plane” just in perspective, right? )
Thanks.
How can I turn the “Construction Plane” On, in the orthographic viewports?
(It seems Houdini shows “Construction Plane” just in perspective, right? )
Thanks.
Technical Discussion » Particle's color based on hitted surface ...
- Masoud
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Technical Discussion » Particle's color based on hitted surface ...
- Masoud
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Hello Nima,
I create a test scene based on your file, but I have an issue :
I attached my file to this post, and there is an “Attribute Create” node in it.
The problem is when I delete that node, the file doesn't work.
Actually there is nothing in that “Attribute Create” node, but it seems Houdini needs it !
I create a test scene based on your file, but I have an issue :
I attached my file to this post, and there is an “Attribute Create” node in it.
The problem is when I delete that node, the file doesn't work.
Actually there is nothing in that “Attribute Create” node, but it seems Houdini needs it !
Technical Discussion » Particle's color based on hitted surface ...
- Masoud
- 407 posts
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Technical Discussion » Particle's color based on hitted surface ...
- Masoud
- 407 posts
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Hello;
In my scene , there is a particle and a grid as collision surface. I assigned a texture to my grid geometry and I would like to change the color of each particle, after it hits the grid. Each particle must take it's color from the texture on the grid geometry. I tried to use “Attribute Transform”,but the problem is each particle is colored while it is in range of “Distance Threshold” …
Any idea ?
Thanks for helping.
In my scene , there is a particle and a grid as collision surface. I assigned a texture to my grid geometry and I would like to change the color of each particle, after it hits the grid. Each particle must take it's color from the texture on the grid geometry. I tried to use “Attribute Transform”,but the problem is each particle is colored while it is in range of “Distance Threshold” …
Any idea ?
Thanks for helping.
Technical Discussion » My question about POP Replicate ...
- Masoud
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Hi Guys;
I have a particle source in my scene and I would like each particle replicates just 3 particles after collision.
There is some emission parameters like Impulse Activation , Impulse Count and …, in “POP Replicate” node , but I don't know how adjust them to achieve this effect.
I attached my test scene here.
Thanks for helping.
I have a particle source in my scene and I would like each particle replicates just 3 particles after collision.
There is some emission parameters like Impulse Activation , Impulse Count and …, in “POP Replicate” node , but I don't know how adjust them to achieve this effect.
I attached my test scene here.
Thanks for helping.
Technical Discussion » My question about Finite Elements Fragments grouping ...
- Masoud
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Thank you Michiel, very good tips.
I'm new to Houdini and I don't know how to use that attributes to assign several material to fractures parts
I would like to assign one material to body of my solid geometry, and another material to sliced parts…
Here in this attached image I show what I want to do :
I'm new to Houdini and I don't know how to use that attributes to assign several material to fractures parts
I would like to assign one material to body of my solid geometry, and another material to sliced parts…
Here in this attached image I show what I want to do :
Edited by Masoud - March 26, 2017 13:58:11
Technical Discussion » My question about Finite Elements Fragments grouping ...
- Masoud
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Hi Guys;
In finite elements, I would like to group the fragments areas, to assign a different material.
How could I select and group them?
Thanks for helping….
In finite elements, I would like to group the fragments areas, to assign a different material.
How could I select and group them?
Thanks for helping….
Technical Discussion » Finite Elements Issue ...
- Masoud
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michiel
Thanks for the file.
I you use Solid Conform to create the tet mesh for the high-res version of your geometry it does work.
WOW… Can you send me your file please?!
I use this tutorial to create my test scene:
https://vimeo.com/118432408 [vimeo.com]
Everything is ok, but the last part, when he adds a Tetrahedralize…
Technical Discussion » Infinite Elements Render Issue ...
- Masoud
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Technical Discussion » Infinite Elements Render Issue ...
- Masoud
- 407 posts
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Technical Discussion » Infinite Elements Render Issue ...
- Masoud
- 407 posts
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Hello ;
During my test renders I stumbled over some weird artifacts in fractured areas, in render (As you can see in attached image). How could I improve the quality …?
Thanks.
During my test renders I stumbled over some weird artifacts in fractured areas, in render (As you can see in attached image). How could I improve the quality …?
Thanks.
Technical Discussion » Finite Elements Issue ...
- Masoud
- 407 posts
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