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Houdini Indie and Apprentice » Baking Normals
- Maschinenfabrik
- 25 posts
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No success sorry. Would be nice if maybe some really experienced users could also confirm, that it just doesn't work
Houdini Indie and Apprentice » Baking Normals
- Maschinenfabrik
- 25 posts
- Offline
Actually I haven't tried displacement maps yet,
but I will as soon as I have some time. Hopefully I will not be able to confirm
that they don't work either
but I will as soon as I have some time. Hopefully I will not be able to confirm
that they don't work either
Houdini Indie and Apprentice » Baking Normals
- Maschinenfabrik
- 25 posts
- Offline
I can't seem to get the baketexture ROP to work properly!
It seems to render all other image planes correctly when baking from high to low res except for the normals.
I get a plain purple image.
Not sure what I am doing wrong and the help files semm to be a little outdated since they use a normal mantra node with imported scripts.
Maybe someone can tell me what I am doing wrong? Or point me in the right direction?
Had no luck searching on the forums either
It seems to render all other image planes correctly when baking from high to low res except for the normals.
I get a plain purple image.
Not sure what I am doing wrong and the help files semm to be a little outdated since they use a normal mantra node with imported scripts.
Maybe someone can tell me what I am doing wrong? Or point me in the right direction?
Had no luck searching on the forums either
Houdini Indie and Apprentice » Radial noise distortion for iris?
- Maschinenfabrik
- 25 posts
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Yes I am sorry if I wasn't able to clearly say what I am trying to do. But it is pretty much what you uploaded.
I was trying to avoid photoshop and trying to do everything in Houdini to get some exercise like you said. But looking at your setup I would have never figured that out haha. Thank you very much, I will try to recreate and learn from it.
I found this on the forums:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=74177 [sidefx.com]
and tried to adjust it to my purposes but it just didn't give me the results I was looking for. It distorts the UVs Scale but it just looks messy.
You can see the best I could get out of this setup, below.
If I just connect the ramp to the pos of the noise it distorts the noise in a radial kind of way not towards the center like in your examples.
It looks like the Screenshot at the very bottom
I was trying to avoid photoshop and trying to do everything in Houdini to get some exercise like you said. But looking at your setup I would have never figured that out haha. Thank you very much, I will try to recreate and learn from it.
I found this on the forums:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=74177 [sidefx.com]
and tried to adjust it to my purposes but it just didn't give me the results I was looking for. It distorts the UVs Scale but it just looks messy.
You can see the best I could get out of this setup, below.
If I just connect the ramp to the pos of the noise it distorts the noise in a radial kind of way not towards the center like in your examples.
It looks like the Screenshot at the very bottom
Houdini Indie and Apprentice » Radial noise distortion for iris?
- Maschinenfabrik
- 25 posts
- Offline
Hello I am new to houdini and currently trying to learn the basics in modeling and texturing and want to get a solid unterstanding of the software and the workflows.
Currently I am trying to texture an eye and cannot seem to wrap my head around on how to mix/overlay a radial gradiant with a noise map to get a nice looking distortion to make it look like a more realistic iris.
Any hints, advice or examples on how to go about this?…it would be greatly appreciated
So this is what I am trying to achieve
https://farm1.staticflickr.com/118/262102618_482d372830_z.jpg?zz=1 [farm1.staticflickr.com]
and this is currently my shop setup and what it looks like when I render. The new_gradient Node is a small asset with a radial color gradiant.
Currently I am trying to texture an eye and cannot seem to wrap my head around on how to mix/overlay a radial gradiant with a noise map to get a nice looking distortion to make it look like a more realistic iris.
Any hints, advice or examples on how to go about this?…it would be greatly appreciated
So this is what I am trying to achieve
https://farm1.staticflickr.com/118/262102618_482d372830_z.jpg?zz=1 [farm1.staticflickr.com]
and this is currently my shop setup and what it looks like when I render. The new_gradient Node is a small asset with a radial color gradiant.
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