I'm doing the simplest possible boolean and it seems to be giving me bad results. Its a nice simple trick for joining cylinders with the same number of columns and it works in Maya (which is surprising..)
I've tried lots of combinations for solid/surface etc but it still seems to boolean one side of the cylinder correctly but not the other side (its strange that they are different..)
Is this a bug/limitation with the boolean node or have I missed something?
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Technical Discussion » Simple boolean problem..
- Michael Battcock
- 30 posts
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Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
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Just wondering if there are any other videos on the horizon?
Getting greedy now but if I could add another tutorial request it would be a masterclass on chops. I don't use chops often but it would be great to see what potential use cases they could have (especially for rigging) as I know they are a really powerful tool.
These are also good videos if anyone else is interested:
https://vimeo.com/209784546 [vimeo.com]
https://vimeo.com/212387747 [vimeo.com]
Getting greedy now but if I could add another tutorial request it would be a masterclass on chops. I don't use chops often but it would be great to see what potential use cases they could have (especially for rigging) as I know they are a really powerful tool.
These are also good videos if anyone else is interested:
https://vimeo.com/209784546 [vimeo.com]
https://vimeo.com/212387747 [vimeo.com]
Edited by Michael Battcock - April 19, 2017 14:26:16
Technical Discussion » Full body inverse kinematics (fbik)
- Michael Battcock
- 30 posts
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As far as I know there is no native implementation of anything like this in Houdini?
Maya has it with HumanIK and i've seen it for Unity and Blender:
https://www.youtube.com/watch?v=mNvtZCboy7w [youtube.com]
https://www.youtube.com/watch?v=lG3uKYQTVj4 [youtube.com]
Has anyone tried anything similar? Or at least know where to start?
Maya has it with HumanIK and i've seen it for Unity and Blender:
https://www.youtube.com/watch?v=mNvtZCboy7w [youtube.com]
https://www.youtube.com/watch?v=lG3uKYQTVj4 [youtube.com]
Has anyone tried anything similar? Or at least know where to start?
Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
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Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
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For me these masterclasses should be (and generally all have been) catered for people with a good understanding of Houdini and decent knowledge of the topic, so not necessarily so much for people who've never done any rigging (I think that should be for another/separate video tutorial).
I have found the following (Maya) rigging tutorials to be very good:
https://www.youtube.com/watch?v=MV4XRgmTynY&list=PL8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5veH&index=1 [youtube.com]
https://www.3dtotal.com/tutorial/1888-maya-rigging-final-by-jahirul-amin-animation [3dtotal.com]
As there is some good theory as well as showing how to actually build the rig.
It would be great to see (I guess this would be considered standard or basic rigging):
- FK/IK blend
- Reverse foot control
- No flip pole vectors
I would consider the following more ‘advanced’ (and probably more interesting to me):
- muscle simulation
- skin simulation (e.g. https://vimeo.com/album/2978126/video/141382975) [vimeo.com]
- pose space deformation (e.g. https://www.youtube.com/watch?v=yuiB1Rv75O8) [youtube.com]
- facial rigging
- personally I would like to see photoreal facial rigging, e.g.:
https://vimeo.com/album/2978126/video/96875900 [vimeo.com]
https://vimeo.com/album/2978126/video/134663979 [vimeo.com]
Thanks!
I have found the following (Maya) rigging tutorials to be very good:
https://www.youtube.com/watch?v=MV4XRgmTynY&list=PL8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5veH&index=1 [youtube.com]
https://www.3dtotal.com/tutorial/1888-maya-rigging-final-by-jahirul-amin-animation [3dtotal.com]
As there is some good theory as well as showing how to actually build the rig.
It would be great to see (I guess this would be considered standard or basic rigging):
- FK/IK blend
- Reverse foot control
- No flip pole vectors
I would consider the following more ‘advanced’ (and probably more interesting to me):
- muscle simulation
- skin simulation (e.g. https://vimeo.com/album/2978126/video/141382975) [vimeo.com]
- pose space deformation (e.g. https://www.youtube.com/watch?v=yuiB1Rv75O8) [youtube.com]
- facial rigging
- personally I would like to see photoreal facial rigging, e.g.:
https://vimeo.com/album/2978126/video/96875900 [vimeo.com]
https://vimeo.com/album/2978126/video/134663979 [vimeo.com]
Thanks!
Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
- Offline
The semantics and definition of ‘advanced rigging’ is one thing but the wishlist for me would be:
character rigging from scratch
muscles
facial rigging
simulating skin
And I agree, in theory, this is application independent and of course there are ‘many ways to skin a cat’ but I would like to know the best method to do this in Houdini, recommended by sideFX (as is the format in the other masterclasses)
character rigging from scratch
muscles
facial rigging
simulating skin
And I agree, in theory, this is application independent and of course there are ‘many ways to skin a cat’ but I would like to know the best method to do this in Houdini, recommended by sideFX (as is the format in the other masterclasses)
Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
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The masterclass for the Auto Rig released last week was very useful but I found it was not as in depth as i've come to expect from the other masterclasses - to be fair it was presented as an ‘Overview’ which I think is more accurate.
I was hoping for more about building rigs from scratch - maybe not a full character rig if that would take too long but the core concepts of rigging in Houdini and how it relates/differs to other packages.
I'd also be interested in some tutorials on muscles, pose space deformations, simulating skin and facial rigging
Obviously this is a huge topic and would take a long time to cover all of theses but I would really like to see some more advanced in-depth rigging tutorials.
Thanks for all the great work!
I was hoping for more about building rigs from scratch - maybe not a full character rig if that would take too long but the core concepts of rigging in Houdini and how it relates/differs to other packages.
I'd also be interested in some tutorials on muscles, pose space deformations, simulating skin and facial rigging
Obviously this is a huge topic and would take a long time to cover all of theses but I would really like to see some more advanced in-depth rigging tutorials.
Thanks for all the great work!
Houdini Lounge » To Character Rig... or Not
- Michael Battcock
- 30 posts
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Technical Discussion » Houdini in Windows 10 Bootcamp
- Michael Battcock
- 30 posts
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Im currently using a MacBook Pro (Retina, 13-inch, Late 2013) and running El Capitan, and its a well known issue but the viewport performance in Houdini is extremely slow… I got so frustrated I took what might have been an extreme action and bought windows 10 and installed bootcamp to see if it would run any quicker on there.. (is that possible?). After spending a few hours installing windows/bootcamp drivers etc. I finally got round to installing Houdini on windows and now that doesnt even work! I get an error saying:
“The file or directory is corrupted and unreadable”
Does anyone know why i'm getting this error or if theres a fix for this? I tried Houdini 14 and 15 (64-bit) and Houdini 13 (32-bit) but all gave the same error….
“The file or directory is corrupted and unreadable”
Does anyone know why i'm getting this error or if theres a fix for this? I tried Houdini 14 and 15 (64-bit) and Houdini 13 (32-bit) but all gave the same error….
Technical Discussion » Constrain to deforming static object
- Michael Battcock
- 30 posts
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I currently have a chain that i'm simulating using bullet and I would like to constrain the top of the chain so I can move this around and the chain will follow.
I managed to get this working with the help of a scene that Pavel Pehlivanov posted on odforum (I can't find it now), but i'm getting strange results.. I've attached a hip to illustrate what I mean.
Cheers
I managed to get this working with the help of a scene that Pavel Pehlivanov posted on odforum (I can't find it now), but i'm getting strange results.. I've attached a hip to illustrate what I mean.
Cheers
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