posted before seeing the new post thanks guys ill try both suggestions ( bettys worked ). time to try the other method and see which is faster
thanks again
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Technical Discussion » building muscles.
- ambient-whisper
- 53 posts
- Offline
Technical Discussion » building muscles.
- ambient-whisper
- 53 posts
- Offline
howdy, i got a few questions.
i have been trying to construct a single working muscle that ill be able to reuse as an operator later. that will be able to be snapped into position by piping 2 nulls into the operator. ( a top and bottom null ). the top and bottom nulls of the muscle are parented to different bones so that when a limb bends the muscles can stretch/bulge.
so what im thinking of doing is, making a path with 2 verts. both its points are at 0. then when i pipe in nulls the verts of the path will snap into position where the nulls are.
i then make more nulls that follow the path orientation, and position them somewhere along the curve. ( lets say i have 3-4 nulls along the curve )
this is all to be placed nicely within a mesh that will be deformed.
then. this is where i get kind of confused. but what i want to do is make a geometry operator, and within it will be magnets that will take up the exact positions of the nulls along the muscle curve. so that when the curve gets shorter, the nulls on the muscles come together, and the magnets bulge, and deform the character.
the problem is however, that i have no idea how to grab/copy the exact position of the nulls in world space that are following a curve, and paste the relative refs to sub object level operators. i think that once i can do this then the rest should be a breeze.
but since the nulls along the curve never have a changing transform in world space, i cant use that as a reference for the magnets to use.
cheers.
{EDIT}
just wanted to show, that the magnets would be where you currently see the spheres. the spheres are snapped to nulls. and its those nulls i cant gather the worldspace coordinates of.
http://ambient-whisper.cgcommunity.com/images_dump/neato/muscles-02-divx.avi [ambient-whisper.cgcommunity.com]
i have been trying to construct a single working muscle that ill be able to reuse as an operator later. that will be able to be snapped into position by piping 2 nulls into the operator. ( a top and bottom null ). the top and bottom nulls of the muscle are parented to different bones so that when a limb bends the muscles can stretch/bulge.
so what im thinking of doing is, making a path with 2 verts. both its points are at 0. then when i pipe in nulls the verts of the path will snap into position where the nulls are.
i then make more nulls that follow the path orientation, and position them somewhere along the curve. ( lets say i have 3-4 nulls along the curve )
this is all to be placed nicely within a mesh that will be deformed.
then. this is where i get kind of confused. but what i want to do is make a geometry operator, and within it will be magnets that will take up the exact positions of the nulls along the muscle curve. so that when the curve gets shorter, the nulls on the muscles come together, and the magnets bulge, and deform the character.
the problem is however, that i have no idea how to grab/copy the exact position of the nulls in world space that are following a curve, and paste the relative refs to sub object level operators. i think that once i can do this then the rest should be a breeze.
but since the nulls along the curve never have a changing transform in world space, i cant use that as a reference for the magnets to use.
cheers.
{EDIT}
just wanted to show, that the magnets would be where you currently see the spheres. the spheres are snapped to nulls. and its those nulls i cant gather the worldspace coordinates of.
http://ambient-whisper.cgcommunity.com/images_dump/neato/muscles-02-divx.avi [ambient-whisper.cgcommunity.com]
Houdini Lounge » License oddities
- ambient-whisper
- 53 posts
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Shannon
What do you think of the new Polybevel SOP and edgeloop selections in 6.1?
umm well you know how much i like having bevels. so many uses for it.
as for edgeloop selections. it doesnt work how you expect at times, but ill post that in another thread. ( modelling improvements or something itll be called )
If your computer uses DHCP, then you will get problems with hardcoding your IP address in your HOSTS file as it can change from time to time. The worst situation I've run across was with ADSL since everytime I logged on, it gave me a different IP address.
good idea.
( and oi to your old problem )
Houdini Lounge » License oddities
- ambient-whisper
- 53 posts
- Offline
problem solved.
for some reason my IP in my hosts file was different from my actual IP
cheers.
for some reason my IP in my hosts file was different from my actual IP
cheers.
Houdini Lounge » License oddities
- ambient-whisper
- 53 posts
- Offline
my NCL for houdini expires today. i found out by opening houdini and it prompted me to the license window. so i do what i normally do, tell the app to install a new license.
license is retrieved, i go launch houdini…. it asks me to install license again.
so i start checking around if everything is working and its all fine.
i go through the Faq, and everything seems fine.
i tried uninstalling houdini, rebooting, and installing it again but no go.
when i try to manually install the keys it gives me some problem, that the keys are already installed.
so now im thinking, how do i completely uninstall houdinis licenses.?
deleting the windows/keys folder doesnt seem to do much.
also how do i remove the houdini license server? i want to try removing it completely and try again.
( by the way 2 days ago houdini worked no problem , and i havent changed anything since )
so any ideas on whats going on?
heres the diagnostic.
Help mode : troubleshooting
Problem : cannotstarthoudini
Platform : windows
Using commercial version : no
Can start hkey : yes
Can see sesinetd : yes
Has license(s) for this product : yes
It was working : yes
Has a server license : yes
All licenses in use for product : no
Has 0/0 available for product : yes
IP masks match : yes
Server name does not match : no
Manually entered disabled license : no
by the way. my mask is +.+.+.+
is it supposed to be like that?
but it does match
heres what i get under installed licenses.
LicID Platform Product Ver Avail Expiry
—– ——– ——- — —– ——
6fe124a6 Generic Houdini-Master-NonCommercial 6.1 0/0 07-oct-2003
+.+.+.+
=== For some reason, this license is not valid ===
=== (Maybe machine names don't match?) ===
babb79d1 Generic Render-NonCommercial 6.1 0/0 07-oct-2003
+.+.+.+
=== For some reason, this license is not valid ===
=== (Maybe machine names don't match?) ===
license is retrieved, i go launch houdini…. it asks me to install license again.
so i start checking around if everything is working and its all fine.
i go through the Faq, and everything seems fine.
i tried uninstalling houdini, rebooting, and installing it again but no go.
when i try to manually install the keys it gives me some problem, that the keys are already installed.
so now im thinking, how do i completely uninstall houdinis licenses.?
deleting the windows/keys folder doesnt seem to do much.
also how do i remove the houdini license server? i want to try removing it completely and try again.
( by the way 2 days ago houdini worked no problem , and i havent changed anything since )
so any ideas on whats going on?
heres the diagnostic.
Help mode : troubleshooting
Problem : cannotstarthoudini
Platform : windows
Using commercial version : no
Can start hkey : yes
Can see sesinetd : yes
Has license(s) for this product : yes
It was working : yes
Has a server license : yes
All licenses in use for product : no
Has 0/0 available for product : yes
IP masks match : yes
Server name does not match : no
Manually entered disabled license : no
by the way. my mask is +.+.+.+
is it supposed to be like that?
but it does match
heres what i get under installed licenses.
LicID Platform Product Ver Avail Expiry
—– ——– ——- — —– ——
6fe124a6 Generic Houdini-Master-NonCommercial 6.1 0/0 07-oct-2003
+.+.+.+
=== For some reason, this license is not valid ===
=== (Maybe machine names don't match?) ===
babb79d1 Generic Render-NonCommercial 6.1 0/0 07-oct-2003
+.+.+.+
=== For some reason, this license is not valid ===
=== (Maybe machine names don't match?) ===
Houdini Lounge » kudos to sidefx.
- ambient-whisper
- 53 posts
- Offline
well it seems like version 6 is probably the most stable version yet that ive used. ( ever since 4 ) used it back on irix several years ago and it would hang atleast a few times a day. ever since then i been following the apprentice program and played around with 5.5 ( on windows ) which was rather unstable as well, the early beta of 6 was a bit better than 5.5 but would still crash every now and then for no apparent reason. ( sometimes deleting a subnet at object level would crash houdini.. but the final of 6 seems to be doign very well in the last few days. havent had 1 crash yet!! keep up the amazing work!. looks like the public beta program has paid off.
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