ah sorry, answered without reading everything…. reading values of voxels won't be of much help (even with a low resolution field there would be so many numbers it would cover the screen). There are a couple of things you could do - one would be to query the temperature field and take the largest value and display that… so you know what the max temp is in the temperature field.
Take a look at the ‘volumemax’ hscript expression (I found it by typing ‘exhelp -k maximum’ in a textport…. exhelp is the expression help and -k is the keyword. So it will give you all the expressions that have maximum in the help. Then once you know the one you want - in this case ‘volumemax’ you can do ‘exhelp volumemax’ to get the maximum value).
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Houdini Indie and Apprentice » pyro fuel consumption
- are2d2
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Houdini Indie and Apprentice » pyro fuel consumption
- are2d2
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Houdini Indie and Apprentice » Deforming and Upresing lowpoly mesh
- are2d2
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I don't have a version of Indie - but what if you tried (just for kicks and giggles - I doubt it will work) > File > Save as > filename.hipnc
Houdini Indie and Apprentice » pyro fuel consumption
- are2d2
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There are a couple of different ways of doing it.
Before separating the temperature and fuel you can also scale the temperature and … fuel (I think it's called ‘source volume’ or something).
You can try that as well before messing around in SOPs - wasn't sure what your level was when I responded. Then you can just keyframe it if it's as simple as scaling those inputs. If your looking to do more complicated things then start messing around in SOPs.
Before separating the temperature and fuel you can also scale the temperature and … fuel (I think it's called ‘source volume’ or something).
You can try that as well before messing around in SOPs - wasn't sure what your level was when I responded. Then you can just keyframe it if it's as simple as scaling those inputs. If your looking to do more complicated things then start messing around in SOPs.
Houdini Indie and Apprentice » patching nurbs curves in houdini
- are2d2
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Houdini Indie and Apprentice » Waterfall RND - how to emit foam
Houdini Indie and Apprentice » Create Custom Viewer with C++
- are2d2
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I'd start by taking a look at the HDK documentation…
http://www.sidefx.com/docs/hdk13.0/ [sidefx.com]
http://www.sidefx.com/docs/hdk13.0/ [sidefx.com]
Houdini Indie and Apprentice » Deforming and Upresing lowpoly mesh
- are2d2
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Houdini Indie and Apprentice » pyro fuel consumption
- are2d2
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yeah the fuel is added if there is fuel in the source so if you wanted it to stop you can stop it in SOPs. If there is fuel in SOPs it will get fed into DOPs.
Also there are settings on the burn rate and how much gas is consumed. Houdini's pyro tools are pretty awesome, play around with them some more. Sounds like your frustrated that they don't ‘work like maya’. They don't. In my opinion it's way better than anything in Maya but it takes time to get used to the paradigm. If you have a basic example hip file upload it and put a little note saying how you want it to behave.
Also there are settings on the burn rate and how much gas is consumed. Houdini's pyro tools are pretty awesome, play around with them some more. Sounds like your frustrated that they don't ‘work like maya’. They don't. In my opinion it's way better than anything in Maya but it takes time to get used to the paradigm. If you have a basic example hip file upload it and put a little note saying how you want it to behave.
Technical Discussion » SHOP CVEX Lens shader : bump is all wrong
- are2d2
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Technical Discussion » peeling effect with rbd
- are2d2
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You could prolly do it with the depricated cloth solver - or with the new FEM solver. Google ‘tearing cloth houdini’ that might get you started.
Could also prolly do it with a wire solver.
I'm sure a bullet setup would work as well.
Best thing is to make an attempt and then put your file up here when you've exhausted your try's or feeling your not getting any closer.
Could also prolly do it with a wire solver.
I'm sure a bullet setup would work as well.
Best thing is to make an attempt and then put your file up here when you've exhausted your try's or feeling your not getting any closer.
Technical Discussion » use a ligature symbols icon font in houdini No response
- are2d2
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Yeah, I couldn't get it to work either… I thought Houdini supported all true type and type 1 fonts. Maybe one of the developers might know.
If your really keen on getting these symbols you could prolly take the symbols into Houdini as images and then trace them.
See attached.
If your really keen on getting these symbols you could prolly take the symbols into Houdini as images and then trace them.
See attached.
Technical Discussion » [hou] Setting geo's shop_geometrypath parm
- are2d2
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Hey Nicholas,
yep it's easy!
n=hou.node('/obj').createNode('geo') #not sure why you're forcing the init scripts to be false in your example?
n.parm('shop_geometrypath').set('/obj/blah')
print n.evalParm('shop_geometrypath) # or n.parm('shop_geometrypath').eval()
/obj/blah
I'm also not sure why when you typed:
aGeomPath = aGeoNode.parm('shop_geometrypath')
print(aGeomPath)
you got none…
if I type:
print n.parm('shop_geometrypath')
I get :
<hou.Parm shop_geometrypath in /obj/geo1>
aha… it's your run_init_scripts=False… why are you doing that?
yep it's easy!
n=hou.node('/obj').createNode('geo') #not sure why you're forcing the init scripts to be false in your example?
n.parm('shop_geometrypath').set('/obj/blah')
print n.evalParm('shop_geometrypath) # or n.parm('shop_geometrypath').eval()
/obj/blah
I'm also not sure why when you typed:
aGeomPath = aGeoNode.parm('shop_geometrypath')
print(aGeomPath)
you got none…
if I type:
print n.parm('shop_geometrypath')
I get :
<hou.Parm shop_geometrypath in /obj/geo1>
aha… it's your run_init_scripts=False… why are you doing that?
Technical Discussion » Windows 13.0.547 freezing/crashing for anyone else?
- are2d2
- 79 posts
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You might want to try the daily builds… it might be something specific to that build - or to your setup. Best way to test it is to try some other builds and see what happens. The fact that 509 worked ok leads me to believe that the production build may have some funkiness.
Technical Discussion » hou.ButtonParmTemplate and setJoinWithNext
- are2d2
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yeah, very annoying. I can't seem to get it to work either…. seven years down the road.
Technical Discussion » how to set the 'TAB Submenu Path' via hom
- are2d2
- 79 posts
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Houdini Indie and Apprentice » Embedded OTL pythonically - or with hscript?
- are2d2
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Houdini Indie and Apprentice » Embedded OTL pythonically - or with hscript?
- are2d2
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aha, was going to quickly and didn't realize that the newname was optional. Thanks Graham! While I've got you here - quick way to switch so that all of the nodes of that type in the file use the embedded definition?
Houdini Indie and Apprentice » Embedded OTL pythonically - or with hscript?
- are2d2
- 79 posts
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I've tried doing things like
node.type().definition().copyToHDAFile('Embedded', ‘nodename’)
and
otwrite Sop/nodetypename Embedded
both with no luck…
Anyone know of a way to do this?
node.type().definition().copyToHDAFile('Embedded', ‘nodename’)
and
otwrite Sop/nodetypename Embedded
both with no luck…
Anyone know of a way to do this?
Technical Discussion » NEW: Protect Your Shelves With <readOnly/>
- are2d2
- 79 posts
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