Hello,
I did a shop cvex lens shader, but the bump does not look like the bump without the lens shader. It looks like a dicing, sampling or derivatives problem, I don't know. It does the same thing with the ASAD lens shader. I didn't export the ray derivatives because I don't know what are the names of the variables to export (it's dDdx and dDdy in Arnold, but I don't know in Mantra). I only export vector P and vector I. Here's the comparison :
Any idea what I need to do to fix this ?
Thanks a lot
SHOP CVEX Lens shader : bump is all wrong
2058 2 1- Marc-Antoine Desjardins
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- are2d2
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Marc-Antoine Desjardins
Hello,
I did a shop cvex lens shader, but the bump does not look like the bump without the lens shader. It looks like a dicing, sampling or derivatives problem, I don't know. It does the same thing with the ASAD lens shader. I didn't export the ray derivatives because I don't know what are the names of the variables to export (it's dDdx and dDdy in Arnold, but I don't know in Mantra). I only export vector P and vector I. Here's the comparison :
Any idea what I need to do to fix this ?
Thanks a lot
There was a bug fixed in 13.0.553 w.r.t. lens shaders and LOD. You might try a newer build.
https://www.sidefx.com/index.php?option=com_journal&Itemid=213&page=index&journal=default&view=FULL&logfile=ALL&icon=ALL&version=ALL&buildstart=&buildend=&perpage=20&search=when+using+lens&find=Find [sidefx.com]
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