Ok, its a long time.
I want to write and explain only one thing, because I am still getting a lot of emails on the topic - When will be next update of SOP bullet?
So, I dont work on this plugin or some other plugins for Houdini anymore. I am still learning Houdini and looking forward to buying Escape licence and start using this great software for commercial projects, BUT for things around simulations I develop “my” software(It will be release), because Houdini has basicly bad structure(memory management), so I could not get required speed and memory for massive scenes.
Few notes:
- I dont thing so that SOP is good place for simulation - replacement “objects” with groups is not good for performace.
- developing plugins in 3-party software is very bad, because If I want to recompile plugin I need to close houdini, compile plug. and open Houdini again.
- Even In basic operation, like stamping can be houdini faster. For example attachment scene take in H11 around 52sec. My software dont have stamping but it have something like “for loop”, so creating scene is simple like in houdini(doesnt need any special plugins or something like that), BUT Its running 100x faster(single-thread, 200x multi-thread) and wants 9x less memory, which are numbers, I cannot ignore.
I do not want to throw dirt on Houdini, I just want to say reasons, why I dont work on these plugins. Still, compare with Autodesk products, Houdini is Holy Grail
PS: This is official Houdini forum, so please DONT write any questions about my new software!!!