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Houdini Lounge » Sneak peek h14
- eddgarpv
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Technical Discussion » crash when trying to collide moving geo with pyro
- eddgarpv
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Technical Discussion » Shipping Example files not on disk !
- eddgarpv
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I'm getting the same error when trying to load the example files (with Houdini's help window), but I can load the OTL and get a working asset (manually, from file>Install digital asset… ‘/opt/hfs13.0.582/houdini/help/examples/nodes/dop/flipsolver/VariableViscosity.otl’)
Houdini Lounge » Octane!
- eddgarpv
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I did some tests with Indie and 3delight but that wasn't supposed to work
It was fixed in recent versions.
It was fixed in recent versions.
Houdini Indie and Apprentice » Houdini Apprentice HD no longer being offered?
- eddgarpv
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latest 3delight renders fine. Isn't limited to HD resolution and I'm not sure if will be limited in future releases, so I think HtoA and pixar's renderman will work too.
I'd like to know what are the plans regarding other renderers too!
@Oscar: Hola Oscar, nice to see you!
I'd like to know what are the plans regarding other renderers too!
@Oscar: Hola Oscar, nice to see you!
Houdini Indie and Apprentice » Houdini Apprentice HD no longer being offered?
- eddgarpv
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Note to Apprentice HD users: Houdini Indie replaces Houdini Apprentice HD which was only available for non-commercial projects. Houdini Indie will recognize Apprentice HD licenses and can be used under the limited commercial license for the remainder of the annual term.
So we just have to be patient.
edit: install latest production build. reinstall your Apprentice HD license and voilá
Edited by - Aug. 7, 2014 18:57:07
Work in Progress » Fly Off effect
- eddgarpv
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Houdini Indie and Apprentice » H12.5 Wave tank clipping mesh
- eddgarpv
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Hello,
I'm doing some experiments with the new wave tank and I'm trying to cut the fluidtank_fluid surface to keep the ‘sea surface’ only.
The convertvdb1 node creates a polygon soup which is good for the memory (and lots of polygons) and after that, I convert this soup to polys. With a cookie sop I can keep the sea surface and finally cache the mesh.
I know I could set the convertvdb1 node to output polygons instead but I'm wondering if one method is better than the other - performance wise.
thanks,
I'm doing some experiments with the new wave tank and I'm trying to cut the fluidtank_fluid surface to keep the ‘sea surface’ only.
The convertvdb1 node creates a polygon soup which is good for the memory (and lots of polygons) and after that, I convert this soup to polys. With a cookie sop I can keep the sea surface and finally cache the mesh.
I know I could set the convertvdb1 node to output polygons instead but I'm wondering if one method is better than the other - performance wise.
thanks,
Houdini Lounge » display glitch on Ubuntu
- eddgarpv
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Yup, I've seen that too. Using openbox (crunchbang) without effects here but restarting houdini will fix that - as tas3d said. I've experimented that with other applications (mocha) and also restarting it will solve that glitch.
Some details:
OpenGL Version:3.3.0 NVIDIA 310.19
Some details:
OpenGL Version:3.3.0 NVIDIA 310.19
Houdini Indie and Apprentice » Houdini crashing while trying to create a Cloud Rig
- eddgarpv
- 64 posts
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that's unrequited love
In H12.1 I had the same problem using the sky light and was related to my quadro card.. so which OS and graphics card/drivers are you using?
In H12.1 I had the same problem using the sky light and was related to my quadro card.. so which OS and graphics card/drivers are you using?
Houdini Indie and Apprentice » tutorial assistance with houdini fluids 12
- eddgarpv
- 64 posts
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Puedes eliminarlas u ocultarlas. Al renderear a bgeo puedes cargar las particulas sin pasar por la simulacion (es mas rapido). Lo que pasa en el video es que despues que escribe la secuencia regresa al frame 1 y hace visible lo que hay en file1
Solo usa el nodo file para cargar lo que esta en disco y sigue con el tutorial.
Solo usa el nodo file para cargar lo que esta en disco y sigue con el tutorial.
Work in Progress » Velocity from curve tool
- eddgarpv
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Looks good, thanks for sharing it. I'm thinking of adding some velocities to underwater particles and this will help a lot to understand how to implement it.. this vops thing feels powerful (coming from maya :roll: )
Houdini Indie and Apprentice » FLIP & Ocean
- eddgarpv
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Ok, I got it working - kinda. There are some small glitches yet (I need to get the centroid). Also, the ray sop is in the works!
edit: Video here https://vimeo.com/55973277 [vimeo.com]
edit: Video here https://vimeo.com/55973277 [vimeo.com]
Houdini Indie and Apprentice » FLIP & Ocean
- eddgarpv
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I just noticed I can use v for this.
I'll follow your suggestions to cut the mesh, thanks!
I'll follow your suggestions to cut the mesh, thanks!
Houdini Indie and Apprentice » FLIP & Ocean
- eddgarpv
- 64 posts
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Using attribute transfer works but it doesn't ‘blend’ points that are under the ocean surface: https://vimeo.com/55905748 [vimeo.com]
I'm taking the VOP way too and I'm starting with colors to see what is above and below:
I'm taking the VOP way too and I'm starting with colors to see what is above and below:
Houdini Indie and Apprentice » FLIP & Ocean
- eddgarpv
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Hey Rob,
¿You mean no normals and so on on my ocean or no ocean at all? I compiled the latest package from https://github.com/eloop/hot [github.com] for H12.1.154 on linux
Anyway, I think I'm missing some attributes knowledge so let me do some exercises and I'll try to merge the ocean and flip surface again.. I'll pm if I can get something useful.
¿You mean no normals and so on on my ocean or no ocean at all? I compiled the latest package from https://github.com/eloop/hot [github.com] for H12.1.154 on linux
Anyway, I think I'm missing some attributes knowledge so let me do some exercises and I'll try to merge the ocean and flip surface again.. I'll pm if I can get something useful.
Houdini Indie and Apprentice » workflow between maya to houdini and back
- eddgarpv
- 64 posts
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The problem with bgeo writer is that the latest maya version is 2013 and the compiled one is 2011. I usually try to use the included tools only or the ones I can compile (I learn this the hard way).
From Maya to Houdini, I'd say Alembic (for geometry). I'm back learning Houdini and it works great.. The Apprentice Edition won't export FBX but probably will be good back in Maya.
For particles, I'd look into Partio (http://www.disneyanimation.com/technology/partio.html). [disneyanimation.com]
From Maya to Houdini, I'd say Alembic (for geometry). I'm back learning Houdini and it works great.. The Apprentice Edition won't export FBX but probably will be good back in Maya.
For particles, I'd look into Partio (http://www.disneyanimation.com/technology/partio.html). [disneyanimation.com]
Houdini Indie and Apprentice » FLIP & Ocean
- eddgarpv
- 64 posts
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Hello,
Here is my attempt to the proverbial FLIP surface and Ocean interaction. Basically I want to use the FLIP simulation for splashes but the ocean would take care of the ‘static’ parts:
https://vimeo.com/55817137 [vimeo.com]
I'm using attribTransfer on points but I'm missing something and any hint would be appreciated!
edit: brb, going to watch https://vimeo.com/41727309 [vimeo.com]
Here is my attempt to the proverbial FLIP surface and Ocean interaction. Basically I want to use the FLIP simulation for splashes but the ocean would take care of the ‘static’ parts:
https://vimeo.com/55817137 [vimeo.com]
I'm using attribTransfer on points but I'm missing something and any hint would be appreciated!
edit: brb, going to watch https://vimeo.com/41727309 [vimeo.com]
Technical Discussion » Alembic Export
- eddgarpv
- 64 posts
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Technical Discussion » FLIP Question.
- eddgarpv
- 64 posts
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Hello!
I'm following the FLIP Waterfall tutorial here (https://vimeo.com/39835049) [vimeo.com] and I'm trying to add bubbles like in the FLIP demo or in Solitude's scene above.. but the problem is that I'm trying to use some scattered points to do that..
I'm trying to add forces to the fluid using those points but I'm not sure where should I add the points.
Any pointer, advice?
thanks in advance.
edit: Well, it was pretty easy. I used the “Pump” from Populate Containers shelf and was working good but I decided to implement some random velocity and random emitters with the help of the Smoke in H12 [vimeo.com] video by Peter Quint
Yay!
I'm following the FLIP Waterfall tutorial here (https://vimeo.com/39835049) [vimeo.com] and I'm trying to add bubbles like in the FLIP demo or in Solitude's scene above.. but the problem is that I'm trying to use some scattered points to do that..
I'm trying to add forces to the fluid using those points but I'm not sure where should I add the points.
Any pointer, advice?
thanks in advance.
edit: Well, it was pretty easy. I used the “Pump” from Populate Containers shelf and was working good but I decided to implement some random velocity and random emitters with the help of the Smoke in H12 [vimeo.com] video by Peter Quint
Yay!
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