thank you.
but i want to write a vex displace shader .
not in vop network.
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Technical Discussion » how to use a SOP attribute in displacement shader?
- flyingc
- 160 posts
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Technical Discussion » how to use a SOP attribute in displacement shader?
- flyingc
- 160 posts
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hi
I customize an attribute,such as xx, in Sop.
how to use the attribute in vex displace shader?
thanks
I customize an attribute,such as xx, in Sop.
how to use the attribute in vex displace shader?
thanks
Technical Discussion » what make size of a file bigger and bigger?
- flyingc
- 160 posts
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hi
I found a puzzled problem.
after build a file,make some modify..then ,size of the file begin increasing.
at last ,because of the file's size ,i can't open the file.
why?
how to deal with it?
as illustrated in the below pic.
I found a puzzled problem.
after build a file,make some modify..then ,size of the file begin increasing.
at last ,because of the file's size ,i can't open the file.
why?
how to deal with it?
as illustrated in the below pic.
Technical Discussion » question about skin material.
- flyingc
- 160 posts
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Technical Discussion » question about skin material.
- flyingc
- 160 posts
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Technical Discussion » question about skin material.
- flyingc
- 160 posts
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Technical Discussion » question about skin material.
- flyingc
- 160 posts
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hi ,you guys.
there is a skin material (not skin SSS) in material palette.
how to use the material?
I assgin it to model but can't see any sss effect.
can you show me an example?
there is a skin material (not skin SSS) in material palette.
how to use the material?
I assgin it to model but can't see any sss effect.
can you show me an example?
Technical Discussion » how to eliminate gaps of rendering NURBS?
- flyingc
- 160 posts
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hi
I model an object with nurbs Sops such as Project ,trim.
but when render them .an error happend. i can't eliminate these gaps.
as illustrated in the picture below.
I model an object with nurbs Sops such as Project ,trim.
but when render them .an error happend. i can't eliminate these gaps.
as illustrated in the picture below.
Technical Discussion » how to get a material with fruit appearance?
- flyingc
- 160 posts
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Technical Discussion » how to get a material with fruit appearance?
- flyingc
- 160 posts
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I want to make a lemon material with VOP.
but the final apperarance looks like plastic not fruit.
how to improve the material?
but the final apperarance looks like plastic not fruit.
how to improve the material?
Technical Discussion » A problem when rendering.
- flyingc
- 160 posts
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Technical Discussion » how to make primitives look at a camera?
- flyingc
- 160 posts
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Technical Discussion » how to change a point's normal by its neighbor point
- flyingc
- 160 posts
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Technical Discussion » how to change a point's normal by its neighbor point
- flyingc
- 160 posts
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i build a curve and want to change every point's normals by its two neighbor points.
so the new normal will align the angular bisector of the angle between two edges of the point.
how to do it?
so the new normal will align the angular bisector of the angle between two edges of the point.
how to do it?
Technical Discussion » how to make primitives look at a camera?
- flyingc
- 160 posts
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I scatter some polygon primitives on one surface .
how to make this primitives looking at a camera and perpendicular to XZ plane?
how to make this primitives looking at a camera and perpendicular to XZ plane?
Technical Discussion » How can I build this curve
- flyingc
- 160 posts
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the mean of the post is:
how to build a noise curve that when the value of the curve reach to 0,then all values after this position will is 0.
how to build a noise curve that when the value of the curve reach to 0,then all values after this position will is 0.
Technical Discussion » How to get a smooth appearance when render a line?
- flyingc
- 160 posts
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Soothsayersorry,i forgot turning off convert SOP
Strange, they look completely smooth when I render them.
Technical Discussion » How to get a smooth appearance when render a line?
- flyingc
- 160 posts
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as illustrated in the picture below
without convert the line to NURBS,how to make the line display as smooth strips in rendered image?
without convert the line to NURBS,how to make the line display as smooth strips in rendered image?
Technical Discussion » Basic question about camera animation.
- flyingc
- 160 posts
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hi .everybody.
because i am accustomed to control camera in 3dsmax, so,In houidini .i want to observe camera's trajectory and can select camera keys to move it in scene view just like in 3dsmax.
but this way seemly not suit for houdini .
Although i looked for all help document of houdini , I am still puzzled how to manage camera animiation ,because the efficiency is too low.
i wonder about how you guys manipulate camera when animate it.
thanks
because i am accustomed to control camera in 3dsmax, so,In houidini .i want to observe camera's trajectory and can select camera keys to move it in scene view just like in 3dsmax.
but this way seemly not suit for houdini .
Although i looked for all help document of houdini , I am still puzzled how to manage camera animiation ,because the efficiency is too low.
i wonder about how you guys manipulate camera when animate it.
thanks
Technical Discussion » how to keep an geometry's size in pixel?
- flyingc
- 160 posts
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yes..thanks for your help.
despite all this,but I l think I have already learn some new thing.
despite all this,but I l think I have already learn some new thing.
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