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Technical Discussion » can FLIP has texture?
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- igou
- 102 posts
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Technical Discussion » can FLIP has texture?
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- igou
- 102 posts
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it's very cool one…….thank you eetu!
I thought my pool brain can't understand what the guy did. it is diffusion of uv?
btw, what is “Latency”, it's a attribute in Houdini? I just see the help but didn't found it.
I thought my pool brain can't understand what the guy did. it is diffusion of uv?
btw, what is “Latency”, it's a attribute in Houdini? I just see the help but didn't found it.
Technical Discussion » can FLIP has texture?
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- igou
- 102 posts
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hello
I have to create a lava flow, and want to use texture to add some detail to FLIP. I tried give particle a rest position as a coordinate before sim. but the way seen not good, the rendering result is terrible…
maybe there is a way can give FLIP a correct texture coordinate?
thanks!
I have to create a lava flow, and want to use texture to add some detail to FLIP. I tried give particle a rest position as a coordinate before sim. but the way seen not good, the rendering result is terrible…
maybe there is a way can give FLIP a correct texture coordinate?
thanks!
Technical Discussion » how to create Maya's Goal without creep
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- igou
- 102 posts
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sorry for question this issue again.
Primitive Attribute VOP is like use “primitive uv” to find position. can we use “texture uv” instead?
I up a scene file. in this case the particle should look a array on whole surface not only on the polygon which primitive number is “0”.
Primitive Attribute VOP is like use “primitive uv” to find position. can we use “texture uv” instead?
I up a scene file. in this case the particle should look a array on whole surface not only on the polygon which primitive number is “0”.
Technical Discussion » pyro displacement and restfield?
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- igou
- 102 posts
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Technical Discussion » pyro displacement and restfield?
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- igou
- 102 posts
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Technical Discussion » pyro displacement and restfield?
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- igou
- 102 posts
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I'm curious about pyro material “displacements” and rest attribute
for displacements, I guess it need a Normal attribute to work. but I have no idea how to create normal for volume.
for rest, I turn on “enable rest” in pyrosover. but I did't see rest created in information, pyrosover and dopI/O node both not.
could I ask some help? thank you
for displacements, I guess it need a Normal attribute to work. but I have no idea how to create normal for volume.
for rest, I turn on “enable rest” in pyrosover. but I did't see rest created in information, pyrosover and dopI/O node both not.
could I ask some help? thank you

Houdini Indie and Apprentice » fbx export cam to houdini
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- igou
- 102 posts
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thank you Joker. I check again and notice a stupid mistake, frame rate isn't correctly…XD'''
Houdini Indie and Apprentice » fbx export cam to houdini
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- igou
- 102 posts
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Hi,
I just doing lava with houdini but my team use max. so I have export camera from max to houdini.
I try fbx, but if the camera has animation,it's translate will not correctly. free camera and target both not. in fbx setting I check the“Bake Animation” and “Resample All”, so I'm sure the keys is every frame. if I use max to load this fbx scene, it will correctly…
could someone give me a idea, please.
I just doing lava with houdini but my team use max. so I have export camera from max to houdini.
I try fbx, but if the camera has animation,it's translate will not correctly. free camera and target both not. in fbx setting I check the“Bake Animation” and “Resample All”, so I'm sure the keys is every frame. if I use max to load this fbx scene, it will correctly…
could someone give me a idea, please.
Houdini Lounge » how much gpu memory openCL(pyro) can handle?
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- igou
- 102 posts
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Houdini Lounge » how much gpu memory openCL(pyro) can handle?
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- igou
- 102 posts
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Hi every one
I use a 6GB card to did some test for pyro with openCL. in this test I enable auto resize so that the memory used will increase slowly, but when gpu memory used go to about 4GB the sim stop.
it's mean 4GB is the maximum openCL can handle?
just want to know how much memory openCL can handle, because I'm plan to buy a new card but confuse buy a 4GB or 6GB+ one
I use a 6GB card to did some test for pyro with openCL. in this test I enable auto resize so that the memory used will increase slowly, but when gpu memory used go to about 4GB the sim stop.
it's mean 4GB is the maximum openCL can handle?
just want to know how much memory openCL can handle, because I'm plan to buy a new card but confuse buy a 4GB or 6GB+ one
Work in Progress » POP run along font
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- igou
- 102 posts
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Hi guys
I just did a test which inspired by this:
https://www.youtube.com/watch?v=8fhVUVdH_m8 [youtube.com]
and I want to share the scene (please be careful of music which recorded by a accident.
https://www.youtube.com/watch?v=4bLqEq8T7PI&hd=1 [youtube.com]
cheer : )
I just did a test which inspired by this:
https://www.youtube.com/watch?v=8fhVUVdH_m8 [youtube.com]
and I want to share the scene (please be careful of music which recorded by a accident.
https://www.youtube.com/watch?v=4bLqEq8T7PI&hd=1 [youtube.com]
cheer : )
Technical Discussion » POP instance and collision
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- igou
- 102 posts
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OK, I solved the first & second problem after I took a great sleeping : )
I give each particle a different instancepath so they will get different sop node. and give instancepath a animate value than the No.3 Q will solve,too. I guess.
but I'm confuse that is a good idea? this idea need too much sop node just like maya, I not really like it…
btw, about spin issue, I give it a orient value directly instead of use torque dop.
I give each particle a different instancepath so they will get different sop node. and give instancepath a animate value than the No.3 Q will solve,too. I guess.
but I'm confuse that is a good idea? this idea need too much sop node just like maya, I not really like it…
btw, about spin issue, I give it a orient value directly instead of use torque dop.
Technical Discussion » POP instance and collision
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- igou
- 102 posts
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I have some question about POP, maybe those is silly but always bother me…orz
1. how to spin particle and start as a different direction?
I create a normal different each particle so instance has a unique direction at first. but the POP torque will reset the direction to default. even I use expression give torque a rand axis those particle still start a same direction.
I don't know if there is other way to spin without torque.
2. can POP instance to use multiple source?
3. can POP instance use a animate obj? (animate time need use particle age)
4. use RBD or static obj to do collision (object has deforming) is very heavy, if we have a batter way,please?
well… POP is really difficult for me : )
thanks for help
1. how to spin particle and start as a different direction?
I create a normal different each particle so instance has a unique direction at first. but the POP torque will reset the direction to default. even I use expression give torque a rand axis those particle still start a same direction.
I don't know if there is other way to spin without torque.
2. can POP instance to use multiple source?
3. can POP instance use a animate obj? (animate time need use particle age)
4. use RBD or static obj to do collision (object has deforming) is very heavy, if we have a batter way,please?
well… POP is really difficult for me : )
thanks for help
Houdini Indie and Apprentice » drops slide on surface
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- igou
- 102 posts
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sorry, I don't understand what is using velocity, could I ask more detail information?
I just want to let those particles sliding and don't fly out from surface (but affected by force like gravity or noise)
thank you!
I just want to let those particles sliding and don't fly out from surface (but affected by force like gravity or noise)
thank you!
Houdini Indie and Apprentice » drops slide on surface
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- igou
- 102 posts
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add infomation:
I just noticed increase Oversampling and result will be batter. but is not perfect ( still stop on somewhere )
I just noticed increase Oversampling and result will be batter. but is not perfect ( still stop on somewhere )
Houdini Indie and Apprentice » drops slide on surface
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- igou
- 102 posts
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hello everyone
I'm trying to do particle slide on a sphere surface just like the rain drops. I use creep pop to do that, but drops will stop in middle of this sphere and don't move anymore.
I didn't found the reason and hope some help, please.
thank you.
I'm trying to do particle slide on a sphere surface just like the rain drops. I use creep pop to do that, but drops will stop in middle of this sphere and don't move anymore.
I didn't found the reason and hope some help, please.
thank you.
Houdini Lounge » will SLI(or CF) help pyro in OpenCL?
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- igou
- 102 posts
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Houdini Lounge » will SLI(or CF) help pyro in OpenCL?
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- igou
- 102 posts
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if has SLI or CF, pyroFX(with openCL) can use both card's memory or just one card's? and will faster than single card?
Houdini Indie and Apprentice » is possible to decrease num of CPU use task manager
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- igou
- 102 posts
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