For brevity (and less redundancy), the new version announcement may be found at our friends at odforce:
http://forums.odforce.net/index.php?/topic/7916-mantra-clusterthis-procedural-geometry-dso/page__st__50__gopid__66725&#entry66725 [forums.odforce.net]
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Technical Discussion » mantra "clusterThis" procedural geometry DSO
- xiondebra
- 543 posts
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Technical Discussion » CVEX Geometry Shader?
- xiondebra
- 543 posts
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Technical Discussion » CVEX Geometry Shader?
- xiondebra
- 543 posts
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FYI: The new release of the clusterThis DSO has all the hooks into CVEX you need to do what you're asking and much more.
8)
8)
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Allegro
Houdini seems to import the variables fine. But there's something missing in the export.
I imported .pdc files from Maya, edited the radiusPP, exported back to Maya, and it seems that none of the attributes except position are taking in Maya.
(cross post from od, will continue there instead of posting twice …)
http://forums.odforce.net/index.php?/topic/9881-pdc-sop-importexport-for-houdini-10/page__gopid__64898&#entry64898 [forums.odforce.net]
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Allegro
It's been a number of years since I've used a PLE of maya… so I don't know about export.
I downloaded the Maya PLE, and was able to write out PDC cache. The dump_PDC utility is reading everything fine, including attributes. Don't have time until later this week but I'm sure it's all working, should be able to get an example to you.
As far as the filename convention used for the PDC files … hmmm. Not sure I'm following that one.
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
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AllegroOK cool, I'll look into it.
Houdini seems to import the variables fine. But there's something missing in the export.
I imported .pdc files from Maya, edited the radiusPP, exported back to Maya, and it seems that none of the attributes except position are taking in Maya.
Do you happen to know if the “PLE” version of Maya can imprt/export PDC files? I thought that was the issue when I was asked to write these last year. If so, I'll grab a copy of Maya and test myself.
Basically, I built this from the file spec alone, had other users test it, so I'm not surprised there may be some more work to do; it's clearly alpha/beta/WIP code. More surprising is why isn't PDC files already supported in Houdini. patents maybe? Oversight? The usual 3D file exchange confusion?
Mark
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Coolness!
Thanks!
I'll be working on the stand alone version. I will need to rely on someone else for proper testing as I don't work with Maya anymore.
Mark
Thanks!
I'll be working on the stand alone version. I will need to rely on someone else for proper testing as I don't work with Maya anymore.
Mark
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Ratmann
I can run a compile for Houdini10 10.0.374 win64 tonight when I get home.
Friends in need are friends indeed! :-)
Thanks!
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Yes, it's all HDK code.
SESI HDK docs:
http://www.sidefx.com/docs/hdk10.0/ [sidefx.com]
odforce HDK forum:
http://forums.odforce.net/index.php?/forum/23-hdk-houdini-development-kit/ [forums.odforce.net]
A thread about the current WIN compiler situation (and why some of us avoid WINdOzE):
http://forums.odforce.net/index.php?/topic/9790-visual-c-2005/ [forums.odforce.net]
A little HDK wiki goodness:
http://odforce.net/wiki/index.php/HoudiniDevelopmentKit [odforce.net]
SESI HDK docs:
http://www.sidefx.com/docs/hdk10.0/ [sidefx.com]
odforce HDK forum:
http://forums.odforce.net/index.php?/forum/23-hdk-houdini-development-kit/ [forums.odforce.net]
A thread about the current WIN compiler situation (and why some of us avoid WINdOzE):
http://forums.odforce.net/index.php?/topic/9790-visual-c-2005/ [forums.odforce.net]
A little HDK wiki goodness:
http://odforce.net/wiki/index.php/HoudiniDevelopmentKit [odforce.net]
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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AllegroOh, are you looking for a WIN DLL ???
Seems like the archive only contains linux x64 and linux x86?
Can't help ya there, except for H9.5, vc7. I've attached them.
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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AllegroSorry, was in a hurry, the source code is up there now. Refresh your brower, same link as above. I'll look into making this a stand alone later this week if no one wants to write a Python version. Big PDC files would suffer a bit from a non machine code procedure.
Seems like the archive only contains linux x64 and linux x86?
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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Yea, a GEOio stand alone would be good. Now that the GDP lib is public, should be license free too, no?
Let me get to looking at it, shouldn't be too much trouble to wrap it up in a main().
Mark
Let me get to looking at it, shouldn't be too much trouble to wrap it up in a main().
Mark
Technical Discussion » Exporting Houdini Particles to Maya
- xiondebra
- 543 posts
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AllegroI don't have time at the moment to compile for H10, but here's the PDC importer/exporter I wrote:
I'm trying to do an effect right now in Maya using the Binary Alchemy shader which requires a maya particle cache (.pdc), and am curious if anyone has any methods for bringing Houdini particles into Maya with radiusPP.
http://digitalcinemaarts.com/dev/SOP_PDC/ [digitalcinemaarts.com]
Mark
Technical Discussion » mental ray and houdini
- xiondebra
- 543 posts
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I've had great success with MR and Houdini, it's a very good renderer but like anything else has it's strengths and weaknesses. Can't help you on a Windows install but if you're still having trouble in *NIX land, let me know.
Mark
Mark
Technical Discussion » Next Limit to officially support Real Flow/Houdini SOPs
- xiondebra
- 543 posts
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Technical Discussion » Next Limit to officially support Real Flow/Houdini SOPs
- xiondebra
- 543 posts
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Hello there,
So I heard back from Next Limit, they are now ready to take over support of the Real Flow SOPs! Yea! I still have no idea what the other plugins/extensions they have in mind for Houdini will do, but at least now they will be officially supporting Houdini starting with the Real Flow import and export SOPs.
It's been fun, but I'm so glad to finally hand this off to Next Limit, it will help Houdini users to get better support (I have so little time for supporting them anymore) and will also give Next Limit an opportunity to learn more about Houdini and how they might improve their product(s) for Houdini users. Personally, I would like to see SD files split out as individual files. Anyway, it's been an interesting 5-6 years meeting so many great people via this meager little file translator project.
Also, Next Limit promised to keep these plugins (the SOPs) available as open source in the spirit of the open source community, so any updates and fixes will be available through the usual sourceforge/ pages:
http://sourceforge.net/projects/odforceplugins/ [sourceforge.net]
The source code and compiled plugins will soon be removed from our web site, once we have everything in Next Limit's hands. Please forward any questions to “support at Next Limit”.
And finally I would like to thank Doug Struthers for getting me started on the whole Houdini/Real Flow project, check out his work at: http://dougstruthers.com/ [dougstruthers.com] and also many thanks to Victor Gonzalez at Next Limit for helping me with technical issues and embracing the Houdini community for future collaboration.
Thanks,
Mark
So I heard back from Next Limit, they are now ready to take over support of the Real Flow SOPs! Yea! I still have no idea what the other plugins/extensions they have in mind for Houdini will do, but at least now they will be officially supporting Houdini starting with the Real Flow import and export SOPs.
It's been fun, but I'm so glad to finally hand this off to Next Limit, it will help Houdini users to get better support (I have so little time for supporting them anymore) and will also give Next Limit an opportunity to learn more about Houdini and how they might improve their product(s) for Houdini users. Personally, I would like to see SD files split out as individual files. Anyway, it's been an interesting 5-6 years meeting so many great people via this meager little file translator project.
Also, Next Limit promised to keep these plugins (the SOPs) available as open source in the spirit of the open source community, so any updates and fixes will be available through the usual sourceforge/ pages:
http://sourceforge.net/projects/odforceplugins/ [sourceforge.net]
The source code and compiled plugins will soon be removed from our web site, once we have everything in Next Limit's hands. Please forward any questions to “support at Next Limit”.
And finally I would like to thank Doug Struthers for getting me started on the whole Houdini/Real Flow project, check out his work at: http://dougstruthers.com/ [dougstruthers.com] and also many thanks to Victor Gonzalez at Next Limit for helping me with technical issues and embracing the Houdini community for future collaboration.
Thanks,
Mark
Houdini Indie and Apprentice » REAL FLOW HELP!!!, OR HELL
- xiondebra
- 543 posts
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Technical Discussion » mantra "clusterThis" procedural geometry DSO
- xiondebra
- 543 posts
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[quote=“sidenimjay”
i am playing around with this now
erich
Hi Erich!
Man, long time!!! Yea, beat the hell out of that DSO, I want it wrung out and stable, it's getting a lot of use already; there's a bit more work to do but it's getting to be very helpful. I'm using it for a number of things not least of which making tons of spray and mist, but also some odd ball fx from just futzin' around with it. I do love happy accidents.
Once I have the remaining features completed, the code will go through a heavy “rinse/repeat as often as needed” for optimization, etc.
Stay in touch!
Take care,
Mark
i am playing around with this now
erich
Hi Erich!
Man, long time!!! Yea, beat the hell out of that DSO, I want it wrung out and stable, it's getting a lot of use already; there's a bit more work to do but it's getting to be very helpful. I'm using it for a number of things not least of which making tons of spray and mist, but also some odd ball fx from just futzin' around with it. I do love happy accidents.
Once I have the remaining features completed, the code will go through a heavy “rinse/repeat as often as needed” for optimization, etc.
Stay in touch!
Take care,
Mark
Houdini Indie and Apprentice » REAL FLOW HELP!!!, OR HELL
- xiondebra
- 543 posts
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You can get them from the author:
http://digitalcinemaarts.com/dev/real_flow/index.html [digitalcinemaarts.com]
But will have to wait a bit for H10 ….
Mark
http://digitalcinemaarts.com/dev/real_flow/index.html [digitalcinemaarts.com]
But will have to wait a bit for H10 ….
Mark
Technical Discussion » HDK: How to know - what is primitive type
- xiondebra
- 543 posts
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