Hi everyone, am trying to figure it out something.
How will be the best way to make a wave that i can control the shape, like Surf Up.
I know that with particle fluids i can make waves, also with the wave tank or the beach tank. But i cant control the shape of the wave.
The reason that i want to control the shape is for the animators, they have to animate a surf guy riding the wave.
I play with the waveform, but i cant make the lip of the wave.
http://www.news.saltwater-dreaming.com/modules/xcgal/albums/userpics/10001/wave1858pipe09cestari_n.jpg [news.saltwater-dreaming.com]
Kind of like this.
If someone know the best way to do it, please help me, im burning my head out here. :shock: :shock:
Thanks.
Jason.
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Technical Discussion » Wave Controlled Shape like Surf Up
- JasonLeandro
- 73 posts
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Technical Discussion » SlowMotion water simulation
- JasonLeandro
- 73 posts
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Technical Discussion » SlowMotion water simulation
- JasonLeandro
- 73 posts
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Hi Rob.
Let me see if i understand you, the retime i have to do is to the cache data?
Jason
Let me see if i understand you, the retime i have to do is to the cache data?
Jason
Technical Discussion » SlowMotion water simulation
- JasonLeandro
- 73 posts
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Any advice to make a slowmo water simulation.
I need to make some splashes in slowmotion, but the camera going through those splashes at normal speed (24fps).
Can someone help me with some ideas of how to do it?
Thanks.
I need to make some splashes in slowmotion, but the camera going through those splashes at normal speed (24fps).
Can someone help me with some ideas of how to do it?
Thanks.
Houdini Indie and Apprentice » Make a .obj file part of a houdini scene
- JasonLeandro
- 73 posts
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Houdini Indie and Apprentice » Make a .obj file part of a houdini scene
- JasonLeandro
- 73 posts
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Hi, im trying to solve something, how can i make a .obj file part of a houdini scene?
I have an .obj file imported in houdini, when i save it, ask me for the .obj file, i know there is a way to make that obj part of the houdini scene, but how can i do that?
Thanks.
I have an .obj file imported in houdini, when i save it, ask me for the .obj file, i know there is a way to make that obj part of the houdini scene, but how can i do that?
Thanks.
Technical Discussion » Sandman kind of particles
- JasonLeandro
- 73 posts
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Yes thats the tutorial i see, i use the blend method for the example because it was easy to show, ill see the other.
Technical Discussion » Sandman kind of particles
- JasonLeandro
- 73 posts
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Thanks Joker, ill take a look to the file, i think i can get it know
I have that tutorial, but havent had the time to see it, now i must see it.
Thanks a lot, on both post.
Jason.
I have that tutorial, but havent had the time to see it, now i must see it.
Thanks a lot, on both post.
Jason.
Houdini Indie and Apprentice » Rotate Particles
- JasonLeandro
- 73 posts
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I have made some research and still can´t find the answer.
I´m trying to give some rotation to each of this particles in this little example.
I have try with torque but i didn´t work, i have seen something of VEX but still dont understand that.
Please someone who can help me.
Thanks
I´m trying to give some rotation to each of this particles in this little example.
I have try with torque but i didn´t work, i have seen something of VEX but still dont understand that.
Please someone who can help me.
Thanks
Technical Discussion » Sandman kind of particles
- JasonLeandro
- 73 posts
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To be more clear, i have this little example, i want that this particles rotate each one.
Technical Discussion » Sandman kind of particles
- JasonLeandro
- 73 posts
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Thanks Arctor,.
Now that you have help me with that noob thing hahaha, can you help me to figure out how can i make each particle rotate? Is some kind of SOP? I´m trying to use the Houdini Engine for maya, i can export everything but the particles don´t spin, or is it maya that don´t read that attribute. Can´t make it work.
Now that you have help me with that noob thing hahaha, can you help me to figure out how can i make each particle rotate? Is some kind of SOP? I´m trying to use the Houdini Engine for maya, i can export everything but the particles don´t spin, or is it maya that don´t read that attribute. Can´t make it work.
Houdini Engine for Maya » Particles rotation
- JasonLeandro
- 73 posts
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How can i make the particles rotate and add that rotation info to the digital asset to import it to maya?
Technical Discussion » Sandman kind of particles
- JasonLeandro
- 73 posts
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Hi everyone.
I'm trying to do something like sandman from “rise of the guardians”, i have al ready made something like the follow path of the sand and the build objects, but my brain is burning out and cant figured out how to make the objects vanish after they hit something.
To make the objects like sand appear and desappear am using an object to object blending, with scatter, so the points stick to the goal object. I'm trying to unstick it and make it look like they just vanish after they hit something or in an specific frame.
Hope you guys can understand what am trying to do, if you want i can upload some example file.
Thanks
I'm trying to do something like sandman from “rise of the guardians”, i have al ready made something like the follow path of the sand and the build objects, but my brain is burning out and cant figured out how to make the objects vanish after they hit something.
To make the objects like sand appear and desappear am using an object to object blending, with scatter, so the points stick to the goal object. I'm trying to unstick it and make it look like they just vanish after they hit something or in an specific frame.
Hope you guys can understand what am trying to do, if you want i can upload some example file.
Thanks
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