Found 146 posts.
Search results Show results as topic list.
Technical Discussion » Help Texturing Heightfields Redshift
- PolyMarvels
- 883 posts
- Offline
Technical Discussion » Houdini Viewport Performance
- PolyMarvels
- 883 posts
- Offline
andregodinhYour welcome. I wish I could help more. You can try using KiniFX and Delete node instead. I think it has better performance. Also, KiniFX is not that hard to use.SIgor420
Welcome to Houdini world(I also come from C4D ). I am not animation but I have noticed that Blast nodes can have a big impact on your performance and I can see you are using quite some. Together with deformers, I don't think they are the best combo when animating. I might be wrong though. Simply try Bypass Blast nodes and try how is the performance.
Thanks for your answer SIgor420! I've also noticed that blast nodes can impact performance a lot, specially on more complex geometry - my guess is that if you cache the blasts, avoiding the node calculating every frame, can help. But in this case, even if I deactivate the blast nodes, the animation is still slow. It's probably because of all the bend nodes, but I'm still not sure about alternatives...
Technical Discussion » Houdini Viewport Performance
- PolyMarvels
- 883 posts
- Offline
Welcome to Houdini world(I also come from C4D ). I am not animation but I have noticed that Blast nodes can have a big impact on your performance and I can see you are using quite some. Together with deformers, I don't think they are the best combo when animating. I might be wrong though. Simply try Bypass Blast nodes and try how is the performance.
Edited by PolyMarvels - Oct. 12, 2021 12:22:27
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
Andrea SbaboKarma XPU :O Now we are talking... let's see what else will blow our minds.
Just to hype it up and to not make you guys sleep in the next days:
Talk Houdini 19 Reveal on Mon Oct 18 from 18:00-20:00 CET
Talk Karma XPU, MaterialX, & Vellum Grains in Houdini 19 on Tue Oct 19 from 09:00-10:00 CET
Talk Using Vellum Fluids & Crowd Updates in Houdini 19 on Tue Oct 19 from 10:15-11:15 CET
From VIEW conference program
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
julcaSIgor420
Unfortunately, no such tool exists to my knowledge but there are some workarounds you could do.
https://www.dropbox.com/s/8eantk0jr8tz4oo/cutting%20edges.mp4.mov?dl=0 [www.dropbox.com]
Please download the video, because DB preview quality is super bad. Hope it helps...
Hello,
@SIgor420, Thank you for the video, just a note about knife tool that is good but generate unshared edges on primitive border selection.
cf. quik gif to simple workaround
@Grendizer, As I also come from softimage I also remember frustation about edge divide tool !
Feel free to submit RFE is needed.
I have noticed that too, you could also see that in the video when I am trying to make a polySplit cut. I will report this as its really not good behavior and I am usually agains workarounds, especially if they could be easily avoided.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
ubcsdeltaSIgor420
I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.
I think it's not Houdini's fault, it's just the generative/procedural design methodology that is hard. I'm not a programmer myself but it seems sometimes the code might be the most approachable/readable way of expressing the complicated procedural system.
Anyway I think SideFX is doing a great job with making these advanced paradigms relatively accessible and pleasant to work with (Rhino Grasshopper, I'm looking at you シ)
Dont get me wrong, I love how Houdini works actually. Its so different from anything else I tried and I simply love it. My decision to jump ships was best decision I could made simply because spark for 3D is back so as motivation, all because Houdini. There is so much you can do even without Vex and it can be challenging but also fun and in the end, rewarding. I am also lucky that I met some Houdini users who are very kind an generous in helping out. Kudos to you guys.
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
Grendizer
Wow thanks for the long informative video! I'll try to follow it tomorrow just like a tutorial.
You should put it on a video site such as Vimeo and name it "some Hou modelling tips".
Also I like the relaxing music in the background!
So, I'll tell you more about it tomorrow but from what I saw your advices are very good.
Hehe, thank you. I am glad you liked it. I am actually preparing a lot of videos which will cover direct modeling in Houdini. But I am waiting for H19 as I don’t see a point of record with soon old version. Until then, feel free to ask me anything you want regarding modeling tools. As you could see even for the video I recorder with a bit more effort as I am basically practicing and testing so that videos are nice to watch. So I am really glad you liked the music.
Maybe I should create separate topic just for modelling questions?
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
Grendizer
Hey Slgor, I did a small video for you, hope you'll enjoy it Sorry for my accent!
Unfortunately, no such tool exists to my knowledge but there are some workarounds you could do.
https://www.dropbox.com/s/8eantk0jr8tz4oo/cutting%20edges.mp4.mov?dl=0 [www.dropbox.com]
Please download the video, because DB preview quality is super bad. Hope it helps...
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
Jonathan de BlokBuddy, just because you loved it, enjoyed it, and so on, doesn't mean everyone else will. I don't want to be a programmer, I don't want to suffer for days searching for solutions and then to realize I missed one letter in the code and that's why things didn't work. I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school. If Houdini wants to be an artist-friendly software, then programming should be left for geeks and technical artists, and should not force anyone into it. As much as I respect programming as a calling, I simply don't want to do it, it's still a pain for me and I don't enjoy it. Luckily for me, I still find Houdini very enjoyable to work with because we can do a lot even now without any kind of Vex or Vops. I am sure things are going to get only better for those seeking simplicity over tehnicalitiies.
Ok, maybe they were idiots All I'm saying is that there is a subtle cost by making things more accessible.
I gained a much deeper understanding of Houdini because I actually had to write a lot of tools myself, discovering a lot of stuff while going through API docs or even hacking stuff beyond the api. And looking back the most rewarding and enjoyable jobs I did are those involving both epic technical and artistic challenges, growing both skill sets in the process.
It a balancing act between challenging the users vs scaring them away.. Just like in videogames, no feel of achievement makes a project quite boring.
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerDo you have any kind of video as an example from other DCCs? Mayne Knife tool with snapping enabled could help?
Hey Slgor, thanks for the help. However with Polysplit I have to click on each perpendicular edge. I'd like to select edges, drag the mouse for the location of the new perpendicular edges, then click ONCE.
See you
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
eikonoklastes+100 for that one!!!
Ultimately, I want Houdini to be an easier app to work with, shed its "you need a PhD to work it" perception, attract more users, grow in popularity, and eventually be The One App That Does it All. Is that too much to ask? Maybe with H20...
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerI If I am getting you correct, you could use the PolySplit tool in case you just want to add normal cut edges perpendicularly.
Well imagine I need to add a perpendicular edge that runs on 3 parallel edges only. I want to choose where the subdivision will be. So I drag the mouse from left to right, viewing a preview of where the new edges will be.
It's just like adding edge using the Edge Loop button, but without adding it on a full ring of edges, just 3 of them.
Simply activate the PolySplit tool and click Right Mouse Button in the viewport and enalbe Snap to Perpendicular feature.
And you can also add snap divisions from the toolbar on top...snapping can also be enabled with MMB and to add more divisions just use scroll wheel.
Edited by PolyMarvels - Oct. 8, 2021 05:12:37
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
As we are discussing UI here maybe it would be better to create separate topic and pitch ideas there? Here it's hard to follow and the topic is not meant to discuss UI!
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerI am not sure what exactly is your problem that you trying to solve?
Another question : is there a similar tool than edge loop, but only for selected edges?
Technical Discussion » Overall stability and state of Houdini?
- PolyMarvels
- 883 posts
- Offline
Thanks for the insights guys, I wish there are more inputs, but well, it is what it is.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
- 883 posts
- Offline
tsiwt
Obviously SideFX needs to revamp its U.I/U.X I have to jump between so many windows just to render. This is absurd. Material assignment and the material interface is such a drag visually. Parameter windows needs better organization not everything on the same hierarchy. Just making some text bolder than other to differentiate the operations can go a long way. What if you hover over a node and there is another icon that if you click it gives you an example of how to use that node in a small window.
These are things at the top of my head, what if improving houdini was my job? hummm.
Of course they can, and they should. But it’s not that easy as it seems at some might think.
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerNo, PolyDraw is like a knife on steroids, but also a multi-purpose tool. TopoBuild is used for retopology. I often use PolyDraw when modeling. The only thing to notice is that it will freeze your upstream and you'll not be able to change anything.
Thanks. I didn't know edge loop was a replacement for Edge Divide.
As for PolyDraw, this seems to be used only for retopo, if I understood correctly...
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerWell, I am usually using Edge Loop. Or PolyDraw tools in case I need edge loops in the middle.
Ok thanks but what's the replacement tool?
Technical Discussion » Overall stability and state of Houdini?
- PolyMarvels
- 883 posts
- Offline
Hi folks I am curious to hear some of veterans opinions on overall stability and state of Houdini. Does FX, Indie and Apprentice versions differ in stability and buggines? My own experience, as Indie user, is really solid so far, especially if I take the complexity of the software into consideration. On the other hand, I am mostly occupied with SOPs.
Thanks for any insights.
Cheers,
Igor
Thanks for any insights.
Cheers,
Igor
Technical Discussion » Edge divide bug
- PolyMarvels
- 883 posts
- Offline
GrendizerIts better to avoid this tool.
the bug is still there in v18.5. the "tolerance" slider kind of fix it but it's not normal to be forced to use it. By default it should work.
-
- Quick Links