Thanks guys! Both methods worked perfectly. Just what I was looking for.
Thanks again
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Technical Discussion » How to create an attribute gradient from edge of geo?
- hibatchi
- 65 posts
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Technical Discussion » How to create an attribute gradient from edge of geo?
- hibatchi
- 65 posts
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alejandro : Yeah I think the SDF is the way to go. I was experimenting with them, but I'm an ex-Soft guy, and too much of a SDF noob to really utilize them. Can you point me at some material that might explain their use for this kind of problem?
Jorge: I'm in VOPs for the geo already, I just need to bring in an attribute per point, that takes the shape of the round terrain into account. But once I have the “from edge gradient” data, your example is exactly what I'm going to do.
Thanks for the help!
Jorge: I'm in VOPs for the geo already, I just need to bring in an attribute per point, that takes the shape of the round terrain into account. But once I have the “from edge gradient” data, your example is exactly what I'm going to do.
Thanks for the help!
Technical Discussion » How to create an attribute gradient from edge of geo?
- hibatchi
- 65 posts
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Hi,
I need to create a per point attribute gradient from the edge of a grid piece of geo to a middle (not necessarily the centroid). Anyone know a good workflow for creating it?
I included a crummy hand drawn image. I'm using a curve/remesh to create round 2d mesh grid, and from there I'm trying to create the per-point attribute for some topology work.
Thanks for any advice
I need to create a per point attribute gradient from the edge of a grid piece of geo to a middle (not necessarily the centroid). Anyone know a good workflow for creating it?
I included a crummy hand drawn image. I'm using a curve/remesh to create round 2d mesh grid, and from there I'm trying to create the per-point attribute for some topology work.
Thanks for any advice
Houdini Learning Materials » Making render Region and Camera line up
- hibatchi
- 65 posts
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Houdini Learning Materials » Making render Region and Camera line up
- hibatchi
- 65 posts
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I'm new to Houdini and am going through the introductory tutorials and I ran into a problem that has been holding me up.
When I make a render region of my view port, the image produced does not line up with the OpenGL. Can anyone help me navigate to fixing the issue. Keep in mind I'm still quite unfamiliar with the interface
I took a screen cap and set the blend to .5 so you can see what I'm talking about.
When I make a render region of my view port, the image produced does not line up with the OpenGL. Can anyone help me navigate to fixing the issue. Keep in mind I'm still quite unfamiliar with the interface
I took a screen cap and set the blend to .5 so you can see what I'm talking about.
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