JColdrick
Not sure offhand but a suggestion - make sure you're only displaying the lores and you're at object level when displaying. If you happen to have a DOP selected, for example, the DOPnet cooks.
Also, keep in mind that if you're talking about cached *hi-res files*, you should expect some cook time loading them up, even though it's already been ‘cooked’, it's actually got some significant populating to do. It's still a lot less than the original cook, though.
Cheers,
J.C.
the re-cooking aspect is soooo frustrating. for example, in the pyro movie
http://www.sidefx.com/index.php?option=com_content&task=view&id=1284&Itemid=305 [
sidefx.com]
after he caches the simulation on the uprez and lowrez, he mentions that we should set the sphere to not simulate also.
(mark 9min42sec)what did he do there to ‘tell this not to simulate’?
for mac users, i've discovered that we cannot name our sim caches as he did in the pyro video.
xxx.bgeo.gz
no
gz for us!
also, we cannot just click the nav button, find a folder and include variables in the name. houdini 10 mac will force a .dxf format and will not allow variables. you must TYPE IN THE NAME in houdini including the folder structure and variables.
so, if you make a folder for your project that is nested like this for example:
(homefolder)~/documents/houdini_projects/pyrotests/caches/
then this typed into the ‘geometry file’ field will work for caches
$HIP/caches/${OS}_UPrez_$F.bgeo
and place them into the caches folder. this is VERY UN-MAC-LIKE, but it works.
notice, NO .gz here.this issue is known: bug, ID# 33661
summary for all you houdini gurus:please help the rookies with caches and re-cooking.
for a houdini rookie, the cooking process is bad enough with out the extremely TOUCHY and complex series of dependancies that will result in re-cooking.
simulations are such a big part of the draw to houdini but are also one of the main frustrations to new users.
it it VERY difficult to tweak a result when the app wants to re-cook.
it is very difficult to know what setting is causing the re-cook.
it is very difficult to know what kinds of changes are allowed that will not cause a re-cook.
aaarrrrrggghhh.does anyone know of a tutorial that specifically addresses caches for sims?