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Houdini Indie and Apprentice » Volume color from Particles
- Berk_Erdag
- 86 posts
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Technical Discussion » PyroFX Quality
- Berk_Erdag
- 86 posts
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Wow this really took care of the resolution problem. Sorry I forgot the pixel samples 24*24 while trying things… I thought volume filter must be very very very low like pixel samples but as you showed it is not.
I was actually worried about the camera. Did you check it?
About the light, you deleted the point light ok. What should I use for lights?
Thanks for your help. I'll post my results if things get better.
Looking forward to any other ideas.
I was actually worried about the camera. Did you check it?
About the light, you deleted the point light ok. What should I use for lights?
Thanks for your help. I'll post my results if things get better.
Looking forward to any other ideas.
Technical Discussion » PyroFX Quality
- Berk_Erdag
- 86 posts
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Hi again,
By “sample size” I meant “division size”. Sorry I got confused in all these parameters and options
On the contrary, what you said about camera might be the solution. That is something I never thought/heard of actually. I am actually a Blender user and trying to learn Houdini for its magnificent VFX opportunities which Blender lacks. And camera options never created a problem there before.
Yes I decreased the Volume Filter to 0.1, it made my smoke better/realistic/FumeFX like, however, as baldwithglasses said, there seems to be a resolution problem. This may sound super dumb but only resolution option I see is in camera options and I set it to 1280x720. Is there any other option.
I attached the .hip file too.
By “sample size” I meant “division size”. Sorry I got confused in all these parameters and options
On the contrary, what you said about camera might be the solution. That is something I never thought/heard of actually. I am actually a Blender user and trying to learn Houdini for its magnificent VFX opportunities which Blender lacks. And camera options never created a problem there before.
Yes I decreased the Volume Filter to 0.1, it made my smoke better/realistic/FumeFX like, however, as baldwithglasses said, there seems to be a resolution problem. This may sound super dumb but only resolution option I see is in camera options and I set it to 1280x720. Is there any other option.
I attached the .hip file too.
Technical Discussion » PyroFX Quality
- Berk_Erdag
- 86 posts
- Offline
Hi,
I watched a lot of tutorials, read a lot of forums however can't seem to get the awesome look of the explosions around the internet.
I decreased sample size to 0.04, tried ray tracing and micropolygon rendering. Played a lot with Stochastic Samples and Volume Shadow Quality. Played with density of smoke and fire, in addition added materials and played with them. I always end up with low resolution smoke with big pixels in MPlay. So far I can't get the explosion I created in FumeFX months ago.
I also saw in forums that people talk about Volume Step Size parameter in render settings however in Houdini 15, I can't seem to find it. Also read that in Houdini Help Section, it is suggested that pyro volume’s container resolution might be low. How do I change it?
What should I do? All I want is a puffy explosion.
Help me please.
I watched a lot of tutorials, read a lot of forums however can't seem to get the awesome look of the explosions around the internet.
I decreased sample size to 0.04, tried ray tracing and micropolygon rendering. Played a lot with Stochastic Samples and Volume Shadow Quality. Played with density of smoke and fire, in addition added materials and played with them. I always end up with low resolution smoke with big pixels in MPlay. So far I can't get the explosion I created in FumeFX months ago.
I also saw in forums that people talk about Volume Step Size parameter in render settings however in Houdini 15, I can't seem to find it. Also read that in Houdini Help Section, it is suggested that pyro volume’s container resolution might be low. How do I change it?
What should I do? All I want is a puffy explosion.
Help me please.
Houdini Lounge » houdini crashes when i create an object
- Berk_Erdag
- 86 posts
- Offline
Hi again.
Sorry Enivob, I forgot to write my specs. I use windows 7 x64. Although I found the way to overcome this problem with chance.
For some reason, (first time I encounter this) Houdini launches with the Integrated graphics processor which of course is not powerful enough to handle Houdini. So I right clicked and chose High-performance NVIDIA processor and everything went fine.
Thank you for your trouble.
Sorry Enivob, I forgot to write my specs. I use windows 7 x64. Although I found the way to overcome this problem with chance.
For some reason, (first time I encounter this) Houdini launches with the Integrated graphics processor which of course is not powerful enough to handle Houdini. So I right clicked and chose High-performance NVIDIA processor and everything went fine.
Thank you for your trouble.
Houdini Lounge » houdini crashes when i create an object
- Berk_Erdag
- 86 posts
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I installed Houdini 15 to try apprentice mode. My NVIDIA drivers are up to date. Whenever I add an object Houdini gives segmentation fault error and crashes.
I can't seem to find any way to solve this problem in the internet except updating drivers.
What do you guys think?
I can't seem to find any way to solve this problem in the internet except updating drivers.
What do you guys think?
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