cybermax great work, realy good stuff…
Multijoints are great.
Are you going to share this stuff maybe, or its yours in house tool?
Thanks
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Technical Discussion » Bullet physics implementation and other stuff
- CeeGee
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Houdini Indie and Apprentice » RBD collisions not being detected
- CeeGee
- 217 posts
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Maybe something like this
I just change volume division form 30 to higher number, for collision.
I just change volume division form 30 to higher number, for collision.
Houdini Indie and Apprentice » little fracturing test
- CeeGee
- 217 posts
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Work in Progress » Audi - Mantra PBR
- CeeGee
- 217 posts
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Hi John
Thanks for comment, model is import from Maya,
And image is render from Mantra, no compositing was done,
i save image from Mplay nothing else.
and for Red color i just try to see how is going to look, its my first time to play with PBR and car rendering.
But learning
Thanks
Igor
Thanks for comment, model is import from Maya,
And image is render from Mantra, no compositing was done,
i save image from Mplay nothing else.
and for Red color i just try to see how is going to look, its my first time to play with PBR and car rendering.
But learning
Thanks
Igor
Work in Progress » Audi - Mantra PBR
- CeeGee
- 217 posts
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This is my frist car render ever, one enviroment light with HDR, and Houdini default shaders.
Need more work but its start.
Audi is without windshield still making shader for glass.
Rendertime - 5min/frame.
Animation
http://www.vimeo.com/11830164 [vimeo.com]
Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
- CeeGee
- 217 posts
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Houdini Indie and Apprentice » any one use wire deform?
- CeeGee
- 217 posts
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Work in Progress » WIP - Water girl dance fountain
- CeeGee
- 217 posts
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Houdini Lounge » Houdini class at fxphd
- CeeGee
- 217 posts
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Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
- CeeGee
- 217 posts
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Work in Progress » WIP - Water girl dance fountain
- CeeGee
- 217 posts
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Work in Progress » WIP - Water girl dance fountain
- CeeGee
- 217 posts
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I was trying to do this effect with RF, and it was pain, then i try some fast setup in Houdini…
http://www.igorfx.com/RnD/girl_dance_RnD_v01.mov [igorfx.com]
http://www.igorfx.com/RnD/girl_dance_fountain_RnD_v01.mov [igorfx.com]
Particles are done in Houdini, no fluid or SPH.
With few force, mesh in Houdini, export as obj seq and render in Maya with Vray
Go to test more…
http://www.igorfx.com/RnD/girl_dance_RnD_v01.mov [igorfx.com]
http://www.igorfx.com/RnD/girl_dance_fountain_RnD_v01.mov [igorfx.com]
Particles are done in Houdini, no fluid or SPH.
With few force, mesh in Houdini, export as obj seq and render in Maya with Vray
Go to test more…
Technical Discussion » Particle Cooking
- CeeGee
- 217 posts
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One idea is to use for one sim with random seed with small number of particles
and the to split on few workstation…
Ther is a thred on OdForce, i post some example on diffrent setup for simulating and rendering big number of particles
There is a scene and videos
Maybe some setup help you
http://forums.odforce.net/index.php?/topic/10065-krakatoa-shader/ [forums.odforce.net]
and the to split on few workstation…
Ther is a thred on OdForce, i post some example on diffrent setup for simulating and rendering big number of particles
There is a scene and videos
Maybe some setup help you
http://forums.odforce.net/index.php?/topic/10065-krakatoa-shader/ [forums.odforce.net]
Work in Progress » Some of Character fracture animation
- CeeGee
- 217 posts
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I was inspire with DD work..
Whant to do some Charachter fracture, like DD Commercial, this si some of first test for now…
Character fracture
http://www.vimeo.com/7251151 [vimeo.com]
On left is Maya animation, a export model with pointcache animation, import in Houdini, break model with Vornoi, transform animation form maya pointache animation on fracture model with PGMVC Capture & Deform Sops,
http://www.fourthwall.ndo.co.uk/HT_PGMVCdeformer.html [fourthwall.ndo.co.uk]
import that into DOPs and use initial velocity for fracture.
Horse fracture
http://www.vimeo.com/7262375 [vimeo.com]
Same setup as for as for first video
http://www.igorfx.com/horse_anim_fracture_v03.mov [igorfx.com]
In this video a use red color with attribut transfer, the in DOP use that color for gravity activation.
Face fracture
http://www.vimeo.com/7284674 [vimeo.com]
In this video setup is same, only thing is i use color to decide what geometry is going to fracture first, like in horse second video
Whant to do some Charachter fracture, like DD Commercial, this si some of first test for now…
Character fracture
http://www.vimeo.com/7251151 [vimeo.com]
On left is Maya animation, a export model with pointcache animation, import in Houdini, break model with Vornoi, transform animation form maya pointache animation on fracture model with PGMVC Capture & Deform Sops,
http://www.fourthwall.ndo.co.uk/HT_PGMVCdeformer.html [fourthwall.ndo.co.uk]
import that into DOPs and use initial velocity for fracture.
Horse fracture
http://www.vimeo.com/7262375 [vimeo.com]
Same setup as for as for first video
http://www.igorfx.com/horse_anim_fracture_v03.mov [igorfx.com]
In this video a use red color with attribut transfer, the in DOP use that color for gravity activation.
Face fracture
http://www.vimeo.com/7284674 [vimeo.com]
In this video setup is same, only thing is i use color to decide what geometry is going to fracture first, like in horse second video
Technical Discussion » ODE solver example???
- CeeGee
- 217 posts
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Is there any example scene for ode solver setup…
Only scene that i was found on SideFX in one in early beta stage of H10
scene with falling bricks, but now i cant find that scene…
If somebody have some scene, or…???
Thanks in advance
Only scene that i was found on SideFX in one in early beta stage of H10
scene with falling bricks, but now i cant find that scene…
If somebody have some scene, or…???
Thanks in advance
Houdini Lounge » how to make the effect of sands falling in to a hole
- CeeGee
- 217 posts
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Maybe something like this, its very fast setup
You have just a hole, and you hole with door
You have just a hole, and you hole with door
Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
- CeeGee
- 217 posts
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Thanks
This is some RnD
Ocean spray
http://www.igorfx.com/Ocean/spray_rnd_v01.mov [igorfx.com]
Ocean render
http://www.igorfx.com/Ocean/ocean_render_rnd.mov [igorfx.com]
fast compositing ocean and spray
http://www.igorfx.com/Ocean/fast_comp_ocean_spray.mov [igorfx.com]
This is some RnD
Ocean spray
http://www.igorfx.com/Ocean/spray_rnd_v01.mov [igorfx.com]
Ocean render
http://www.igorfx.com/Ocean/ocean_render_rnd.mov [igorfx.com]
fast compositing ocean and spray
http://www.igorfx.com/Ocean/fast_comp_ocean_spray.mov [igorfx.com]
Houdini Lounge » Problem with switch node...
- CeeGee
- 217 posts
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Houdini Lounge » Problem with switch node...
- CeeGee
- 217 posts
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I've found a script in Craig Zerouni - Houdini on the spot
On page 38 - Switching Around errors
Change input if other object has same error
Expression in the switch SOP
if (strmatch(“*Error:*”,run(“opinfo ” + opfullpath(“../” + opinput (“.”, 1)))),0, 1)
Expression is working,and it switches node on error, but on output of switch node nothing happens.
I can clearly see that select input value of the switch node changes from 1-0 but i cannot see that in the viewport.It always displays the first input.
It only works the first time when you edit the script..
even if you put eval to force the script to execute
its still the same thing
On page 38 - Switching Around errors
Change input if other object has same error
Expression in the switch SOP
if (strmatch(“*Error:*”,run(“opinfo ” + opfullpath(“../” + opinput (“.”, 1)))),0, 1)
Expression is working,and it switches node on error, but on output of switch node nothing happens.
I can clearly see that select input value of the switch node changes from 1-0 but i cannot see that in the viewport.It always displays the first input.
It only works the first time when you edit the script..
even if you put eval to force the script to execute
its still the same thing
Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
- CeeGee
- 217 posts
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