Hi,
Sure, that often works best to get the message across
And yes, tried both, as you can see in the example. It must be something very simple I'm not seeing atm….
cheers!
Rob
scenefile [rowumedia.nl]
Found 146 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Q: copy point colors onto new geo?
- RobW
- 147 posts
- Offline
Houdini Indie and Apprentice » Q: copy point colors onto new geo?
- RobW
- 147 posts
- Offline
Hi,
I'm trying to move point colors over to merged geometry.
I have simple, textured geometry. This is merged with a simple copy operation of a sphere.
So I have the same model, but now with added spheres on top.
How can I transfer the texture information from the original geo over to the merged model? I tried every attribute node in the list, but cannot seem to get there.
Just point color information would be sufficient here, but full uv/texture would be even better. ;-)
thanks!
rob
I'm trying to move point colors over to merged geometry.
I have simple, textured geometry. This is merged with a simple copy operation of a sphere.
So I have the same model, but now with added spheres on top.
How can I transfer the texture information from the original geo over to the merged model? I tried every attribute node in the list, but cannot seem to get there.
Just point color information would be sufficient here, but full uv/texture would be even better. ;-)
thanks!
rob
Houdini Learning Materials » Rendering Quixel Color Map
- RobW
- 147 posts
- Offline
Hi Borzi,
I can't get this to work in my H v15.5, I get a ‘object/output’ path error.
I do get a proper _qxl_IDs material node, a SHOP library and a baketexture node. But rendering like you suggest doesn't work.
cheers!
rob
I can't get this to work in my H v15.5, I get a ‘object/output’ path error.
I do get a proper _qxl_IDs material node, a SHOP library and a baketexture node. But rendering like you suggest doesn't work.
cheers!
rob
Technical Discussion » Quixel texturing and Mantra PBR?
- RobW
- 147 posts
- Offline
Hi all,
Are there people out here who use the Quixel Suite and Mantra/Principle shader for rendering?
I'm looking into the proper startup settings for Quixel texturing, but it seems all the PBR settings I used so far don't really match up in Houdini.
cheers for any tips!
rob
Are there people out here who use the Quixel Suite and Mantra/Principle shader for rendering?
I'm looking into the proper startup settings for Quixel texturing, but it seems all the PBR settings I used so far don't really match up in Houdini.
cheers for any tips!
rob
SI Users » And another Softimage user has landed... ;-)
- RobW
- 147 posts
- Offline
Hi Thomas!! (waves…)
Welcome, and you will find most of the old SI crew scattered across the different forum lists.
cheers,
rob(aka si-community Rork)
Welcome, and you will find most of the old SI crew scattered across the different forum lists.
cheers,
rob(aka si-community Rork)
Houdini Indie and Apprentice » Q: using/mixing group colors to control e.g. displacement etc.?
- RobW
- 147 posts
- Offline
Hi Werner,
Thanks for that.
I haven't watched those videos yet, but Rohan's videos are great stuff.
rob
Thanks for that.
I haven't watched those videos yet, but Rohan's videos are great stuff.
rob
Houdini Indie and Apprentice » Q: using/mixing group colors to control e.g. displacement etc.?
- RobW
- 147 posts
- Offline
Hi,
By using the ‘attribute transform“ node, I found a way where I can use colors from another object.
This will layer the color on top of the existing one, by setting the ’Points” Cd and the “Match P attribute”. After that it's playing with the Conditions ‘Distance Threshold’ and "Blend Width' to get want I want.
It works, but if there's another way I'm all ears.
thanks!
rob
By using the ‘attribute transform“ node, I found a way where I can use colors from another object.
This will layer the color on top of the existing one, by setting the ’Points” Cd and the “Match P attribute”. After that it's playing with the Conditions ‘Distance Threshold’ and "Blend Width' to get want I want.
It works, but if there's another way I'm all ears.
thanks!
rob
Houdini Indie and Apprentice » Q: using/mixing group colors to control e.g. displacement etc.?
- RobW
- 147 posts
- Offline
Hi,
I feel like this is a bit of a silly question, but I'm looking at this simple task, and despite all the info found I got stuck.
It's a simple setup just to get the hang of some workflow stuff in H.
I have a grid, with random colors on the primitives, that drive a poly extrusion via a extra attribute. This works just fine, and I get ‘spikes’ with random extrusion heights.
What I want is to add a bounding sphere or some geo shape, that will bring down the color inside the bounding sphere/geo back to black, so the extrusion is canceled out inside there.
I've tried adding and mixing group colors/attributes on the grid colors and bounding sphere color in several ways, but cannot get it to work.
Is this kind of mixing/subtracting colors possible with just groups alone? Or do I have to use VEX shading to get to this result?
thanks!
rob
I feel like this is a bit of a silly question, but I'm looking at this simple task, and despite all the info found I got stuck.
It's a simple setup just to get the hang of some workflow stuff in H.
I have a grid, with random colors on the primitives, that drive a poly extrusion via a extra attribute. This works just fine, and I get ‘spikes’ with random extrusion heights.
What I want is to add a bounding sphere or some geo shape, that will bring down the color inside the bounding sphere/geo back to black, so the extrusion is canceled out inside there.
I've tried adding and mixing group colors/attributes on the grid colors and bounding sphere color in several ways, but cannot get it to work.
Is this kind of mixing/subtracting colors possible with just groups alone? Or do I have to use VEX shading to get to this result?
thanks!
rob
Houdini Learning Materials » VOP SOP is now what in H15?
- RobW
- 147 posts
- Offline
Running into this as well.
Trying to control a sweep scale by adding a pointVOP with a ramp Parameter, but it doesn't seem to work :-(
Trying to control a sweep scale by adding a pointVOP with a ramp Parameter, but it doesn't seem to work :-(
Technical Discussion » Save a dual monitor setup
- RobW
- 147 posts
- Offline
I don't really understand what you're trying to tell us. Use the keyboard to snap windows back into place?
What abut just fixing this?
What abut just fixing this?
Technical Discussion » Save a dual monitor setup
- RobW
- 147 posts
- Offline
Ran into this as well.. again.
Running 15.5.565, but my custom desktop doesn't stick.
I have two floating panels on the 2nd monitor, nicely layed out.
But every time I start Houdini, the two extra panels are moved back to monitor 1, and become small floating windows again.
This has been happening since H14, and is rather annoying ;-)
I know it just takes a couple of seconds to place the floating panels back into place, but it would be nice if they would behave :-)
rob
Running 15.5.565, but my custom desktop doesn't stick.
I have two floating panels on the 2nd monitor, nicely layed out.
But every time I start Houdini, the two extra panels are moved back to monitor 1, and become small floating windows again.
This has been happening since H14, and is rather annoying ;-)
I know it just takes a couple of seconds to place the floating panels back into place, but it would be nice if they would behave :-)
rob
Technical Discussion » Q: linking UI value parameters from subnet back to nodes/values inside?
- RobW
- 147 posts
- Offline
never mind, figured it out :-)
just some basic reference parameter copying and expressions.
just some basic reference parameter copying and expressions.
Technical Discussion » Q: linking UI value parameters from subnet back to nodes/values inside?
- RobW
- 147 posts
- Offline
Technical Discussion » Q: linking UI value parameters from subnet back to nodes/values inside?
- RobW
- 147 posts
- Offline
Hi,
I cannot seem to finds this on the forum, but reckon it is something very simple?
I have created a little subnet from a simple scatter/copy network, and ‘promoted’ some of the values into the subnet UI.
These ‘top sliders’ all work just fine.
What I also have is two stamp variable values which I would like to see in the subnet UI.
So I don't have to dive into the subnet again.
I can add these two UI values easily, but how can I link these back to the copy node value fields, so the copy/scatter network works again?
It's probably a simple ‘routing’ variable, but cannot see it atm.
cheers!
rob
p.s. This is probably the same for a HDA?
I cannot seem to finds this on the forum, but reckon it is something very simple?
I have created a little subnet from a simple scatter/copy network, and ‘promoted’ some of the values into the subnet UI.
These ‘top sliders’ all work just fine.
What I also have is two stamp variable values which I would like to see in the subnet UI.
So I don't have to dive into the subnet again.
I can add these two UI values easily, but how can I link these back to the copy node value fields, so the copy/scatter network works again?
It's probably a simple ‘routing’ variable, but cannot see it atm.
cheers!
rob
p.s. This is probably the same for a HDA?
Houdini Learning Materials » How to Use Foreach Loop from old tutorial in H15?
- RobW
- 147 posts
- Offline
Ran into this one as well.
It might be nice to have the tutorials cleaned up, updated to the new workflow, or have comments added to the pages to point you into the right direction.
Now you spend an hour to figure out why your attributes don't come across. This makes learning Houdini a very frustrating exercise ever so often.
So if someone at Houdini HQ is reading this, please update/upgrade some of the more recent examples to the newest workflows.
cheers!
rob
@ andy: cheers for that link!
It might be nice to have the tutorials cleaned up, updated to the new workflow, or have comments added to the pages to point you into the right direction.
Now you spend an hour to figure out why your attributes don't come across. This makes learning Houdini a very frustrating exercise ever so often.
So if someone at Houdini HQ is reading this, please update/upgrade some of the more recent examples to the newest workflows.
cheers!
rob
@ andy: cheers for that link!
Edited by RobW - Aug. 22, 2016 09:34:13
Houdini Indie and Apprentice » Q: random placement of scaled/rotated panels on geometry?
- RobW
- 147 posts
- Offline
Hi,
Thanks for that! Much appreciated :-)
Will have a look at it, and see if I can come up with something.
cheers!
rob
Thanks for that! Much appreciated :-)
Will have a look at it, and see if I can come up with something.
cheers!
rob
Houdini Indie and Apprentice » Q: random placement of scaled/rotated panels on geometry?
- RobW
- 147 posts
- Offline
Hi all,
I'm looking into something that could be very simple to solve, or not simple at all ;-)
I want to randomly place a set of square-ish panels, on a underlying geometry shape.
But I want the defined shapes to be randomly sized and/or rotated as well, -and- in the end show no gaps.
It's like a mix of dart throwing and nurnies, or something. :-D
Is this possible in any way?
cheers for any tips!
rob
I'm looking into something that could be very simple to solve, or not simple at all ;-)
I want to randomly place a set of square-ish panels, on a underlying geometry shape.
But I want the defined shapes to be randomly sized and/or rotated as well, -and- in the end show no gaps.
It's like a mix of dart throwing and nurnies, or something. :-D
Is this possible in any way?
cheers for any tips!
rob
Houdini Indie and Apprentice » wacom issues
- RobW
- 147 posts
- Offline
This has been discussed before, and it's not really a Win10 bug. That is, when you use the tablet in mouse mode.
Or it is, and it might be buggy Wacom drivers ;-)
It's a bug in Qt, and will apparently be fixed in the next version. When that is done, it can be fixed in H too.
rob
Or it is, and it might be buggy Wacom drivers ;-)
It's a bug in Qt, and will apparently be fixed in the next version. When that is done, it can be fixed in H too.
rob
Houdini Indie and Apprentice » Q: group by color and/or elevation?
- RobW
- 147 posts
- Offline
Hi Michael,
That's very useful,the vimeo channel is gold!
Now I have to find 3 hours to go through all that
@mestella: Yes, angle might be the better word. Elevation would be hight, angle would be the steepness of the terrain. But flatter areas would accumulate more rocks, trees etc., steeper areas would have less or none. Or other shaders, mixed by those color mattes.
Oh… and great wiki btw!!
cheers!
rob
That's very useful,the vimeo channel is gold!
Now I have to find 3 hours to go through all that
@mestella: Yes, angle might be the better word. Elevation would be hight, angle would be the steepness of the terrain. But flatter areas would accumulate more rocks, trees etc., steeper areas would have less or none. Or other shaders, mixed by those color mattes.
Oh… and great wiki btw!!
cheers!
rob
Houdini Indie and Apprentice » Q: group by color and/or elevation?
- RobW
- 147 posts
- Offline
Hi,
I've been looking at this for a while now, and it seems something small is keeping me from getting it working.
I have this terrain, and added a ramp attribute to get some color areas in Y.
What I want is to separate these ramp colors into groups, so I can extract them for further use.
I've been looking at all the attributes, e.g. the partition attribute , but that all doesn't seem to work without the proper filters. And all I can find on this online doesn't work.
What I also want, is to split up the terrain geo based on elevation. E.g. 0-30 dgr = red, 30-90 dgr = blue. I dabbled with some (VOP) attributes here as well, but not getting what I want.
If anyone can send me on the right path with an example, or some tuts online, that would be awesome.
cheers!
rob
I've been looking at this for a while now, and it seems something small is keeping me from getting it working.
I have this terrain, and added a ramp attribute to get some color areas in Y.
What I want is to separate these ramp colors into groups, so I can extract them for further use.
I've been looking at all the attributes, e.g. the partition attribute , but that all doesn't seem to work without the proper filters. And all I can find on this online doesn't work.
What I also want, is to split up the terrain geo based on elevation. E.g. 0-30 dgr = red, 30-90 dgr = blue. I dabbled with some (VOP) attributes here as well, but not getting what I want.
If anyone can send me on the right path with an example, or some tuts online, that would be awesome.
cheers!
rob
Edited by RobW - June 16, 2016 13:38:16
-
- Quick Links