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Houdini Lounge » Houdini 15 Wishlist
- dedeks2999
- 85 posts
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Houdini Lounge » Houdini 15 Wishlist
- dedeks2999
- 85 posts
- Offline
-Edit Atrributes SOP : Editing attributes in a non-procedurally way like the current editSOP but for attributes.No neeed to always paint to make changes
-Speed up the Python OBJ node
-A more visual solution to see the dependency between nodes.
-Speed up the Python OBJ node
-A more visual solution to see the dependency between nodes.
Houdini Lounge » Houini bezier curves, are not bezier??
- dedeks2999
- 85 posts
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McNistor
Having the ability to create a project from start to finish within one single program is ideal. I know that having limited resources and having to compete in the same time will put some wrenches in achieving that ideal, but abandoning it from the get go is flat out wrong IMO.
Regarding this particular issue - I'll go out on a limb and say that adding those control points to bezier curves is not that big of an investment time/money wise, it's just something that was probably not requested as much in order to be bumped up to the front of the queue. Like it's the case with so many other features Houdini lacks in “artist areas” for which there are probably submitted RFEs .
+10000
Work in Progress » Falloff SOP
- dedeks2999
- 85 posts
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Houdini Learning Materials » Chop Waveform to Spline
- dedeks2999
- 85 posts
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May be this is what you want : ?
You dont need to set the method to animate (static work well in this case) and make sure to set the correct scope.
You dont need to set the method to animate (static work well in this case) and make sure to set the correct scope.
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