Falloff SOP

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Creates a point attribute whose values depend on how far they are from the input points for a given radius using surface or volume method.

It's very performant and works in real time even on high resolution models.

Edited by animatrix_ - Sept. 8, 2016 11:53:11
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Love the implementation and support for second input points.
There's at least one school like the old school!
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Thanks a lot Jeff, means a lot coming from you
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

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Great Tool Animatrix, as usual !
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Very nice !

Where did you find that model ?
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Thanks a lot guys

jkunz07
Where did you find that model ?

I don't remember exactly, I downloaded it long ago, so it was in my old obj archive
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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