Dageris
Do I need to convert the heightfield to polygons before bringing it over
yes
lilimzali435
Can anybody help with that, to have high resolution animation from Houdini with mantra_ipr?
freewind
But I also wondered why at first I could not export combined lighting per light and components per light at the same time (one of them was always black). I clicked very hysterical a lot of times and now it seems to work correctly. But I'm still quite confused by all of this.
freewind
I also noticed the "Combined lighting per light" preset does not work out as I expected to see the overall impact of a single light. I then can choose AOVs in the render view for every light, but they are all completely black.
freewind
The same happens, if I just deactivate "Export variable for each component" in the settings from your attached picture (which I thaught should get the same result in my case).
papsphilipjsmack
You can save the images to disk, but there's no gallery.
thanks! Would be really handy though
caden
Thanks for the response spektra! so I forgot to mention that I did that "render all frames with a single process" and it appears if the render goes at the desired speed ( progress bar is done as expected )
konxompax
I would like to know this as well
thanks
freewind
But I haven't heard about that before. On my campus I have up-to-date Photoshop, can I use that to convert the files?
alexwheezy
Thanks for the reply, I'll try to figure this out. I had an idea to apply Pyro Bake Volume using a scatter field to simulate the same effect as in clouds with multiple scattering.
freewindjsmackThank you very much, I have just edited my opening post about the point light...
It's on the light too. It's called "Sampling Quality". It will be disabled on a spotlight if it is a point light, as point lights don't generate noise.
So good to know a point light should not generate noise. Do you have any idea why there is a huge bunch of noise in the direct reflection while direct diffuse is quite clean. I thought this was an effect of less light samples as the user guide describes. Is there another possible source of reflection noise?
If I actually increase the pixel samples now to a very huge value now to improve revlections, is there a way to not affect the render time of the other components as well?
alexwheezy
Hi, in 3delight renderer volume shader has a multiple scattering parameter that greatly changes the perception of volume and makes it possible to visually make clouds out of smoke.
I tried to increase the volume limits to high values of 64 or more in the convergence variance mode, but this slows down the rendering process a lot, I know that the technique of using indirect lighting to generate photon maps from lighting helped earlier in Mantra, which gave a significant speedup later and was more looks like the desired result.
How can this be achieved now in Karma and is it possible given that indirect light sources are not supported by Karma?
Aquakwak
The Scripts do work in "Save to Disk", but in both nodes they don't activate in "Save to Disk in Background" it seems...