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Technical Discussion » 3D Mouse and camera/view pivot
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- ikoon
- 215 posts
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Btw important notice: I have tried 3D mouse formerly on one conference and I was disappointed. Now I know, that it was because of reversed orbit settings. Everybody has his own “understanding” if the mouse should be reversed or not. Now I have borrowed one from my friend and he told me to try reversed and … wow

Technical Discussion » 3D Mouse and camera/view pivot
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- ikoon
- 215 posts
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Hello Chriss,
I am:
- on Wacom Intuos many years (XL for 30" LCD), happy
- without mouse many years, quite happy (you know, no wheel)
- with Space Navigator second day, amazed
So I dont have much experience with 3D mouse, but I think that wacom is no problem. Or why should it be?
I am:
- on Wacom Intuos many years (XL for 30" LCD), happy
- without mouse many years, quite happy (you know, no wheel)
- with Space Navigator second day, amazed

So I dont have much experience with 3D mouse, but I think that wacom is no problem. Or why should it be?
Technical Discussion » 3D Mouse and camera/view pivot
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- ikoon
- 215 posts
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Hello Albrecht,
thank you very VERY very much for your answer. You are right, that “side-stepping” solves this strange “gimbal lock” I had.
- my problem was that I had “zoomed in” and I thought that I am “stepping forward”, right?
- I thought, that I am “stepping forward” and I was just moving the pivot closer to the camera and “locking” the pivot to the cam
Well … there is not “step forward” with the 3D mouse, right? This probably makes sense
Now I am happy and I recommend 3D mouse to everybody. It is amazing. I have just the Space Navigator, close to the keyboard, and I am quite able to orbit with midfinger and forefinger and also can hold ctrl/shift with my thumb. This should be great for modellers.
Many thanks Albrecht!
thank you very VERY very much for your answer. You are right, that “side-stepping” solves this strange “gimbal lock” I had.
- my problem was that I had “zoomed in” and I thought that I am “stepping forward”, right?
- I thought, that I am “stepping forward” and I was just moving the pivot closer to the camera and “locking” the pivot to the cam
Well … there is not “step forward” with the 3D mouse, right? This probably makes sense

Now I am happy and I recommend 3D mouse to everybody. It is amazing. I have just the Space Navigator, close to the keyboard, and I am quite able to orbit with midfinger and forefinger and also can hold ctrl/shift with my thumb. This should be great for modellers.
Many thanks Albrecht!
Technical Discussion » 3D Mouse and camera/view pivot
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- ikoon
- 215 posts
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Please, tell me if I understand it right.
With 3D mouse:
- the position of the “camera/view pivot” is somehow approximated and moves relative to the camera/eye
It is really hard to use. I have Space Navigator. Please, if you have a 3D mouse, try this:
- make two cubes, one at origin, second far from origin (10,0,0 is enough)
- orbit around the “origin” cube … this is fine
- move to the “far” cube and try to orbit around it … this goes quite well, the pivot “quite goes with you”
- move back to the “origin” cube … now the pivot is really somewhere, unknown, I dont know where
- try to move to the “far” cube again … now the pivot is unusable for any of the cubes
- after some more attempts … this seems to approximate “pivot position = camera position”
I may be wrong, as I have the 3D mouse second day, please correct me.
Setting the pivot manualy (Z or Shift-Z hotkey) is not a solution for this behaviour.
With classic mouse or Wacom tablet:
- view and camera rotate around a DEFAULT RELATIVE pivot, which is in front of camera and moves with the camera, and is relatively fixed to camera/eye (Euler tumbling)
- I can set the pivot to some geometry (Z or Shift-Z hotkey)
- this behaviour is not perfect for classic mouse, but it would be good for 3D mouse, or why not?
- do we have hotkey to reset the pivot to that “DEFAULT RELATIVE”?
With 3D mouse:
- the position of the “camera/view pivot” is somehow approximated and moves relative to the camera/eye
It is really hard to use. I have Space Navigator. Please, if you have a 3D mouse, try this:
- make two cubes, one at origin, second far from origin (10,0,0 is enough)
- orbit around the “origin” cube … this is fine
- move to the “far” cube and try to orbit around it … this goes quite well, the pivot “quite goes with you”
- move back to the “origin” cube … now the pivot is really somewhere, unknown, I dont know where
- try to move to the “far” cube again … now the pivot is unusable for any of the cubes
- after some more attempts … this seems to approximate “pivot position = camera position”
I may be wrong, as I have the 3D mouse second day, please correct me.
Setting the pivot manualy (Z or Shift-Z hotkey) is not a solution for this behaviour.
With classic mouse or Wacom tablet:
- view and camera rotate around a DEFAULT RELATIVE pivot, which is in front of camera and moves with the camera, and is relatively fixed to camera/eye (Euler tumbling)
- I can set the pivot to some geometry (Z or Shift-Z hotkey)
- this behaviour is not perfect for classic mouse, but it would be good for 3D mouse, or why not?
- do we have hotkey to reset the pivot to that “DEFAULT RELATIVE”?
Edited by ikoon - March 3, 2017 01:30:39
Houdini Lounge » point cloud confusion
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- ikoon
- 215 posts
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Hello, just a small notice, as regards the attached file and your question “Why doesn't it return anything for the other attribute, ‘myrand’?”
It is because you reference this SOP “op
obj/pc_open_stuff/attribcreate__ptnum” but you specify the “myrand” attribute later in another SOP downstream.
It is because you reference this SOP “op

Technical Discussion » Huge .HIP file size
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- ikoon
- 215 posts
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Same thing happened to me yesterday. Your solution helped me, I hope. Thank you!
I have noticed, that in the big file, there were many Mantra IPRs, almost thousand. Maybe that is the bug somewhere. If SESI is interested, I may send the wrong hiplc file.
I have noticed, that in the big file, there were many Mantra IPRs, almost thousand. Maybe that is the bug somewhere. If SESI is interested, I may send the wrong hiplc file.
Edited by ikoon - Jan. 16, 2017 06:09:55
Houdini Learning Materials » Clipping Plane (odd how to fix)
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- ikoon
- 215 posts
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Hello, please, did you find a solution to set the default position of an orthographic camera well beyond the bounds of the viewport (or the homing object)?
Why not to set the scene origin (or the homing object) right in the middle, between the clipping planes?
Why not to set the scene origin (or the homing object) right in the middle, between the clipping planes?
Technical Discussion » Time Shift inside For-Each Loop
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- ikoon
- 215 posts
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Hello, unfortunately I did not find a workaround. Maybe you could write a file cache outside the loop, and then read the specified frame inside the loop? EDIT: I mean, use the File Cache SOP and Save to disk outside of the loop, do you understand? I did not test this.
Edited by ikoon - Oct. 6, 2016 13:35:56
Technical Discussion » Flipbook All Viewports
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- ikoon
- 215 posts
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Technical Discussion » Group Selection hotkeys (F, G)
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- ikoon
- 215 posts
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Thank you very much. I have tried it but it is still not working. Maybe I have some glitch here with my combination of Wacom, Nvidia and other windows drivers. Thank you.
Technical Discussion » RBD - objects suddenly stop moving, although they have some "momentum"
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- ikoon
- 215 posts
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Technical Discussion » RBD - objects suddenly stop moving, although they have some "momentum"
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- ikoon
- 215 posts
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Hello, please see the attached file.
I have tried RBD and Bullet solver … and at a certain moment the solver “ignores” the object's momentum and stops the object. Is there some parameter, which determines the “sensitivity” to small movements?
I have tried RBD and Bullet solver … and at a certain moment the solver “ignores” the object's momentum and stops the object. Is there some parameter, which determines the “sensitivity” to small movements?
Technical Discussion » change selection type / convert selection
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- ikoon
- 215 posts
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Technical Discussion » HUD information about selection
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- ikoon
- 215 posts
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Oh perfect
thank you very much, Bonsak. BTW I have seen your gallery and wow, amazing work of yours!

Technical Discussion » change selection type / convert selection
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- ikoon
- 215 posts
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Hello,
when I change the selection type, the selection does not get converted. My Houdini remembers and switches the actual point selection, different edge and different primitive selections.
I did not manage to “convert” the actual primitive selection to select points “relevant” to these primitives. Please, what am I doing wrong? I am in the 15.5.480 on Windows 8.1
when I change the selection type, the selection does not get converted. My Houdini remembers and switches the actual point selection, different edge and different primitive selections.
I did not manage to “convert” the actual primitive selection to select points “relevant” to these primitives. Please, what am I doing wrong? I am in the 15.5.480 on Windows 8.1
Technical Discussion » Group Selection hotkeys (F, G)
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- ikoon
- 215 posts
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There are these hotkeys:
F - Previous Group
G - Next Group
But I did not manage to make them do anything. I have more groups, and I also have the “Display group and attribute list” switched ON, but pressing G or F still does nothing. Please, how do you use these hotkeys?
F - Previous Group
G - Next Group
But I did not manage to make them do anything. I have more groups, and I also have the “Display group and attribute list” switched ON, but pressing G or F still does nothing. Please, how do you use these hotkeys?
Technical Discussion » HUD information about selection
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- ikoon
- 215 posts
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Hello,
please, is there any HUD or Guide in the viewport with information about the actual selection? For example:
- 345 edges selected
or
- 35 points selected
please, is there any HUD or Guide in the viewport with information about the actual selection? For example:
- 345 edges selected
or
- 35 points selected
Technical Discussion » Revert to previous value (Shift+RMB)
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- ikoon
- 215 posts
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Hello Hälen, thank you very much for your answer. It is probably a bug then. I have reported it.
Best regards,
Jiri
Best regards,
Jiri
Houdini Lounge » Please Help us Beta Test the New Sidefx Website!
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- ikoon
- 215 posts
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Please, anybody? How do I download these OTLs and HIPs?
http://archive.sidefx.com/exchange/info.php/download.php?fileid=105&type=HIP [archive.sidefx.com]
http://archive.sidefx.com/exchange/info.php/download.php?fileid=105&type=HIP [archive.sidefx.com]
Technical Discussion » Revert to previous value (Shift+RMB)
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- ikoon
- 215 posts
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Please … Revert to previous value (Shift+RMB)
- Is it something like local undo?
- Is it working right? It is not accessible for me … or am I missing something?
I am running windows 8.1 and Houdini Version 15.5.480
- Is it something like local undo?
- Is it working right? It is not accessible for me … or am I missing something?
I am running windows 8.1 and Houdini Version 15.5.480
Edited by ikoon - June 28, 2016 10:09:12
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