Okay and Capture meta has no points, primitives or vertices so I am guessing that I have to put in the right input in the Metaball SOPs?
Because it does have the right amount of points, primitives and vertices in the file read in skin.
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Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Sorry and one more error. When I attach a capture layer paint node it seems like the weight is not properly transferred.
Can I get any help for this as well please?
Can I get any help for this as well please?
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Okay by everyones help I finally got to this point. I copied the weight file directly and recaptured it and then locked the capture meta node.
Now all I have got to do is input the “metaCaptGroups” into the attribute transfer node.
Does anyone have any suggestions of how to do it?
Thank you very much everyone for a long time by the way
Now all I have got to do is input the “metaCaptGroups” into the attribute transfer node.
Does anyone have any suggestions of how to do it?
Thank you very much everyone for a long time by the way
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Okay 2 questions.
What node am I supposed to transfer? A capture layer paint node or a capture metaball node?(I am trying to put the node after the weight switch shown in the picture)
And what kind of deform node should I use for the clothes? Deform, Deform Metaball or Deform Muscle?
What node am I supposed to transfer? A capture layer paint node or a capture metaball node?(I am trying to put the node after the weight switch shown in the picture)
And what kind of deform node should I use for the clothes? Deform, Deform Metaball or Deform Muscle?
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Thank you matthias!!
I am trying to recreate the file but it is taking time since I need to move all the fbx files and change the renderer from render man free version to mantra.
I am trying to recreate the file but it is taking time since I need to move all the fbx files and change the renderer from render man free version to mantra.
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Okay I managed to run the simplified version correctly. Thank you malbrecht
But I can't apply it to the version with the model and clothes in it..
Maybe muscle is more difficult? I tried to understand what is going on in the muscles.hip file but still having a hard time…
But I can't apply it to the version with the model and clothes in it..
Maybe muscle is more difficult? I tried to understand what is going on in the muscles.hip file but still having a hard time…
Edited by ALMINA - Jan. 17, 2017 17:14:03
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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And here's a broadcast I made for the problem of attribute transfer. Sorry about the quality of the movie. I had to lower the bit rate to fit 5mb..
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Thank you everyone..
I am trying to make a simple version of it but is stuck and cannot make the capture node working. This is the file I am working on.
I am trying to make a simple version of it but is stuck and cannot make the capture node working. This is the file I am working on.
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Hello, I'm trying to recreate a simple version but whether I try with muscle or bones it says “Geometry not cooked”. Do you know what this means?
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Hello, here is what is happening.
1.I am using muscle capture (metaballs) for the body.
2.I have added a capture layer paint node just after the weight switch.
3.I have transferred that node to the clothes with object merge and attribute transfer.
4.Then I get this message that says obj/muscle is not a valid source.
1.I am using muscle capture (metaballs) for the body.
2.I have added a capture layer paint node just after the weight switch.
3.I have transferred that node to the clothes with object merge and attribute transfer.
4.Then I get this message that says obj/muscle is not a valid source.
Edited by ALMINA - Jan. 17, 2017 04:55:01
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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https://www.sidefx.com/forum/topic/44314/ [sidefx.com]
I managed to find this on the forum.. But I'm still having trouble using the attribute transfer. I don't know which node to use from the muscle_capture.. Can someone help me please!
I managed to find this on the forum.. But I'm still having trouble using the attribute transfer. I don't know which node to use from the muscle_capture.. Can someone help me please!
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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Oh thank you very much I'll love to do that! How exactly am I supposed to use attribute transfer?
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
- Offline
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
- Offline
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
- Offline
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
- Offline
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
- Offline
I managed to simulate cloth by using polyreduce for the body and clothes but still too slow and now the body is showing through the clothes! Can someone help please!
Technical Discussion » Attaching clothes and hair to a rigged body
- ALMINA
- 154 posts
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It is the high res version. I don't know how to use cloth proxy. Do you know how it works?
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