OneBigTree
(Also: can't think of a single reason why anyone would think having a proper autosave that stays on could be a bad thing… )
Can't understand that either,at least they should provide an option to let user decide.
OneBigTree
(Also: can't think of a single reason why anyone would think having a proper autosave that stays on could be a bad thing… )
OneBigTree
What I mean is for example grouping similar objects, restructuring hierarchies, turning copies into instances to reduce memory footprint, renaming objects from “part_297584_cd_VX-07” to “screw_iron” 1-250 with automatic numbering and so on. So you can quickly find and isolate any piece of geometry you want to work on.
Part of this is being able to see the most important properties of an object at a glance. In max, XSI, C4D and even blender you expand the tree and you can immediately see pointgroups, subsets of components, assigned materials etc. It helps you read a scene quickly before you even start working on it. A large scene does not necessary mean large scale but often one object containing a large number of parts. Being able to manage that in one centralized interface can speed up preparing a large scene significantly.
tamtewanglifuSolaris/LOPs is targeted to be the new layout and lighting solution, it may need some time to mature and become more user friendly and functional alongside with usd itself, so time will tell, but it's good to start getting familiar with it
Can we have a new solution for this?
CYTEThe question is the sparse pyro solver doesn't support opencl yet.
Wow, this is really impressive. The question is: is it faster than the sparse pyro solver running in opencl mode?
Cheers
CYTE
Axiom is a sparse, GPU accelerated volumetric fluid solver for computer graphics and visual effects. It’s key feature is the custom OpenCL volume data structure thats lets sparse simulations run on a GPU.
toadstormtsiwt
Maybe if sidefx integrated a stock mograph menu easy to implement , in theory replicating c4d in houdini should be relatively easy for sidefx - like MOPS but more integrated and more expanded motion graphics operators
Out of curiosity, what improvements to integration between MOPs and the rest of Houdini are you looking for? I'm always looking for ways to make MOPs more accessible.
eikonoklastes
I'm glad Cinema 4D is finally going to start delivering on its promise of being a procedural application. It has only taken them 22 releases to begin getting the pieces into place for a comprehensive procedural system. More power to them.then houdini will be a full pipelien production software finalyI chuckled…
Midphase
Houdini Apprentice has a node-delay instancing issue that has been reported by myself and others, and which for some reason SideFX continues to ignore. Not sure why, considering that Apprentice is supposed to be the “gateway drug” for buying a full version of Houdini, so it would make the most sense that Apprentice run smoothly.
Launch times are also crazy slow with Apprentice, and apparently the issue isn't limited to OSX as some Windows users have also reported similar issues.
Someone mentioned enabling File Sharing in the OSX Network settings, but in my tests this didn't yield any speedier results.
All I can say is that Houdini Indie is as quick as one would expect, so the issue does appear to be limited to the Apprentice version.
goat
@wanglifu - Houdini Launcher essentailly manages this. Give it a whirl and send SESI feedback.
Andr
regarding permanent autosave, I quote a response I got from the support just few days ago:
The reason why we don't make this option stick is because we think there is a fine balance to what users want when it comes to opening/saving very large (enormous) files which might interrupt their work. The way to have the autosave always on, is to put the hscript command “autosave on” in one of your 123.cmd or 456.cmd files.