Day 12 | Texture: COPS | GRUNGE | Image

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Day 12 - Grunge

A bar piano that’s seen things... plays mostly in the key of "close enough"



Edited by Onguu - March 12, 2025 13:40:52

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12-grunge.FINAL.0197.png (2.7 MB)
12-viewport.png (1.9 MB)
12-viewport-sops.png (3.7 MB)
12-viewport-postFX.png (290.3 KB)

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gpt opencl grunge jpg (18)
Edited by PPZ - March 12, 2025 13:54:45

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gpt.jpg (10.3 MB)
Screenshot 2025-03-12 183944.jpg (798.1 KB)

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DAY12 - Grunge

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Mardini_2025-03-12_grunge_jefflim.jpg (744.6 KB)
Mardini_2025-03-12_grunge_jefflim_graph.jpg (317.4 KB)

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I came across the fact that the texture on a large object is repeated rather than procedural superimposed on the entire surface.
Edited by AlexArtSPb - March 12, 2025 15:32:32

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screen.jpg (787.9 KB)
screen_cop.jpg (988.7 KB)

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Day 12: shattered old dirty glass


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000_glass.jpg (818.5 KB)
img-2025-03-12-15-47-48.png (724.9 KB)

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difficult...

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20250312_Day12_ver001.karma1.0001.png (687.0 KB)
Day12_work_001.png (465.9 KB)
Day12_work_002.png (801.5 KB)

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Grunge



Attachments:
Grunge.png (3.4 MB)
Grunge_nodes.png (3.6 MB)
Grunge_Cops.png (3.9 MB)

Hingane
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Today I experimented with a more stylized look in the comp. Day 12:

COP Net:

Slap Comp:

Vines SOP:
Edited by MoisesCG - March 12, 2025 17:48:36

Attachments:
grunge_01.png (3.1 MB)
grunge_cop_net.png (1.6 MB)
vines_sop_net.png (872.0 KB)
composite_cop_net.png (1.8 MB)

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day 12: Grunged up temple artifact

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day12_grunge.rop_image1.v03.jpg (1.2 MB)
day_12_grunge-stage +copstex.jpg (500.7 KB)
day_12_grunge-build.jpg (734.7 KB)

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the grunge i guess?
Edited by gou - March 12, 2025 19:26:21

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thegrunge.png (4.2 MB)
Screenshot 2025-03-13 001723.png (3.1 MB)
Screenshot 2025-03-13 002125.png (1.8 MB)
Screenshot 2025-03-13 002603.png (1.4 MB)

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See it, Say it, Sorted

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grunge_v02c.jpg (1.2 MB)
Screenshot 2025-03-12 220228.png (1.3 MB)
Screenshot 2025-03-12 220249.png (1.4 MB)
Screenshot 2025-03-12 221402.png (882.4 KB)

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Day 12 Grunge :

I'm not quite sure what I created today but I explored in Comp to create a grungy look for this grungy themed image. I was inspired by grunge fashion for the shapes, adding chains, thunder, stars and an eye. All my texture maps were from greyscale gorilla.

Attachments:
mardini12_grunge_comp.png (1.5 MB)
comp_grunge_COPS.png (454.1 KB)
geometry_grunge.png (1.3 MB)

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Day 12!
My Height Map (and normals sometimes???)just didnt want to work for some reason :''>
(Leather texture from GSG)
(it's supposed to be a shoe, didn't have any time left :')
Edited by hinotori_arts - March 12, 2025 20:08:58

Attachments:
Mud_Render.png (1.5 MB)
Day_12_Cop.png (1.6 MB)

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Day 12 : Grunges
Edited by Maxime_LuCongSang - March 12, 2025 20:12:31

Attachments:
grunge3.jpg (2.3 MB)
grunge-viewport01.png (4.6 MB)
grunge-viewport02.png (5.1 MB)

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day12

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render.png (1.5 MB)
1.png (4.3 MB)

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Day 12 : Grunge

Grunges are great maps but a bad prompt. Hard time on this one!
Edited by PierrickOpitz - March 12, 2025 20:15:43

Attachments:
COPS_Grunge_v02.jpg (7.0 MB)
Capture d’écran 2025-03-12 200747.png (3.0 MB)
Capture d’écran 2025-03-12 200727.png (3.8 MB)
Capture d’écran 2025-03-12 200654.png (722.4 KB)

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Day 12. Oh.

Attachments:
Grunge.png (1.0 MB)
A.png (1.3 MB)
B.png (1.1 MB)
C.png (2.0 MB)

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COPs is great but that Preview Material COP is so buggy, it cooks when it feels like it.

Attachments:
comp.png (1.6 MB)
cop.png (1.3 MB)

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Day 12 Grunge

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12f.png (2.5 MB)
12-1.png (3.4 MB)
12-2.png (3.7 MB)
12-3.png (3.8 MB)

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Day 12 - Grunge

Had a hard time thinking of something to do. Thanks to GSG I used some of their free assets to build up the scene quickly



Edited by Muguja - March 12, 2025 21:32:21

Attachments:
Mardini25-Day12-grunge_screencapture.png (2.4 MB)
mardini25_day12-grunge_001.png (3.6 MB)

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