Muscle Blend question

   3197   2   0
User Avatar
Member
2 posts
Joined: Feb. 2006
Offline
Hoping to achieve some nice muscle deformation for a character.

Does anyone know the best way to capture both flexed and relaxed state of a muscle in H9, and then blend between the two states as joints rotate?

I think this was achieved by adjusting one of the profile blend sliders in previous version of Houdini, although not sure if this method is available in H9?

Appreciate any advice you guys can offer on this.

Thanks,
Dongle
User Avatar
Member
114 posts
Joined: July 2005
Offline
We moved away from the additional profiles because we didn't want to hardcode 2 or 3 or any fixed number of profiles. Now you can animate the muscle shape by changing the scale parms.
User Avatar
Member
2 posts
Joined: Feb. 2006
Offline
Thanks Calin.

Will look at driving the XYZ parms of the muscles with bone movement to effect muscle shape.
  • Quick Links