Hoping to achieve some nice muscle deformation for a character.
Does anyone know the best way to capture both flexed and relaxed state of a muscle in H9, and then blend between the two states as joints rotate?
I think this was achieved by adjusting one of the profile blend sliders in previous version of Houdini, although not sure if this method is available in H9?
We moved away from the additional profiles because we didn't want to hardcode 2 or 3 or any fixed number of profiles. Now you can animate the muscle shape by changing the scale parms.