Mtlx Combine Normals
https://www.orbolt.com/asset/FaitelsTech::mtlx_combine_normals::1.0
Combines two normal maps into one using a whiteout-style blend algorithm.
MtlX Flip Normals
https://www.orbolt.com/asset/FaitelsTech::mtlx_flip_normals::1.0
Converts normal maps between DirectX and OpenGL conventions by flipping the green (Y) channel.
MtlX Normals Intensity
https://www.orbolt.com/asset/FaitelsTech::mtlx_normals_intensity::1.0
Adjusts the strength of a normal map by scaling the X/Y components.
MtlX Rotate Normals
https://www.orbolt.com/asset/FaitelsTech::mtlx_rotate_normals::1.0
Performs an axis-angle rotation of the sampled normal vectors (not the texture pattern).
Rotates a normal map's vectors around the tangent Z axis.
The attached zip file contains Indie HDAs; a full commercial license will be available after review on Orbolt.