Bake Textures Clipping Problem

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Hi guys,

i want to bake a displ map from a highres to a lowres mesh and ran into a problem. Certain areas of the rendered Height Map are just black. So i jumped into the Cop Node and found that as soon as the lives outside the 01 UV range the texture seems to be clamped.

Is there a way around that behavior, did i miss sth obvious? Attached a Screenshot for clarification ->

Thanks in advance!
Edited by recomberlin - Oct. 24, 2025 10:18:39

Attachments:
clamped_hf.jpg (348.3 KB)

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from the picture it looks like this issue which has to do with uv.z if by outside of 01 you refer to that
https://www.sidefx.com/forum/topic/102134/#post-450065 [www.sidefx.com]
Tomas Slancik
CG Supervisor
Framestore, NY
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omg thanks Tomas ... i even remember now that i read your answer in the other thread. Thx so much thats the solution!
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