Houdini 9
3637 3 2- Big-Chuck
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- schyzomaniac
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Since I'm fairly new to Houdini and texturing and materials are my weakness in any application, there might be better solutions than this. But you can use a basic_surface and in its properties, go to the “Specular” tab, which is right next to the “Color Map” tab. In there change the Specular Type from “VEX Specular” to “Blinn”.
cheers,
Daniel
cheers,
Daniel
- digitallysane
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- edward
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