help! particles do not repel.. new to Houdini here
5428 9 2- sf_dude
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- probbins
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- havana
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- andrewlowell
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This might be overkill but I like to use actual point-RBD's in a dynamics simulation. This ensures that they will hit and deflect from one-another.
If they are flying around randomly you can treat them a lot like particles and use noise feilds in various forces like gravity / uniform / and wind.
Another thing is that if you want to put them in a container make sure the volume based collision is turned off. This turns it into a thin-wall collision and works much better for that kind of stuff as long as the substeps are turned up.
If they are flying around randomly you can treat them a lot like particles and use noise feilds in various forces like gravity / uniform / and wind.
Another thing is that if you want to put them in a container make sure the volume based collision is turned off. This turns it into a thin-wall collision and works much better for that kind of stuff as long as the substeps are turned up.
- sf_dude
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havanaOh, I thought that particles get assigned something like this already. Sort of like a force that either positive or negative..
Hmmmm that would be a cool feature, where you could assign particles to be negative or positive. Hence positive particles would always repel each other but would be attracted to a negative particle. :wink:
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andrewlowellOk, so if I understand correctly, I would use Copy node to populate the “particles” and then apply force to them instead of using POP Network ?
This might be overkill but I like to use actual point-RBD's in a dynamics simulation. This ensures that they will hit and deflect from one-another.
If they are flying around randomly you can treat them a lot like particles and use noise feilds in various forces like gravity / uniform / and wind.
Another thing is that if you want to put them in a container make sure the volume based collision is turned off. This turns it into a thin-wall collision and works much better for that kind of stuff as long as the substeps are turned up.
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