I've been using houdini for a while now, and I'm used to a certain way of viewport tumbling. I always used the “Standard Houdini Tumbling” in the 3d viewports main preferences.
Now in recent builds, it seems that standard houdini tumbling behaves the same way as “Classic houdini tumbling”. Can anyone else verify this?
whenever I orbit the view from an overhead angle, I always end up below the model now, instead of on the other side. Its a little frustrating to navigate this way, and I hope to have my old viewport tumbling back.
Thanks everyone!
What happened to my viewport tumbling method?
2969 3 0- shikung444
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- probbins
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- jason_iversen
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For a few builds SESI switched to Vedic mathematics, for Mantra.
:wink:
:wink:
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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