Hello! So here I am banging my head on the walls to figure how to use the color attribute of an object to affect the intensity of the jiggle chop effect. Before I go crazy…can someone help me? I attached the scene I'm using to this post.
So right now I got:
1- a moving torus 2- a channel sop jiggling my torus via a jiggle chop… 3- a paint sop adding some black and white values to the torus…
Only thing missing is this: I would like the painted color to act as a multiplier for the jiggle effect…so whenever it's colored black…it would not be jiggling…
I thing this is a simple concept, but I cannot achieve it…
For whatever it's worth, here is a version of Andrew's file with a simplified CHOPs network. It does the same thing; it's just a bit simpler. Of course, Andrew's approach has the advantage that you could scale the x,y,z components of the jiggle independently if you wanted.
I also moved the painting into the animation object itself. That speeds things up a bit, as in Edward's file.