Previsualize displacement

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Hi everybody,
i'm tring to figure out how to previsulize the displacement map directly to geometry. Probably it's a stupid question, but i'm just moving my first steps on houdini.
I really didn't understood how may i take info from a texture(uv, color, res…) to use these i a vop.
Could anybody help me?
Thanks in advance.
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one way to do this is:
using displaceAlongNormal in a VOPSOP
as uv coordinates are not accessible as global variables you need to import them. Also they need to be applied to points.

here is a quick example.

Hope this helps.

Georg

Attachments:
rdg_elevationVOPSOP.hip (59.7 KB)

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I got held up in the middle of this, but here's my version. Ever so slightly different from Georg's, but does the same thing.

Attachments:
displace_with_image_vopsop.zip (10.2 KB)

Stephen Tucker
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And my version.


-jeff

Attachments:
displace_by_map.otl (19.2 KB)

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