How do you shatter text?
11461 12 1- benandaim
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- benandaim
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- Pagefan
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Have a look at these tutorials:
http://www.sidefx.com/index.php?option=com_content&task=view&id=865&Itemid=132 [sidefx.com] and http://www.sidefx.com/index.php?option=com_content&task=view&id=611&Itemid=132 [sidefx.com]
Or try the Font SOP, an Extrude SOP, a Shatter SOP and then the RBD fracture from the toolbar.
http://www.sidefx.com/index.php?option=com_content&task=view&id=865&Itemid=132 [sidefx.com] and http://www.sidefx.com/index.php?option=com_content&task=view&id=611&Itemid=132 [sidefx.com]
Or try the Font SOP, an Extrude SOP, a Shatter SOP and then the RBD fracture from the toolbar.
- benandaim
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- stevenong
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Hi,
You might also want to check out this post [sidefx.com] to see how Glendaloch shatters the text.
Good luck!
Cheers!
steven
You might also want to check out this post [sidefx.com] to see how Glendaloch shatters the text.
Good luck!
Cheers!
steven
- benandaim
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- IndyZoneCo
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A lot of the polygon geometries are not joined at the edges by default–they're only snapped together and not actually one piece. You need to add a Facet node (inside your font_object1) and turn on Consolidate… option on that node to turn the text model into one piece, then use the Shatter tool. You'll get better pre-fracture results that way.
- benandaim
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- benandaim
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IndyZoneCo
A lot of the polygon geometries are not joined at the edges by default–they're only snapped together and not actually one piece. You need to add a Facet node (inside your font_object1) and turn on Consolidate… option on that node to turn the text model into one piece, then use the Shatter tool. You'll get better pre-fracture results that way.
That looks good. Is it done with actual text? Can you let me look at the .hip file?
Regards,
Ben :)
Ben :)
- IndyZoneCo
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After using Shatter, you need to send your shattered geometry into DOPs (Dynamics OPerators) context and add a ground plane for any actually shattering to happen. You can do all that with the Shelf tools.
A font object by default is treated as a single piece of geometry, no matter no matter how many letters are in it. So breaking the text “Shattered” will more or less focus the breakage on a certain area of the entire text.
So one of the solutions would be to handle the letters separately, by breaking them into separate groups, each group with its own letter. In this file, I separated the letters before the extrusion so there are less polygon faces to sort out when separating them. Check out this SideFX video (the last part) for a step-by-step on separation by letters.
http://www.sidefx.com/index.php?option=com_content&task=view&id=766&Itemid=241 [sidefx.com]
After the separation, I used a for-each node, which processed (extruded then shattered) each letters one by one. Double-click the foreach node to see the looped process. The letters are evenly shattered because they were shattered individually.
After that, use the RBD Glue Object tool to make a glue object, which will break apart only upon impact, and put down a ground plane to bash the text against–gravity is already added for you by Houdini.
Then hit play. Tweak the Physical parameters or the Internal Glue Strength of the RBD Glue Object (your text object) in the AutoDopNetwork if you want different results.
I can't place my hip file right now. But, no, it's not regular font. Houdini only does ASCII characters by default. I typed the text in Illustrator and imported the .ai into Houdini as path curves.
A font object by default is treated as a single piece of geometry, no matter no matter how many letters are in it. So breaking the text “Shattered” will more or less focus the breakage on a certain area of the entire text.
So one of the solutions would be to handle the letters separately, by breaking them into separate groups, each group with its own letter. In this file, I separated the letters before the extrusion so there are less polygon faces to sort out when separating them. Check out this SideFX video (the last part) for a step-by-step on separation by letters.
http://www.sidefx.com/index.php?option=com_content&task=view&id=766&Itemid=241 [sidefx.com]
After the separation, I used a for-each node, which processed (extruded then shattered) each letters one by one. Double-click the foreach node to see the looped process. The letters are evenly shattered because they were shattered individually.
After that, use the RBD Glue Object tool to make a glue object, which will break apart only upon impact, and put down a ground plane to bash the text against–gravity is already added for you by Houdini.
Then hit play. Tweak the Physical parameters or the Internal Glue Strength of the RBD Glue Object (your text object) in the AutoDopNetwork if you want different results.
I can't place my hip file right now. But, no, it's not regular font. Houdini only does ASCII characters by default. I typed the text in Illustrator and imported the .ai into Houdini as path curves.
- benandaim
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- kumpa
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take a look at this tool i made, it works for me:
http://forums.odforce.net/index.php?showtopic=7105 [forums.odforce.net]
http://forums.odforce.net/index.php?showtopic=7105 [forums.odforce.net]
- havana
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