AutoRig problem

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Hi All!!!
I made a rig using Autorig.
After the complition I see that the deformation rig shows only one half of the character´s skin. And I´see no parameter in order to control the visibilito of the second part.

How can i solve it except making the custom parameter?

Thank you in advance!
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The right half of the geometry is hidden because the skin network is setup to mirror the weighting so you only need to be painting on the one side. This geometry is hidden using a Visibility sop called ‘hide_right_side’. If you bypass/delete this node you will be able to see all the geometry.
Graham Thompson, Technical Artist @ Rockstar Games
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Ok! Thank you!
I just thought, that it might be controlled by some parameters.
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