viewport texture quality

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Is there a way to raise the quality of the viewport texture display?
Like for uvquickshade or a OGL2decal?

I don't want to use high resolution meshes and pic/tex to get a unblurred preview of the texture. Or is this hardware depended?

Cheers,

Georg
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Raise the quality in what way? If you put down a default grid from the shelf, followed by the uvquickshade shelf tool, and then hit enter in viewport, is that what you're looking for?
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indeed this is what I did.
My texture is rather large and gets heavily blurred, though.
Yes, I have the right aspect ratio and
No, raising the grid resolution doesn't help.

If I use the tex/pic function on a grid with a 1:1 cell pixel relation ship the image gets crisp.
But this is rather uneconomic.

Some applications have an switch/option to specify the resolution of texture for the viewport. I was wondering if Houdini also offers this option, being unsure if this might even help.
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If you apply a VEX Decal SHOP and then play with the Minification Filter parameter on the OGL parameter tab, does that work?
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Yes, it changes the texture display and removes the blur.
Thanks.
this is not a science fair.
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