There are some particles falling (colliding) with the floor, and there is a ball with animated radius.
I want the ball to be copied to a particle when it hits the floor and ofcourse it's animation should start at that moment.
I tried several ways, ended up with creating an attribute which value is the exact nr of frames (or time - to limit rounding errors) of which a copy animation should be offset.
The value checked in spreadsheet is ok I checked it frame by frame, no matter if the particles are cached, roped to file or played frame by frame.
The problem is that some copies are offset good, while the others are completly crazy and does not reflect my offset attribute in any way.
What could this be? I'd be grateful for any links or thinks
