Animated Textures and Copy-Stamp

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How would I go about using animated textures with copy-stamp? Basically, I am copying some grids onto some particles. I have an animated texture I want to use on the grids - but by default, all the grids get the texture at the same time, rather than either getting it at the particle birth point and staying on that frame, or getting it at particle birth point and continuing the texture animation with a new offset from that starting point.
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I got it using material overrides. Problem is it doesn't display in OGL. Any fixes for this?
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I take it your material has the open GL shader attributes ? and you are channel referencing a texture map there ?

Rob
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I'm using a VEX Super material. I probably need to override the OGL properties too. Thanks for pointing that out.
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