PolyReduce is scale-dependent.

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We've got a model with 2 million points. PolyReduce just wouldn't work (no change with “Prevent Mesh Inversion” on, poly soup with it off) until I scaled the geometry up. The bounding box is quite small (0.5 x 0.7 x 0.2), so it's probably some floating point divides that blow up on very small numbers.

Just wanted to share. :-) Hip file attached.

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polyreduce.hip (1.5 MB)

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I fiddled with some settings and came up with this…there's two nodes, only difference is the prevent cracking option. Gives a bit of a different look and somewhat more points (but on the other node i don't see any cracks so you could live without this option and save some memory).

Attachments:
polyreduce_2.hip (1.5 MB)

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