We've got a model with 2 million points. PolyReduce just wouldn't work (no change with “Prevent Mesh Inversion” on, poly soup with it off) until I scaled the geometry up. The bounding box is quite small (0.5 x 0.7 x 0.2), so it's probably some floating point divides that blow up on very small numbers.
Just wanted to share. :-) Hip file attached.
PolyReduce is scale-dependent.
2122 1 0- mark_visser
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