Extrude along spline
32728 25 3- pbowmar
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- Alejandro Echeverry
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Hi
Please post the Updated OTL.
Its Very usefull.
Thanks.
Please post the Updated OTL.
Its Very usefull.
Thanks.
Feel The Knowledge, Kiss The Goat!!!
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- flyingc
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- flyingc
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- Alejandro Echeverry
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Thank You Very Much.
Now with the for each sop is perfect for the modeling arsenal.
Houdini`s procedural approach rules!!!
Now with the for each sop is perfect for the modeling arsenal.
Houdini`s procedural approach rules!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
- graham
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This thread made me go back and have another look at an old asset I had that did this.
Here's a copy of the new one as well as an animated example file.
Mine doesn't support multiple input curves, but it supports extruding multiple faces that you can select or get from an input group. A couple new things I also just added is the ability to transform and rotate your curve relative to the center of the faces you want to extrude. This way you can precisely draw your curve then allow the cool to position it properly at the center of your faces. Also supports constant, expression defined, or ramp defined scaling. The transforms are all relative to the direction of the curve so if it's doing it backwards to what you expect you should append a Reverse Sop.
There's also proper tool code to select geometry and a curve object when you are running it from the scene viewer, as well as a help card.
A couple shortcomings right now are that unfortunately, if you are trying to reselect your faces the input curve will not get hooked back up. Also, if you are trying to do multiple extrusions you should specify your faces in group sops before the first extrude because primitive numbers will change so any extrudes after the first one can become messed up as the primitive numbers change.
Any comments or suggestions are appreciated since I haven't had much time to work/test it.
Here's a copy of the new one as well as an animated example file.
Mine doesn't support multiple input curves, but it supports extruding multiple faces that you can select or get from an input group. A couple new things I also just added is the ability to transform and rotate your curve relative to the center of the faces you want to extrude. This way you can precisely draw your curve then allow the cool to position it properly at the center of your faces. Also supports constant, expression defined, or ramp defined scaling. The transforms are all relative to the direction of the curve so if it's doing it backwards to what you expect you should append a Reverse Sop.
There's also proper tool code to select geometry and a curve object when you are running it from the scene viewer, as well as a help card.
A couple shortcomings right now are that unfortunately, if you are trying to reselect your faces the input curve will not get hooked back up. Also, if you are trying to do multiple extrusions you should specify your faces in group sops before the first extrude because primitive numbers will change so any extrudes after the first one can become messed up as the primitive numbers change.
Any comments or suggestions are appreciated since I haven't had much time to work/test it.
Graham Thompson, Technical Artist @ Rockstar Games
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