Multiple Geometry Instances

   4399   8   0
User Avatar
Member
22 posts
Joined: June 2009
Offline
Hi.

I have a particle sim and I want to assign various words to each of the points in the particles. I have one word instanced and it works, but how do I feed it a number of words (font nodes) and for it to randomly pick from ?

Thanks

Eugene
User Avatar
Staff
2593 posts
Joined: July 2005
Offline
There are a couple of ways

1) Using geometry shaders
- Create a “Mantra: Delayed Load” shader (SHOPs)
- Use a material SOP to apply that material to the points (not primitives which is default)
- Use the material overrides to change the file

2) Use the “instance” attribute on points
See the “Particle” tab of the point SOP

See attached.

Attachments:
points.hip.gz (17.7 KB)

User Avatar
Member
22 posts
Joined: June 2009
Offline
thanks… i checked the file, but it seems to be empty….
Edited by - June 3, 2009 14:27:56
User Avatar
Staff
2593 posts
Joined: July 2005
Offline
Eugenerockstar
thanks… this will work with 3D text created in Houdini , rather than a texture ?

The example uses 3D geometry created in Houdini :-)
User Avatar
Member
22 posts
Joined: June 2009
Offline
sorry… i get an empty file when I load it up…. can this file be opened in HD Apprentice version ?
Edited by - June 3, 2009 14:53:24
User Avatar
Member
1631 posts
Joined: July 2005
Offline
You need to gunzip the file first. Not sure what OS you're using but 7zip should do the trick.

Cheers!
steven
User Avatar
Member
22 posts
Joined: June 2009
Offline
I'm on osx (don't ask… long day) it unzips, just is empty when opens.
User Avatar
Member
1631 posts
Joined: July 2005
Offline
I've attached the unzipped file.

If you want, you can try it in the Terminal.
gunzip points.hip.gz

Cheers!
steven

Attachments:
points.hip (135.1 KB)

User Avatar
Member
22 posts
Joined: June 2009
Offline
thanks… it was my dumbass Safari browser doing some odd extraction on download.
  • Quick Links